Oil Boom Balance Update

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TheWise

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Balance Updates!

Multiplayer Battle Matchmaking Improvements!
- More competitive Multiplayer Matches!
- Gunpowder and Enlightenment Age players no longer match up with players who are more than 1 Age difference than them. No more Gunpowder troops storming through Classical villages!



Oil Collection & Storage Balance
- Oil Well hitpoints increased to 2200/2400 (were 400/430).
- Oil Refinery hitpoints increased to 9150 (was 2000).

Factory Troops Balance
- Now bring twice as many Gatling Guns into battle! Gatling and Heavy Gatling Gun troop space cut in half from 8 to 4.
- Gatling and Heavy Gatling Gun costs, damage, and hitpoints have all been adjusted accordingly.
- Gatling and Heavy Gatling Gun train time increased from 120 seconds to 150 seconds.
- Guerrilla and Saboteur train time increased from 300 seconds to 600 seconds.


Cavalry Balance
- Cavalry damage reduced to 80/90/110/130/140 (were 128/144/176/208/224). Unique and Mercenary Cavalry changed to match.

Library Research
- Leadership book price fixes. Costs were incorrectly set, now 9000/18000/27000 Oil (were 800/1600/2400)
- Levels 2-10 for Napoleon now cost Oil to research.

Fire up DomiNations, give it a go, and let us know how we did below!
 
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David Pasquinel

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Well, the Age and Factory balance was welcome, but the heavy nerfing of the cavalry is another step on the way to turn the game into Rome-vs-Japan-Nations.

The priorities of the devs simply puzzles the hell out of me. How they prioritize game balancing while there is a pink elephant on the room saying "lets attack those bits of wall while we ignore the open breach" and "let me find the right angle to start this melee"?
 

GKO123

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So, harder Opponents because of the new matchmaking. Nerfing cavalry AGAIN, increased training times...... Napoleon change. You really try to force the players to buy crowns, huh? But I think you force the players to stop playing instead. Start to IMPROVE before you nerf, start to eleminate faults like the AI or Village swaps or cheating before you nerf, then the players might stay for longer time.
 

Dark Patriarch

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I agree with David. Why is there an effort to fine tune damage, when Calvary still suffer from the most significant AI impairment? When will the developers/moderators actually address the subject of game AI?
 

theaether

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Balance Updates!

Fire up DomiNations, give it a go, and let us know how we did below!

Doesn't seem to be anything to "fire up" here... just a bunch of things that water the player down and make them feel weaker. Nothing exciting to try out, there is no give-and-take with these changes. It's not as if anyone is excited about crappier cavalries, or more expensive researches when there is nothing interesting to compensate those reductions.
 

Jwinn

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You guys (devs) are really letting us (the players) down with every "new" update & balancing you release. It's rather disheartening.
 

Ridgerunner

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Again the devs either do not understand the relationship between game play and player enjoyment of the game or don't care but either way someone needs to explain it to them since they obviously don't listen to us, the players. The balance is missed by a considerable amount here. First you make ground troops useless, look at the stats rarely does anyone use them. Now you make the Calvary useless. Please look at the AI and stop nerfing everything. Are you going to replace the guns with water balloons next for game balance. So to answer your question, you did poor at best with this so called game balance.
 

Redgar

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Thank you spirits for not switching to France. They nerfed HC again probably because of HC rush in the end game. But Instead, they should buff cannon towers, traps. anyways, I used just two, so do not really care. They couldn't kill anything anyways. Wait, my new favorite unit, guerrillas is now twice as long to build. It may be logical, but now it's not that efficient unit. Two for 20 mins? Not good. I'll go with one. At least, it should not take 15 troop space, more than a tank, tho Gatling become good. But I don't remember stats. Are there any changes on attack/hp? It looks like hidden attack nerf anyways so far. Bad for nations balance too.
 

Damascus

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Well..I WAS a cavalry player. Not a cavalry spammer. I built a good, well mixed raiding group that was supported by spears, guns, a supply wagon and 4 tactics all focused on one theme of killing enemy defenses. Guess I will be switching to foot soldiers and bombards now. Hey devs, you know you're making this game into a one-way attack strategy? Do I feel like switching nations? Sure do. But I am going to take my own advice and hold out. This is not the last time the devs will "balance" the game
 

protogeoff

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The real unit that needed nerfing was the raider. They move too fast for anything to catch them (including catapult shots) and have a ranged attack. A couple of wall breakers and all raiders easily overruns most bases for resources. The cav were fine other than the terrible AI.
 

Superbuddha

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May 14, 2015
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Some of the changes are surprising.

I never found Heavy Cavalry to be so dominant that it caused a serious imbalance in the game, even with the Greek bonus. The fact that each HC took 6 space was a fair trade-off.
I invested time and real world money upgrading HC and expected a unit powerful enough to base attack strategies on.

As of matchmaking for me it was just fine, with the right tactics you can win a battle with an opponent 20+ level higher. And battles with big difference in Age were rare anyway.

Also as the other users pointed out AI has been awfully stupid lately, IMO that was THE priority to address.

TBH I'm going to hold on to my money and wait a while to see where all this is going :(
 
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forgetthis

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I strongly agree with pretty much everything written above, especially about the needed AI tweaks. It's entirely frustrating to pick an empire based upon a Civ's strengths only to have the Devs take them away each update, especially when it's so costly to switch after the fact. It feels like a crown grab. How about instead of continuing to gut the French and the Greek empires, the Devs look at strengthening some of the other Civs? Maybe give Chinese towers a bonus versus cavalry (they did build the Great Wall) or find some other creative ways to strengthen other empires rather than watering down advantages update after update.
 

duradrinx

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For over a month I have quit posting and complaining because I truly believed Nexon/BHG didn't care about what their customers wanted. I had over 3K crowns and still do. I just haven't played much since the last update ruined the game. It wasn't the same game I was putting money into. Now I have the proof I was not mistaken. Shame on you developers for completely ignoring your paying player base. Everyone was begging you to fix what was broken before more updates. You completely ignored us. I feel like was robbed and a suckered for putting any money into this Sham.
 

keegan

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Why Reduce Cavalry Damage !!!!!! . So We Must Using Sappers To Break Wall
Cavalry Like Lancer and Cuirassier Now Very Weak Damaged Like a PikeMan ! Wtf ....
it was better Reinforce Wall and Nation Building Till Reduce Cavalry Damage
 
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Bryanthegreat

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I agree with the age matching but weakening the HC is as someone who has spent real money and literally hundreds of hours in this game. I can guarantee I won't be spending any more I think it's time to go back to clash of clans. The devs should be working on the AI and better balancing the defence of the other civs not gutting one type of unit to the point of uselessness
 

Cielmers

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I don't understand how you define balance? This game are majority roman player and france and greek are very rare to be found. But why to make this game balance you nerf this nation only useful advantage since their nation bonus are useless. If you try to force all player to buy lots of crown you will kill this game, why because not all player willing to pay and game like this is based on how many people who playing. I think you should learn from other dev. Last thing i would like to suggest you add a zero at resources bonus after raiding other player base like bonus for attacked med age increase to 50.000 instead 5.000. But i will more happy if you buff the HC back to normal.
 

Aussie guy

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So an Oil Refinery has more hit points than a Town Centre now? Makes raiding for oil much harder. I don't understand reducing the damage done by Heavy Cavalry and Gattling guns. The doubling of training times for factory troops is weird. You say bring more Gattling guns to the battle...but you can't, because they now take twice as long to train! Where is the improvement to troop AI that every player wants
 

Herve57

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The reduction of cavalry damage is a huge mistake. Very disapponting. I understand your desire to push us to buy crowns but don't forget we will not if we don't enjoy the game...
 
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