Remove the Missile Silo

Quovatis

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The comments I saw previously, certainly warned that nerfing the hitpoints was not the way to go. There was a whole discussion on how to remove the oil-raiding effectiveness, but still maintain effectiveness as a healer. But the dev team did not listen to the community.
 

Manifesto

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I've read back through a lot of the ''silo is bad'' posts and I realise there are a lot of good suggestions about how to combat the silo:
Attack with tanks away from foot troops (against all priciples of common sense in this game!)
Don't rally as much (the most fundamental tactic in this game!)
Give us double rallying
Use more sabotage in attacks
Change tactics back to 1 space each
Change your attack style
Use HTs in your attack
Attack with more tanks
Introduce long-range unit to negate the silo
etc, etc

Which leads me to this question:
All of these suggestions are the result of ONE new building, so isn't it more sensible to change one building than to make multiple changes?
I hope there isn't anyone at Nexon who thinks that one building having such an effect, and needing so many changes, is a good idea.
 

KniferX

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Manifesto putting Nexon in a tough spot and not blaming players, didn't think I'd see that day come...
 

Thebigtfish

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I would have to agree with Yemen. The game has totally changed with the missle silo. It is making it impossible for IA and EA participants to have any impact. Also I just raided a base where there was no delay in the missle silo firing. Just finished dropping 70 atomic shooters and started on fields was expecting it to arm and I was going to sabo at 8-9 seconds. To my surprise it went arm and then fire. Epic fail. You need to either nerf this thing or get rid of tactics nerf.
 

melheor

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Just finished mine. While I agree with it being OP it was very enjoyable to watch the guy drop 4 troop cards on me in war including ninjas and elephant archers and still end up with only 2 stars. Up until the silo I neglected my defense since IA and would routinely get 4-5 starred in wars.
 

Tankmage1

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To be honest, a quick easy fix would be having missile silo re-arming every 25 seconds rather than 10 sec. So that missile silo building can give more dynamic attacking strategy in rally timing; tactics picking; and units placement. Once you get used to it, you will know how to deal with it.
 

KniferX

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For now, I understand Nexon's stance towards player grief about the silo is currently "U mad?".
Let's see how fast (or slow) it will change.
 

yemen

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Tankmage1 A timing change would help some, especially if it was as long as or longer than the time between rallies. But it still completely changes the deployment of troops and the use of rallies, and severely penalizes mistakes in either of those areas. I remain unconvinced that minor tweaks can make this building a balanced and viable part of the game. For war in particular - competitive wars require NTGs, and those are just too hard to get enough of at high levels with defense anywhere near this strong.
 

Manifesto

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I've said it before but I'll say it again: If Nexon asks us before each update ''give us your feedback while we implement this new building or new troop'', whatever, we can expect things might go wrong during the initial testing phase ie: when ''we'' test it in-game. Instead they just implement things and we discover issues afterwards.
If Nexon did this for the world war replays, why can't they trust us with new units/upgrades and use OUR feedback?
 

melheor

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Asking for user-feedback is a double-edged sword. The complaints are often legit, but solutions often lack the vision of the developer. It's like Henry Ford said, "If I asked what people wanted, they would have said a faster horse". Being a developer myself, I also often see proposed customer solutions completely contradict the purpose/functionality of the project. Like the saying goes, "A horse designed by a committee is a camel".
 

Manifesto

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Agreed, but I doubt the developers would take into account ''everything'' we say or implement things based purely on people 'venting'.
At least, I hope they wouldn't! :D
 

Tower

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It is still fairly easy to find bases without silos - but going to Cold War age is for me out of the question (unless the buff of troops is huge), before the silo is seriously nerfed.
If it takes to long - then it is bye-bye Domi.

Seeing the trouble the silos create in war - I cannot imagine playing a game where every pvp attack is like the current war attacks.
 

mkm1g15

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Thats the point. Earlier even enlightment age blokes could 5 star global ages. So the games become hard and everyones throwing a hissy fit. I think the silo is cool
 

Tower

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mkm1g15 The silo is not cool - it is simply stupid. It is a pvp a game killer. Imagine 90% of all bases you can attack got the silo. Then imagine you need to attack at least 25 bases every two day to get the needed ntg for a full set of coalitions for war.
With the current retraining times and costs of gens, mercs and blessings it is not doable.

PvP is grinding to build your base and prepare for war. Now every PvP will be like a full war attack. Not sustainable. People will get bored since they cannot progress. End of story - end of Domi.
 

Tower

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The above 90% has not happened yet. But will do for those who go to Cold War, or eventually for all in AA. The silo is still "rare"
 

yemen

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Also, camels are awesome. Would be the only thing a committee ever did right!
 

BeerMan

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As I've said before, I have zero complaints about the silo from a war perspective. I love the fact that less-than-max bases have a fighting chance now, and the attacks in general are far more challenging/rewarding. For multiplayer, there are enough abandoned bases that I don't have any trouble finding a silo-less base. On the few occasions that I didn't notice the silo in MP from lazy scouting, I just nuked it a couple times and sent a plane to finish it off. I know that isn't sustainable if all bases have silos, but If they slashed the training time/cost for tactics it wouldn't be a huge deal for MP either.
 

Imaera

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At low medals you might find plenty abandoned bases, So what you are saying is everybody should drop medals to 500-600, in order to be able to raid more than once in 2 hours. I wonder, if all those at high medals drop to 500, how easy will be to find those silo-less bases?
 

BeerMan

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My medals hover between 1500 and 2000, and I have no trouble finding silo-less bases. It will get worse over time, and I support measures to make it more bearable for MP. I just hope there isn't a broad-based nerf because I like what the silo has done for wars.
 
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