Remove the Missile Silo

LordJestix

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May 12, 2017
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As I've said before, I have zero complaints about the silo from a war perspective. I love the fact that less-than-max bases have a fighting chance now, and the attacks in general are far more challenging/rewarding. For multiplayer, there are enough abandoned bases that I don't have any trouble finding a silo-less base. On the few occasions that I didn't notice the silo in MP from lazy scouting, I just nuked it a couple times and sent a plane to finish it off. I know that isn't sustainable if all bases have silos, but If they slashed the training time/cost for tactics it wouldn't be a huge deal for MP either.

making an entire attack comp training time max 30ish minutes would make this game a lot better with or without the silo. Generals are also something that we should be able to use on nearly every attack.
 

Tower

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May 7, 2015
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LordJestix a 30 min training time would still kill PvP for me and most players I assume. To be able to do war I do 2 TBs a day - that is my allocated Domi time. On those 4 TBs I need to get 54 Ntg..., or opt out of war. I choose easy targets and usually I manage to get my NTG on 3 TBs.

If I have to go all in to get 5* and then have to wait 30 min to retrain all gens, tactics etc to be able to get 5* I am down to 8 attacks on those 4 hours. If I am lucky with the extra ntg from Mocte that is 24 ntg... So I will be able to join every third war... If/When I reach that point I promise my app uninstall button will be used.
 

LordJestix

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LordJestix a 30 min training time would still kill PvP for me and most players I assume. To be able to do war I do 2 TBs a day - that is my allocated Domi time. On those 4 TBs I need to get 54 Ntg..., or opt out of war. I choose easy targets and usually I manage to get my NTG on 3 TBs.

If I have to go all in to get 5* and then have to wait 30 min to retrain all gens, tactics etc to be able to get 5* I am down to 8 attacks on those 4 hours. If I am lucky with the extra ntg from Mocte that is 24 ntg... So I will be able to join every third war... If/When I reach that point I promise my app uninstall button will be used.

Using a training blessing for tactics/troops(which should cover all troop types including generals) would mean you can train that same army in much faster time.

I understand there will still be issue, but baby steps.
 

yemen

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Mar 24, 2017
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It is funny that they added an "achievement" to kill missile silos. Only realized when the icon flashed to tell me I finished the first level, from attacking silos in war. I also do them in friendly challenges, but I still refuse to attack bases that have them in MP - too high of a cost, have to treat it like a war attack and the payoff isn't there. Mine is at level 1, and my base rarely gets real attacks anymore, only raids.

Somehow this building has achieved two goals at once - it reduces the entertainment value on both offense AND defense.

Oh, and it is obviously severely under valued for it's war ranking. Comparable bases, one with a silo and one without, the one without can be ranked higher. That should be completely impossible if the building were correctly weighted in defensive strength evaluation.
 

poop_

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Apr 7, 2016
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How would the devs know that? They only have EA and under accounts.
 

yemen

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Mar 24, 2017
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Are the developers aware of an issue where the silo doesn't target troops on the fringe properly or consistently? I have seen multiple replays that have a high HP cluster of troops (mercs with tank destroyers and generals) sitting on the edge of the forest attacking a wall / troops and not moving into the field. The silo arms, but doesn't fire. Then howitzers and shooters, dropped on a different part of the map, move forward off of the forest fringe, and are almost immediately targeted and killed. I have also seen this issue with decoys dropped on the fringe, even multiples on top of each other - the silo will ignore them and target the troops on the field.

TinSoldier can you look into this behavior? Having the one good counter to the silo randomly fail because the silo ignores some of the units in its unlimited range adds insult to injury.
 

RDS Leader

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Jul 19, 2017
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Missile silo has killed the game for me. We have an alliance where all our top players are still Industrial Age. We’ve gone the long route, spending days in library upgrading infantry and buildings 3% at a time. We’ve learnt how to use betrayal on heavy tanks to give us a chance of competing with globals and atomics. We’ve brought on lower level players and encouraged them to max out to be competitive.

And then the developers introduce a single building that takes away every bit of experience, research, upgrades, time (and money) we’ve invested in the game and gives us no chance of a fair fight in war.

I’ve always admired DomiNations for the careful design and logical tech tree that realistically rewarded players for progressing through the ages but the missile silo has no place in history or balanced gameplay. A ballistic missile for short range defence? It has no base in reality and has been introduced purely to reward crowners and big spenders.

So after 18 months I’m just about done.
 

Manifesto

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The range of the silo arc is understandably 'circular, could it be the troops not being targeted are to the left or right of the shortest direct line of the radius?
(I hope I explained that correctly) :)
 

Manifesto

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Sep 26, 2016
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Missile silo has killed the game for me. We have an alliance where all our top players are still Industrial Age. We’ve gone the long route, spending days in library upgrading infantry and buildings 3% at a time. We’ve learnt how to use betrayal on heavy tanks to give us a chance of competing with globals and atomics. We’ve brought on lower level players and encouraged them to max out to be competitive.

And then the developers introduce a single building that takes away every bit of experience, research, upgrades, time (and money) we’ve invested in the game and gives us no chance of a fair fight in war.

I’ve always admired DomiNations for the careful design and logical tech tree that realistically rewarded players for progressing through the ages but the missile silo has no place in history or balanced gameplay. A ballistic missile for short range defence? It has no base in reality and has been introduced purely to reward crowners and big spenders.

So after 18 months I’m just about done.
Finally someone has put all the valid points into one, succinct post.
It's actually poignant your first post might be your last.
 

Lotrofanatic

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Aug 30, 2014
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24
I played CoC for 3 years...until they added the defence item with EXACTLY THE SAME MECHANICS as the missile silo.

I stopped playing not long thereafter. I took my money and found this game.

Looks like it it might be time to move on again if this item stays.

ITS A GAME KILLER. Make no mistake.

P.s Does anyone play CoC now? It once had a player base of well over 3 million...
 

Pepyto

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Sep 18, 2017
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Just read the article and watch video clip, and you will realise where is coc in gaming industry...
 

Thordominations

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Nov 17, 2017
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I think a lot of us are missing the point of introducing new weapons and tactics to the game. The longer you play the more most of us have gotten into a routine. After a while it can be monotonous. Some say its their style or preferred way of attacking etc but changes like what happened to tactics and the introduction of the missle silo forces us to rethink our strategies and out of our comfort zones.
This rethinking creates innovation and creativity which can make the game fun again. I use to always use sabo and never decoy until they changed the rules. Sabo's are easy to use no brainers but decoys require thinking about good placement and timing. The missle silo has forced me to rethink how I attack from dumping my army as quick as possible and rallying with protect (I think a lot of ppl do this) to more finesse tactics of either luring the silo to hit my generals and tanks and attacking from another flank to get into the silo's dead zone asap.

The whole point of of the developers introducing new additions and changes is to refresh the game so we don't get bored of the game. GET OUT OF YOUR COMFORT ZONES!
 

Manifesto

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Sep 26, 2016
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I think a lot of us are missing the point of introducing new weapons and tactics to the game. The longer you play the more most of us have gotten into a routine. After a while it can be monotonous. Some say its their style or preferred way of attacking etc but changes like what happened to tactics and the introduction of the missle silo forces us to rethink our strategies and out of our comfort zones.
This rethinking creates innovation and creativity which can make the game fun again. I use to always use sabo and never decoy until they changed the rules. Sabo's are easy to use no brainers but decoys require thinking about good placement and timing. The missle silo has forced me to rethink how I attack from dumping my army as quick as possible and rallying with protect (I think a lot of ppl do this) to more finesse tactics of either luring the silo to hit my generals and tanks and attacking from another flank to get into the silo's dead zone asap.

The whole point of of the developers introducing new additions and changes is to refresh the game so we don't get bored of the game. GET OUT OF YOUR COMFORT ZONES!
Agree, although you might not be as forgiving when your silo targets a few raiders while leaving 8 tanks alone.
Perhaps then Nexon can leave the silo and concentrate on fixing the silo!
 

Justevictor

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Jul 21, 2017
Messages
14
I personally deleted the game yesterday because of the silo, which prevent me for playing, and the lack of update.
I played for 2,5 years, number one of my team, and i was ranked in top 200 sometimes.
i’m sad
now i play golf game :(( ahah
 
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