guys in my opinion it does not make sense, it is like washing your hands with gloves because water is hot...simply add the cold one!
Dropping medals is an escamotage needed due to a bad mm algo. So instead of finding a way around, just fix the mm algo. Honestly I've need felt the need to drop my medals until I got to 2800. While up to 2500 medals I was able to loot 1mln gold 800k food and 8k oil, at 2800 the avg per loot was approx 200k-100k-1500k. As soon I dropped, I got back to 1mln. This clearly shows up that there is something wrong with the mm algo, but is a well known bug.
Just to be part of the discussion I'll add to what above that medal count is not a good trigger for mm (infact it created the droppers). MM should be based on player level, age and....guess what....resources.
I'm sure this statement will break the sky down....LOL.....
before start shouting sit down relax, have a drink and read this.
If your army takes 6k oil to be built up...why the system propose me to attack someone with 650 oil? I'll never to it and I'll skip it. Quick example:
Im currently CWA so I'll be able to attack only SA, CWA and AA.
being said that I'M level 223, so the algo will match me with +30lv up - -30lv down so ti will propose me opponents from lvl 193 to 263.
This is the starting point, I know it sounds utopian, but resources are the reason why we attack so I would take it into consideration.
Usually I try to use always my resources to build or researce as soon as I can, just to avoid to keep them stored, risking to loose them. If I dedice to keep in my wharehouses big amount of resouces I should be able to raid high resource players... if my resources are low, than the opponents should have low as well.
This is just an idea that many of you will hate, but if you think a bit it works....no pain no gain.