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UPDATED: Update Notes for 3.0.X (Android and iOS)

RushSkies

Approved user
Joined
Dec 23, 2014
Messages
138
Thank you Nexon and I'm very happy...Keep up the good work. I'm going to buy some crown to support this game further. ;)
 

john99

Approved user
Joined
Oct 20, 2015
Messages
133
Germans 15% extra dps is still not active, the troops info still shows same dps damage as with 10% extra :-(
 

Exodus

Approved user
Joined
Sep 6, 2015
Messages
17
The Germans may actually be better than the Romans with their 15% additional damage!
 

jermsrgood

Approved user
Joined
Oct 21, 2015
Messages
28
Thanks to all the developers and individuals who worked hard on getting this upgrade out. My alliance is super excited about world war and we will test it out when the time is right (we all have to build command posts and upgrades and this takes time). For all those complaining, I am sorry but it seems there is always something to complain about. Alliance wars will probably need to rebalancing over time but it is a good start and it is building a lot of engagement. A lot of the inactives (in my alliance) are coming back in and it seems like a much needed revitalization. So again, great job BHG!
 
G

Guest

Guest
Clarifications!

Costs:

After discussion with our community, we have reverted some of the cost increases made in the recent 3.0.x update. We've proactively credited players who paid for these upgrades before the costs were reverted. We appreciate your patience and understanding. We hope you have an amazing time in World War! These include:
  • Age up costs increased: Classical to 160k, Medieval to 700k, Gunpowder to 2m, Enlightenment to 4.5m, and Industrial to 6m.
  • Vault upgrade costs increased to 400k/1750k/3750k/4750k.
  • Redoubt upgrade level 1 costs increased to 2.1m and level 2 increased to 4.6m.
  • Ballista Tower upgrade level 3 increased to 1m.
  • Heavy tank cost increased from 80k to 100k.
Generals:

The time it takes for a General to become available is now dependent on destroying all Defensive buildings! If you fail to destroy all of your target's defensive buildings, your General will take 24 hours to respawn. If you DO destroy all of the buildings, your General will respawn faster based on his or her percentage of health remaining.
 

Jwinn

Approved user
Joined
May 13, 2015
Messages
131
Well said my friend. Do what I did & make the switch to French :)
 

Hieu Le

Approved user
Joined
May 3, 2015
Messages
14
Its not fair for Japan, update after update! Every nation have the PLUS but no Japan!!!
 

RushSkies

Approved user
Joined
Dec 23, 2014
Messages
138
Didnt you notice the town is much harder to break now with good road connection. Mine had almost 4k +hp. It a major Japanese buff if you ask me.
 

leetillu

Approved user
Joined
Oct 22, 2015
Messages
112
you mean: "Fixed an AI bug causing defenders to freeze." ??

I had several strange behaving AI since 3.0 so it seems they did not fix that...
 
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