Out of building events. Already we had all buildings, what's next.

MartinK12

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If I recall correctly - we already had the possibility to upgrade all type of buildings during events - TC, farms, caravans, castle, airstrip, war factory, and last event give us the opportunity to cheaper upgrades to last defensive buildings.

I'm not sure was there an event for cheaper mortars and redoubts? If yes, so what's next? Same buildings all over again?

Personally I wouldn't mind another 10 events with wall upgrades cause they are sooooo expensive and there are plenty of bases with weak walls but what's next?

I think they will do next building event with cheaper embassy and coalitions because they want to promote it ;) But when it comes to rest of the buildings - I have no clue :confused:
 
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BV123

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Yes they already did the mortar and redoubt event. Just can't recall the details now. 👴

Was and still hoping that the next round, they cut the upgrade lead time instead of cost tho. The lead time in IA/GA are getting ridiculous.
 

ReekyBullet

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Some of them have already repeated, it will probably be redoubts/mortars or castle/generals again
 

Funks

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Well they can always re-do some again. Not everyone has seen them. I wouldnt mind some cheaper cannon and redoubt upgrade events
 

Empire

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The lead time in IA/GA are getting ridiculous.

I don't know about having an event for reduced upgrade time, but I surely agree that the upgrade durations are ridiculous in IA and above. I can't do anything this week, not even harvest cider for mercs in war, as all my workers are tied up and my library and armory busy for a minimum of a week :eek:
 

Empire

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Personally, I would love a mortar (defensive building) upgrade discount event again.
 

zaphod

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Let's do a farm/caravan event. That would be a big boost to our economy. And instead of making them cheaper just cut the upgrade time in half.
 

BV123

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I don't know about having an event for reduced upgrade time, but I surely agree that the upgrade durations are ridiculous in IA and above. I can't do anything this week, not even harvest cider for mercs in war, as all my workers are tied up and my library and armory busy for a minimum of a week :eek:

Me too. I don't like my workers being idle. Usually I collect or hunt the trade goods to the max when my upgrades have completed. That usually happen every 1 or 2 days.

But now with the upgrade completion being so far apart and the network connection thingy not yet resolved, I sometimes don't have enough trade goods for a full merc camp to go to war with.
 

Ravenlord

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How about a ''half number of workers required'' event? Giving us defensive towers or defender buildings or traps or farm/caravan, etc, at sale prices is all well and good - and very much appreciated - but if you've just upgraded that item or started an upgrade then you're screwed. These specific building events/sales are designated by Nexon and we get no say in which ones we want.

By reducing the number of workers required to upgrade a building we -the customer - get to choose which building we upgrade .....

I'm sure there are plenty of players, at all levels/ages, with plenty of resources and nothing to spend it on because we have no workers - as Empire said .....
 

Empire

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How about a ''half number of workers required'' event?

By reducing the number of workers required to upgrade a building we -the customer - get to choose which building we upgrade .....

I'm sure there are plenty of players, at all levels/ages, with plenty of resources and nothing to spend it on because we have no workers - as Empire said .....

I like this idea! That would be awesome! :D
 

Empire

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But now with the upgrade completion being so far apart and the network connection thingy not yet resolved, I sometimes don't have enough trade goods for a full merc camp to go to war with.

Yeah :( I'm sitting out a couple of wars this week too, although as the leader I don't want to.
 

BV123

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Why not just join the war and hit a lower target. I'm sure you will do just as great. And I'm also sure that your members would appreciate it.

I'm still hitting the same level of targets as before, just that I have to be more careful and less complacent. Micro manage the troops better so they don't die on me too easily.
 

astero

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How about a ''half number of workers required'' event?

By reducing the number of workers required to upgrade a building we -the customer - get to choose which building we upgrade .....

Good idea, this would certainly help as sometimes almost all our workers are busy for days ahead and we only log in occasionally...
 

Motaz Tarek

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nope i don't think they made one for mortars/redoubts cuz i have been waiting for this one specifically Everytime till i realized they ignored mortars and redoubts in their discount list
 

Motaz Tarek

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i think they may switch back to reduced training time of some troops
hope they make reduced building time although i doubt it so much
 

Empire

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Yes, BV123. I'm also considering it. There are wars where if I don't really need, I don't use the mercenaries. Just like to have them on standby. Like you rightly said, you will have to be more careful and less complacent in wars. But, I'm thinking if when starting the war I need a couple of people to sit out the war to round off the numbers instead of adding fillers, then I can exclude myself first.
 
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