LordJestix
Approved user
- Joined
- May 12, 2017
- Messages
- 805
As I've said before, I have zero complaints about the silo from a war perspective. I love the fact that less-than-max bases have a fighting chance now, and the attacks in general are far more challenging/rewarding. For multiplayer, there are enough abandoned bases that I don't have any trouble finding a silo-less base. On the few occasions that I didn't notice the silo in MP from lazy scouting, I just nuked it a couple times and sent a plane to finish it off. I know that isn't sustainable if all bases have silos, but If they slashed the training time/cost for tactics it wouldn't be a huge deal for MP either.
making an entire attack comp training time max 30ish minutes would make this game a lot better with or without the silo. Generals are also something that we should be able to use on nearly every attack.