Remove the Missile Silo

SiuYin

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Jan 25, 2017
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i don't like how developpers have been radically changing how the game is being played every update, that resets ur strategy and training on combos and tactics back to zero wasting all the effort u did to train
now u have to use different tactics, different troops, different approaches and maybe different nations to overcome new changes, which makes this game unplayable cuz by the time u accustom urself to the new changes u will find urself facing another new changes in the next update, resetting ur strategies back to zero

i can wait and see how it works, but the silo stats can tell how strong it will be, I don't think decoy will help cuz the total HP of 3 HT mercs will be much higher than decoy, so basically silos will target the most valuable tanky units u have will unlimited number of targets wiping out all what it lands on, another bazooka tower but less tweaked with limited number of tactics and overflowing barbed wires making ur troops take forever to reach and destroy these stupidly overpowered buildings, GL figuring out how to play it but this is getting worse and worse

I am fine for changing game play style.
But the problem is when there is a new defensive tool released, they didn't provide a corresponding tool for attack

Sniper tower killed Supply cart and everybody force to use line attack
Missile silo killed everything under 3000 HP, and force to use HT?

I am happy for changes, but not changes in such way.
 

Mountainking

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Aug 12, 2016
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How about you guys start upgrading your farms, caravans and oil wells??
Disclaimer: I have 2 oil wells in AA. Lvl1 and lvl2 and lvl 4 farms.....
 

Patrick Bardet

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Jul 31, 2015
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The main fun of the game is attacking and succeeding in your attack, if the game is just to collect resources then personally I will stop and probably many others.
 

Motaz Tarek

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Apr 19, 2015
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they test it with 99999999 crowns, gold and food so i guess they don't understand what u mean with losing troops and tactics in Multiplayer
plus i've seen many beta tests, all i can say is the way bases are designed is so naive and are nothing compared to real world designs which means they lack everything to know how the game really runs and how difficult max base designs can be
 

Motaz Tarek

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Apr 19, 2015
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they forced everyone to use tactical helios as healers, which is a much weaker version (in wars) cuz they don't benefit from cherooke or give X3 heal power to generals and tanks
now ur forced to put ur tanks and generals away from ur troops to draw fire from missile silo, which seems ok but not when u face a 250+ AA base when u badly need these tanks to protect ur shooters and howitzers from getting wiped by mortars
if they want to mimic real world armies they have to add devastating weapons for attackers as well as defenders
 

yemen

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Mar 24, 2017
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After much discussion, additional experience, lots of suggestions of how to modify the building, I believe my original suggestion is still the best way forward. Just remove the building.

However, we have yet to hear a game developer weigh in any of this. Nb4powerup TinSoldier Where does the development team stand on this? Are they hearing us? Discussing options?
 

LordJestix

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After much discussion, additional experience, lots of suggestions of how to modify the building, I believe my original suggestion is still the best way forward. Just remove the building.

However, we have yet to hear a game developer weigh in any of this. Nb4powerup TinSoldier Where does the development team stand on this? Are they hearing us? Discussing options?

I disagree, the best way to move forward is to allow us to fully train an army/plans/tactics in 30 minutes or less without a training blessing. And apply the current training blessing to all troops/planes.
 

BeerMan

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May 10, 2017
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Having finished our first war in the silo era, I have to say that I kind of like it in the context of war. It helped contribute to a nail-biting finish, so I'm not an advocate of removing it completely from the game. Perhaps for MP raiding they could disable or severely nerf it but keep it at full strength for wars.
 

LordJestix

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Having finished our first war in the silo era, I have to say that I kind of like it in the context of war. It helped contribute to a nail-biting finish, so I'm not an advocate of removing it completely from the game. Perhaps for MP raiding they could disable or severely nerf it but keep it at full strength for wars.

we dont need to nerf it for raiding, we need to be able to use our generals, tactics, etc in our attacks with the ability to retrain then in a reasonable time frame, not hours and hours to retrain.
 

BeerMan

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Yeah that would work too. It takes me almost 4 hours to retrain my tactics, which is absurd.
 

LordJestix

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May 12, 2017
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Not sure if you saw my previous post, they need to make it more inline with CoC. The max length for a spell(tactic) in that game is 6 minutes. Without any boost(blessings) it takes at max 30 minutes to fully train your army/spells/heroes in Coc.
 

Pepyto

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Sep 18, 2017
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Keep in mind that dominations developers didn't invent m silo, they just borrow it from CoC (so don't blame them to much 😁) , as some other important things (alliance perks) but didn't adjust it as good as they could in this game mechanics. Think they want to balance OP attack against relative weak defense generally, but specially in war ( first step was 2 slot tactics- CoC idea again). Think silo should stay, but seriously rebalanced, its fun to have new brain teaser in war 😁. But for multip, Totally agree with Jestix 2,5 to 4 hours for training tactics and planes is insanity (not to mention generals 24h cooldown) , and now with new def building there will be less 5☆ attacks, so you'll need to attack more frequently then before to get loot & NTG, since you will be to busy trying to disable silo...
If someone don't believe me, there it is... 20170929_203115.png
 
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Imaera

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May 26, 2016
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This building is killing the game. Impossible to 5 star a base in mp, without using mercs and several tactics, therefore impossible to collect NTGs, for wars.
What now? Everyone will switch to heavy tanks? All other units are useless.
They want a bigger pool of players... well, many will leave the game if the silo stays as is.
 

LordJestix

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This building is killing the game. Impossible to 5 star a base in mp, without using mercs and several tactics, therefore impossible to collect NTGs, for wars.
What now? Everyone will switch to heavy tanks? All other units are useless.
They want a bigger pool of players... well, many will leave the game if the silo stays as is.

This wouldnt be a problem if we could retrain tactics/generals/planes/etc in a reasonable amount of time. 30 Min max for a full retrain including each generals. I dont use generals or tactics in MP because of this.
 

Imaera

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But you can't! On top of that sabotage being now 2 spaces, we're left with decoy which isn't working for half of the players. Even the newest device is freezing while using decoy sometimes.
And they don't answer any question about this issue.How are we supposed to fight this so OP building?
We'll see raiders, we'll see heavy tanks and many abandoned bases. No more 5 stars attacks in mp, unless you find a poor early global who doesn't have the silo yet.
 

LordJestix

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But you can't! On top of that sabotage being now 2 spaces, we're left with decoy which isn't working for half of the players. Even the newest device is freezing while using decoy sometimes.
And they don't answer any question about this issue.How are we supposed to fight this so OP building?
We'll see raiders, we'll see heavy tanks and many abandoned bases. No more 5 stars attacks in mp, unless you find a poor early global who doesn't have the silo yet.

I know we cant. That needs to change more than nerfing the silo or removing it. IF we could actually use the generals and tactics on nearly every attack we would have less of an issue getting NTG and making 5 star attacks because we can use things we normally dont now.
 

yemen

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Mar 24, 2017
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The need to make these changes to rebuild and full army times has been there since day one. All the complaints about raiding, and medal dropping - this fixes most of those. 20 minutes and a reasonable cost (half or less of current, especially oil costs) for a full rebuild, or less with a blessing, makes all of that obsolete.

Most of my raiding happens after I get complete wiped in battle. Since my airplanes will take two hours to rebuild, I can't do normal attacks for that long. So I build raiding troops, use those for an hour, and then switch back in time to finish my full army with my planes. No reason to do that with a quick rebuild of everything.

Medal dropping is something I do to get wiped less frequently and find opponents that don't require tactics. Again, make tactics all rebuild in 20 minutes along with my full army, and I will give higher level bases a shot.

The game would be a lot more fun to play with LordJestix's suggested changes. Each attack could be more like a war attack, experimenting with troop mixes would be more fun and easier, and it would be much easier to be a casual player and have fun. I don't claim to be casual right now, but the current setup doesn't encourage that. So I expect to burn out and quit entirely rather than just cutting back at some point.

P.S. - I still think the missile silo as currently constructed would be silly and imbalanced. Rally and grouped army attacks are completely nerfed with the current setup - troop clusters are suicide rather than an optional style of attack. Welcome to reduced diversity in game play styles. Saw a French teammate attack yesterday - he was basically running a british line with some tank decoys. Not his preference, but the only way to keep his troops alive.
 
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British Coffee

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Nov 8, 2016
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Its a bad sign when your whole strategy has to revolve around one element. Kinda ironical since it was introduced to counter mess range infantry + alpha. It's definetely not going to add anything to the table, just shift meta to something else from current one.
 

LordJestix

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May 12, 2017
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The need to make these changes to rebuild and full army times has been there since day one. All the complaints about raiding, and medal dropping - this fixes most of those. 20 minutes and a reasonable cost (half or less of current, especially oil costs) for a full rebuild, or less with a blessing, makes all of that obsolete.

Most of my raiding happens after I get complete wiped in battle. Since my airplanes will take two hours to rebuild, I can't do normal attacks for that long. So I build raiding troops, use those for an hour, and then switch back in time to finish my full army with my planes. No reason to do that with a quick rebuild of everything.

Medal dropping is something I do to get wiped less frequently and find opponents that don't require tactics. Again, make tactics all rebuild in 20 minutes along with my full army, and I will give higher level bases a shot.

The game would be a lot more fun to play with LordJestix's suggested changes. Each attack could be more like a war attack, experimenting with troop mixes would be more fun and easier, and it would be much easier to be a casual player and have fun. I don't claim to be casual right now, but the current setup doesn't encourage that. So I expect to burn out and quit entirely rather than just cutting back at some point.

My raiding style:

16 infantry 16 shooters.

I look for bases with easy access resources, usually only drop 6-16 infantry. rinse and repeat. I stay low medals because its easier to raid down there Ill get anywhere from 200-1M in total resources this way. I can earn around 15-20k oil a day with this style of raiding, not targeting oil.

I only use tactics/generals etc when i find a very juicy base and want to do a full clear. If i had TH id be using those as well for oil raiding.
 

yemen

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Mar 24, 2017
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My biggest problem with that style is a complete inability to hold on to oil if I hit really low medal ranges - sub 900 probably. As soon as I have more than 2000 oil available to steal (40k or so stored), the TH hits start. Get over 3-4k, they are continuous. Saving for a 40-60k oil upgrade is easy. Once over 80k, I would lose more than 15-20k per day. So have to continuously raid to move up. This Amelia sale is perfect - each step that I can get to is now less than 60k oil, which I can comfortably fill in a day.
 
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