Remove the Missile Silo

jogomo07

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Sep 30, 2015
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I hope so soon you will change status of missil or, you will change other things becouse it won't be possible to steal nothing even out of war
 

Motaz Tarek

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Apr 19, 2015
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i don't like how developpers have been radically changing how the game is being played every update, that resets ur strategy and training on combos and tactics back to zero wasting all the effort u did to train
now u have to use different tactics, different troops, different approaches and maybe different nations to overcome new changes, which makes this game unplayable cuz by the time u accustom urself to the new changes u will find urself facing another new changes in the next update, resetting ur strategies back to zero

i can wait and see how it works, but the silo stats can tell how strong it will be, I don't think decoy will help cuz the total HP of 3 HT mercs will be much higher than decoy, so basically silos will target the most valuable tanky units u have will unlimited number of targets wiping out all what it lands on, another bazooka tower but less tweaked with limited number of tactics and overflowing barbed wires making ur troops take forever to reach and destroy these stupidly overpowered buildings, GL figuring out how to play it but this is getting worse and worse
 

MartinK12

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Agree/disagree ;)

@Lord P
" then the missile will target all your troops instead. Then they’ll all be dead one missile hit later. Ridiculous. "
But isn't it true in real wars?
 

yemen

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A 150 global teammate rushed the missile silo yesterday, and posted his base as a friendly challenge. The difficulty was comparable to a 190-200 player without one. Except my losses were even greater, it was just that I managed to get through the rest of the base with my leftovers after the silo was dead. I have an atomic army - a 150 global should be easy. This isn't some secretly high level base that ought to be expensive to attack - level 7-8 walls, nothing close to max global defenses, not a ton of uni, I have rolled over it before. Adding one building took it to a completely different level.

This is a new game for global and atomic players in multiplayer, especially for low medal levels. As soon as these become widespread, you will have to treat every battle like a war attack - mercenaries, tactics, blessings, generals, count on losing planes. So 2 hours to retrain planes, and 4+ hours for full tactics. Pick targets carefully, because many won't pay for themselves. It won't take long for them to appear everywhere, because it will be every active player's top priority to build the first time they see one in action.
 

LordJestix

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A 150 global teammate rushed the missile silo yesterday, and posted his base as a friendly challenge. The difficulty was comparable to a 190-200 player without one. Except my losses were even greater, it was just that I managed to get through the rest of the base with my leftovers after the silo was dead. I have an atomic army - a 150 global should be easy. This isn't some secretly high level base that ought to be expensive to attack - level 7-8 walls, nothing close to max global defenses, not a ton of uni, I have rolled over it before. Adding one building took it to a completely different level.

This is a new game for global and atomic players in multiplayer, especially for low medal levels. As soon as these become widespread, you will have to treat every battle like a war attack - mercenaries, tactics, blessings, generals, count on losing planes. So 2 hours to retrain planes, and 4+ hours for full tactics. Pick targets carefully, because many won't pay for themselves. It won't take long for them to appear everywhere, because it will be every active player's top priority to build the first time they see one in action.

This should not have been released to GA, it should have been a AA exclusive building.

Paragraph 2 - The bigger issue here is not needing to use all that stuff, its the fact it takes ages to retrain them all. There is no reason why it should take 45 minutes to retrain a tactic. There is no reason it should take 30 minutes to retrain an Fighter Plane.

In CoC you have 3 Heroes(Generals) that when killed take 30min max to retrain. You dont have to use Oil(Dark Elixir) to train them, they just heal on their own. If they dont take damage they are available right away, like generals are now. They also have special powers. Currently without any research, Generals take 24 hours to "heal", so essentially i can make 2 attacks with generals before i dont have them for the rest of the day. That also means they arent there for defense either. And when they re-heal they dont go back to defense unless you spend oil to train them. I digress on my dislike for generals currently.

In CoC Spells(tactics) take 6 minutes to train without a "blessing". Our tactics with blessing take 3.375 times longer to train. I can almost have a full set of spells trained in CoC in the same time a single Tactic with blessing trains in Dominations.

The longest troop training time in CoC is 12 minutes for 2 of the tankiest troops they have, a few others have 10 minutes, a few more have 6 minutes, and most of the rest are all 2m or under.

The major difference between CoC and Dominations is in CoC all troops deployed are lost even if you win the battle. This is the only reason i could even consider in why it takes so long to train things in Dominations.

I dont want to see them add a new leader to make training etc faster, i want to see them actually balance the game without using the university. While several of you praise the fact that we are able to reduce the hunting/gathering time that should have never been in a research. It should have just been reduced. Same with the forest clear time.

They are trying to increase the length of time you need to max an account by "helping" us with QoL research when in fact they should just be changed at their base values.

Eventually I can only assume we are going to get more troops and more troop spaces, which means if you lose your entire army you can expect to spend 6 hours on tactics and 1 hour on troops and 3 hours on planes. There is no blessing that can help that. I cant believe they would even want us to lose our entire army and then be like, "well ill retrain and come back in 2+ hours to make another attack"

BTW i dont expect any of this to change. While i think the building should stay if done right, i see this more as a ploy to get more people to buy troop cards to use for raiding as well as wars. I think they have dug a hole they cannot climb out of in trying to keep this game balanced. I mean i dont know how any company could efficiently balance a pvp game where you have library research, university research, coalitions, troop cards, and blessings that all drastically effect game play in the many varied combinations you can have. The biggest example to show how poorly this game is balanced is the many worthless troops that are hardly ever used.
 

Quovatis

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Still early, but only comment I have is that it's going to be darn near impossible to get the required NTGs in high leagues now. 5 stars will be impossible unless you throw everything you got at every attack due to missile silo. In war, it's fine, we'll adapt, but it really kills multiplayer...at least it seems like it.
 

BeerMan

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May 10, 2017
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Still early, but only comment I have is that it's going to be darn near impossible to get the required NTGs in high leagues now. 5 stars will be impossible unless you throw everything you got at every attack due to missile silo. In war, it's fine, we'll adapt, but it really kills multiplayer...at least it seems like it.

My plan is to plunge my medals and looks for abandoned bases. No way I'm rolling out tactics/mercs/generals for raiding unless they drastically reduce the cost/training times. This is a pretty good incentive for global players to camp now, so they can continue to pick off the IA bases.
 

Pepyto

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Sep 18, 2017
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Don't forget 5 gems boost for heros - 4 times faster recovery, and second slot for training army ( you have 2 full army ready to attack)... I totally agree with you - time for training tactics and planes in dominations must be drastically reduced!
 

Festivus

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May 19, 2016
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This is what I already do. I have no problem getting resources at low medal levels. And with 40% production boost (which will also apply to abandoned bases) the loot is even better.

I also already use 5 main battle tanks in my war army and usually deploy them a little away from the rest of my force, so it won't change what I do very much. I usually take bazooka sentries with strike fighters too, so I'll likely do the same with the missile silo.
 

Lord P

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Aug 18, 2016
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MartinK12 yes I’ll give you that - in real wars there are missiles that can kill your entire army in one hit. However, in real wars generals have more than a giant “rally” button to move their entire army around the battlefield every 30 seconds, they dont have suicidal planes that choose their own targets when their original one is destroyed, and they definitely dont have soldiers that fire machine guns to break open a wall when there is an opening right next to them!
If Nexon wants to improve their AI and give us more tactical control over our troops then I’m happy for the silo to stay as is, but as it fires 3 times as quickly as the one control I have to move my troops around the battlefield then I’m sticking with my opinion that it is ridiculous :)
 

Duble Iskender

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Mar 19, 2016
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nexon and bhg really want kill dominations. now we have 50 range bazuka tower with small lag....

i always say all wrong things are intended @ dominations like clan war match making. i always said remove 2 attack on diffirent target to 2 attack to one target. and this will solve sandbag. but they will never listen.

look my forum how many times i cry about cheats p2w elements op defance show univercity kill game etc.... never listened never.

all their fake care at forums dramas stupit valve times..... if you still hoping pozive thing from this game you are really naive. these koreans sucks all blood from game until dry. and send this game to garbage. game already become too grindy and expensive and old againnts new games. devs know this too.

now take red pill and wake up. dont give any cent to this company...
 
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Manifesto

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Lord P , I'm not commenting about AA players. We have to accept the game is going to be hard at this level. So I will have to fight AA or Global players with the silo, I'll adapt and find ways to defeat it.
My comments were really about Global players. If they don't want to fight global or AA bases with the silo, they have the option to 'next' until they find Industrial players.
 

poop_

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Apr 7, 2016
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And, where are you going to get those ntgs needed for the coalitions?
 

poop_

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Apr 7, 2016
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i don't like how developpers have been radically changing how the game is being played every update, that resets ur strategy and training on combos and tactics back to zero wasting all the effort u did to train
now u have to use different tactics, different troops, different approaches and maybe different nations to overcome new changes, which makes this game unplayable cuz by the time u accustom urself to the new changes u will find urself facing another new changes in the next update, resetting ur strategies back to zero

i can wait and see how it works, but the silo stats can tell how strong it will be, I don't think decoy will help cuz the total HP of 3 HT mercs will be much higher than decoy, so basically silos will target the most valuable tanky units u have will unlimited number of targets wiping out all what it lands on, another bazooka tower but less tweaked with limited number of tactics and overflowing barbed wires making ur troops take forever to reach and destroy these stupidly overpowered buildings, GL figuring out how to play it but this is getting worse and worse


I agree with that they have been TRYING to radically change how the game is played... and, I think it would be fine to add ways of playing the game, but trying to add ways of playing by ruining others does have some issues.

I agree with you Motaz, that there is strategy in how you develop (developing selectively instead of upgrading everything). Many players have put a lot of thought and time into doing this. When you change the game drastically, these players lose faith that there will be constants in the game. Too many changes like this and players will get frustrated and lose interest. I think the developers need to be careful trying to force players to play the game a different way. Players already play this game because certain core aspects appeal to them; changing the core, might drive players away. Maybe Nexon needs to figure out why players play this game. Based on some of the updates they give us, I am not sure they have it figured out.

Now, I think there have been updates in the past that people thought would drastically change the game, and they in fact were just small adjustments. BUT, I don't think that how players adjusted was Nexon's intent. For example, the tactics change, I think nexon wanted people to start using heal, barrage, demo, and decoy. What they didn't understand is that all except decoy, are useless and it put some players at a major disadvantage because decoy caused major lag on their device.

I am not going to rush to judgement yet and say that the silo is the "end of the game," but I do see a lot of potential problems in multiplayer with collecting resources and even more problems with acquiring NTGs. I have done some attacks in friendly challenges and I can't imagine taking down a base (even a rushed base) that has a missle silo without tactics and losing some troops. People play this game to repeatedly raid. If people lose all their troops (sorry, nexon, they are not going to crown them for the next attack), but they are going to sign off while they retrain and might find better things to do with their life.


One last thing: I am sure that devs did a few practice attacks with this silo before giving it to us. I would be curious to see the replays. TinSoldier Nb4powerup
 

Manifesto

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poop_ , you have me confused with someone who 'wars' !
I'll happily send you my NTGs, I'm fully stocked and don't need them. :D
 

poop_

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If only you could... :(

I think I was pointing to the fact that many in this game find war the core of this game, and since NTGs are critical to war that making it extremely hard to get them might be frustrating to said group of players.

But, I definitely appreciate your offer to share Manifesto!
 

smaug81243

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Jul 24, 2017
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So what you are saying, yemen, is that advanced players, who have spent years on their base, getting it to a certain level, and being very protective of their resources, and have the ability to equip their base with the best defences they can, shouldn't do it because it upsets you? No-one is forcing you to attack these bases. Just ''next'' and move on.
Sorry but I plan to get it as soon as I can. I'm high level AA and I've worked hard to get where I am so why shouldn't I get the very best that I can for my base.
The Silo might have no effect on the TH raiders or the moto raiders but then I'm no worse off, am I?

PS: IMO, an overpowered defence like the silo is no different to someone using field howitzers against a lower base.
If an AA silo is ''wrong'' to be used against global attacking armies, then isn't it ''wrong'' to use AA field howitzers against a poor, underdeveloped Global base?

Good luck raiding when all of your potential global age and atomic age opponents have this. You won't be able to obtain resources in a reasonable manner anymore. I say this as a fellow high atomic player.
 

yemen

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Mar 24, 2017
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Agree with everything you are saying - I'm pretty sure nexon did not intend for everyone to go straight from sabotage to decoy, but that is what happened, even with the lag. It just made the game worse for those with lag.

The only thing I disagree with - not convinced the devs did practice attacks with their own bases and armies before rolling it out. Either that, or the concept of "retrain" time means nothing to them.
 
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