Remove the Missile Silo

LordJestix

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Yeah im taking advantage of this sale and hope to start 1 a day for the entire event.
 

Manifesto

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I'm not surprised that Nexon has made the Amelia event. They create a problem, the silo, and now they can say ''Hey, we're here to help, we're giving you a chance at a solution''.
I doubt most people who haven't started Amelia will be able to finish it in a week but I wish you luck. Happy raiding! :D
 

HawkEyeHK

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But you can't! On top of that sabotage being now 2 spaces, we're left with decoy which isn't working for half of the players. Even the newest device is freezing while using decoy sometimes.
And they don't answer any question about this issue.How are we supposed to fight this so OP building?
We'll see raiders, we'll see heavy tanks and many abandoned bases. No more 5 stars attacks in mp, unless you find a poor early global who doesn't have the silo yet.

Thats why when they were planning to nerf the tactics I was strongly against it.
At that time I already pointed out that if Nexon introduce a OP building like bazooka tower in the future, people will have no way to counter it.
But well, at that time lots of good players said "stop whining and adapt the new environment"

And then here we are now, Nexon finally introduce a game breaking OP building permanently.
We should have already foreseen this.
 

Quang t legend

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As I understand what Nexon prefer and want to encourage in gameplay: a diversify combine of army, full raid the whole base, climbing league as high as possible, not too many war end up a draw 100/100, diversify in base design... Silos/tactical heli promote some of the reverse: go down in medal, use raiders, one kind of defend against TH...
 

Imaera

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As always silence, no word from nexon/bhg. They dropped this on us and now they are letting the lab rats squirm. The silo will change, but not until they realise it's going to hurt their own pocket. What's the point of buying troop cards, if they all get wipped out with one shot? What's the point of crowning troops and planes just to see them gone in the next attack?
 

Tower

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Imaera - I agree completely. The silo problem have not manifested itself completely yet as many is currently getting theirs or it is under upgrade. But the silo will make the task of getting 54 ntg in 2 days - which you need to get proper war coalitions more or less impossible. Hence people need to opt out of war more often, which again increases the chance of them finding something else to do.... So it will definitely hurt Nexon over time. What is Dominations without war? Boring grinding. So if you can war less since you are not able to get NTG... then you play less and less and less...
 

Tower

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Manifesto - just noticed we have the same number of "posts" so I had to make one more - if comments counts... :)
 

Tower

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Nope it doesn't... oh well - guess I have to live with a stalemate for now.... :)
 

LordJestix

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Imaera - I agree completely. The silo problem have not manifested itself completely yet as many is currently getting theirs or it is under upgrade. But the silo will make the task of getting 54 ntg in 2 days - which you need to get proper war coalitions more or less impossible. Hence people need to opt out of war more often, which again increases the chance of them finding something else to do.... So it will definitely hurt Nexon over time. What is Dominations without war? Boring grinding. So if you can war less since you are not able to get NTG... then you play less and less and less...

All they have to do is make troop/general/tactic training time reasonable, make blessings apply to all troops(air). If we could all train a full army/generals/tactics in around 30 minutes without a blessing then people would use those things and would climb in medals and would earn ntg faster since they are making full proper attacks.
 

Imaera

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All they have to do is make troop/general/tactic training time reasonable, make blessings apply to all troops(air). If we could all train a full army/generals/tactics in around 30 minutes without a blessing then people would use those things and would climb in medals and would earn ntg faster since they are making full proper attacks.

Well, not really. Training three generals means over 2000 oil, depending on their level. 5 planes 4000 oil. Can you afford to use/lose them in every attack, even if they get trained fast? Add to that the bug that deactivates a general that was healed by the supply convoy, no matter if he was injured or not.
 

yemen

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Well, not really. Training three generals means over 2000 oil, depending on their level. 5 planes 4000 oil. Can you afford to use/lose them in every attack, even if they get trained fast? Add to that the bug that deactivates a general that was healed by the supply convoy, no matter if he was injured or not.

They would also have to drastically reduce training costs to go with this. Basically, to go LordJestix's route is to completely change the troop model of this game to be like CoC (where this building was blatantly copied from). If they want to keep their own troop model, this building doesn't fit, and should not be in the game.
 

Pepyto

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Yes, you have my vote too ✌. Maybe 5 years playing CoC just get me spoiled, but I don't see any fun log in every 2.5 hours, and make ONE multiplayer attack, click retrain, and then again wait 2.5 hours... If we all could attack every 20-25 min with full army, tactics and generals, there wouldn't be a single m silo topic in this forum talking in negative aspect... Think it would be really game changer for better! But, its hard to predict impact in game purchase crowns, and I guess its essential for game developers... I know some CoC game statistics about in game spending money , but then again, CoC have about 25 milion active players, and its a big difference...
 

Pepyto

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Well, attacking with full strength army, doesn't mean necessarily that you will lose all of them - at the contrary, most of them will survive. Second, you don't have to use all 3 generals, and all planes, you simply have choice to include all of them in battle... Only certain thing is that you will lose all your tactics, and they help a lot to keep your troops unharmed, or most of them.
 

LordJestix

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They would also have to drastically reduce training costs to go with this. Basically, to go LordJestix's route is to completely change the troop model of this game to be like CoC (where this building was blatantly copied from). If they want to keep their own troop model, this building doesn't fit, and should not be in the game.

Exactly. You should only have to pay to train 3 generals, they should auto retrain if damage/killed in battle. Only when switching generals should you have to pay. You dont pay to train heroes in CoC

This game has way more oil cost items than coc by a long shot
 

Imaera

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So changing the entire game for a building? Why not change/remove the building?
Do you realise what you are asking? They aren't able to fix a few bugs older than 2 years. Changing the entire game will take them at least 5 years. Who's going to wait that long?
 

LordJestix

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So changing the entire game for a building? Why not change/remove the building?
Do you realise what you are asking? They aren't able to fix a few bugs older than 2 years. Changing the entire game will take them at least 5 years. Who's going to wait that long?

regardless of if they removed the building or not, they need to change the troop training process. The current setup is why many people use a similar raiding style to me and stay low medals.
 

yemen

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LordJestix, I agree that they should change it. Should have done it before, doubly so now. But it is a much more dramatic change than taking away one building that they added last week. My priority is to get the missile silo back out of the game.

Pepyto Regardless of what happens to my army, if all tactics are required as you say, that is 3-4 HOURS between attacks on a MS base. So I can only do a few attacks per day in total. That would be the end of the game for me, and is why I object so much to this new building.
 

Pepyto

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Totally agree with you mate 👍and Jestix, my point exactly. Would be really nice to know what developers think about this and similar topics...
 

BeerMan

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I'm starting to wonder how many active players there are in this game, and if we are therefore complaining about a non-existent problem. We have been matched up against the same alliance 3 times in the past 10 days, and we are not a top alliance by any means (just passed 21K glory). I also have come across very few silos in multiplayer, so maybe there aren't enough active players to make this into a huge issue for raiding.

I will say that I love what the silo has done for war. A 123 to 120 victory with the other team trying desperately (in vain) to take down our last base is far more exciting than a 125 to 125 stalemate.
 

Pepyto

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You have no idea how right you are about gaming community of this 2 games and number of active players, I give you a clue: in CoC you have Champion World League playing 128 top world alliances, with top world players, and they are playing frendly wars. Frendly war gives you NO LOOT and NO ANY OTHER BONUS, you just play them for fun and glory, and they have developers direct support!
And believe me, when those top players raise their voice about some game issue, they shake developers house...
Now, you can ask me, why dont I just shut up and go back to CoC? Well, I just hate dragons, wizards, witches and that bullsh*t, iam more like tanks and cannons and stuff 😁🍷this game could be so great... 👍
 
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