Retarded Pathfinding!!!

ElliotTheKid

Approved user
Joined
Feb 3, 2016
Messages
16
While there must be other posts related to the same topic, im here to help not to whine. To suggest 2 of the most annoying problems that must be tackled involving the pathfinding of tropos. The first being quite simple to solve is marking the uncleared forests as untraversable terrain, this only causes troops to split and retardedly target walls while they get massacred by defending troops and towers. The second problem that should be adressed is when ranged units target buildings, they always target the closest one, no matter the circumstances. In some ocasions a silly, helpless bombard thinks targeting an out of range building on another compartment of the base is the best thing to do, so it just runs through every f***ing tower. If those 2 get fixed the AI will become much much better, aside from the ocasional splitting of tropos which can be easily fixed with a rally I think the pathfinding would be perfect. Thank you for this great game devs, but you gotta fix this! Please, if any other player has noticed a problem that I didn't mention, mention it :p
 

skysblue

Approved user
Joined
Oct 18, 2015
Messages
75
Second this. I have found the same situation for artillery. And same for tanks. They abandon troops and walk all around base to find the opening while shooters need them to attract mortar fire. I think AI is over corrected. Previously troops don't know the openings close by but now they are too smart and know the openings far far away.
 
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