Seriously Nexon?

UA Bidness

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Sorry if this double posts, after I posted this the first time it didn't show up.

This is a ridiculous glitch and we want our glory back. We did everything required by perfecting our opponent, and we still lose nearly a thousand glory over a glitch that has gone unfixed for months. What is the point of trying to play wars competitively if this is the reward?

@seraphine
@ironangel
Nb4powerup
 

UA Bidness

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Ravenlord

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That's gotta hurt man!!! Just out of curiosity: if it's 200 stars each and 100% damage for each, shouldn't you guys get the win because you had fewer attacks?
 

Funks

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Daddy Droid - x3 war coalition defense blessings, still 5 starred. man this games a joke sometimes :(
 

UA Bidness

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The tiebreaker when both teams get max stars is average destruction, not attacks used. So when the enemy gets the 102% destruction, it counts the 102% when calculating average destruction. This means that a glitched attack result impacts the final score when it is being tallied. So we scored a perfect game and so did our opponent.

It is QUITE common among the talented GA alliances to have both teams get perfect scores. This was a major concern for the top alliances, as we get 0 glory from a tie, which seems to happen roughly half the time. This puts all the GA teams at a significant disadvantage when it comes to earning glory.

Now if that wasn't bad enough, now we have situations where you can lose glory after perfecting the opponent. This is why so many people were concerned with the glory system as it was described; the top alliances are at a disadvantage because they are closer to endgame than others(This is an absurd premise and I've never seen a game that seems to actively cater to those players who ARENT endgame players, at the expense of endgame players)

The seemingly easiest solution is to increase the multiplier based on your opponents elo score. Also this glory system is based on a system employed in chess, but in chess the two biggest differences are that any player can play any opponent(doesn't work that way in dominations because war opponents are dictated by the alliance score of your war members, based on building and troop upgrades), and a tie doesn't mean 0 points. If you tie an opponent with higher glory you should gain glory, as a tie implies same skill level as a higher rated opponent.

Now fix those two small features, and add a single line of code to the war calculation screen to ignore any 5 star values that aren't 100%(I've seen up to 110% and as low as 80%) and maybe we will be able to see a more accurate leaderboard.

Another possible solution would be to designate leagues for wars, the same way medals work. The leagues for war could be based on average member levels. This way a team of level 170s player facing other teams of 170 are in their own leaderboard and league, separate from those players who play mostly lvl 110 opponents. Each alliance still can climb their own glory leaderboard, but this way the teams that can't play each other aren't "competing" with each other.


@nb4powerup
Seraphine
 
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Ravenlord

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I get that the other guys got more than 100% destruction - but my question was what happens if both teams get 100% destruction ?? How is it calculated then?
 

UA Bidness

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There is no other tiebreaker. Winners are determined by the most stars. If both have same stars then it's average destruction % of the top attacks for each base. If both teams get max stars it is supposed to be a stalemate. Does that clear up your question?
 

ccfoo

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Sorry to hear that, your clan definitely deserves better. I do agree with many of the points you raised too, like ties awarding glory, different leagues for different clans based on average player ratings etc. You guys fought well and honourably, only to lose glory due to a broken system. Unlike some other clans who reach the top by exploitation of game mechanics. Hope nexon does compensate you all in some ways!
 

BV123

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Maybe it is or should be the same as territory loot. In a star and destruction stalemate, both sides will or should get 40%
 

DynoBot

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I hope Nexon does offer United Allies compensation (restore their glory would be nice), this bug is ridiculous. Hard to keep playing when these bugs play a bigger role than any other factor.
ODD how no "community managers" will comment on destruction glitch. STOP HIDING, STAND BY YOUR PRODUCT.
Wow, only if Nexon spent less time making events and "deals" for special troops and more time fixing bugs, this game may still bel decent.
 
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Nb4powerup

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Hi! While I understand that these issues can get the ole' sabers rattling, I always stand by the titles I'm working on and for the community whom loves these games so much.

I've explained a little on how development works in my past post, and I encourage you to read through my posting history so that you get additional insight in to how things may function. Bugs are never fun, and no one at Nexon or BHG gets excited when a new issues creeps out of nowhere. We WORK to resolve these as soon as we can. Sadly, some take longer than others to correct. This doesn't mean that they are being ignored at all.

Just in case you didn't know, here is a known issues thread (as you can see, issues do get fixed): https://forum.nexonm.com/forum/nexo...n-issues/525043-4-5-known-issues-updated-7-19
 

DynoBot

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En Garde....lol
Nice reference to he ole' sabres rattling if you meant it as a equivocality.
 

DynoBot

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I meant more of a double entendre rather than an equivocality
 

Quovatis

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new issue? This has been around since WW was released. Such an easy fix too. Just add one line of code to cap the variable at 100, at least until you can figure out the exact cause.
 

DynoBot

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Excellent idea Quovatis. Only if Nexon could implement it.
 
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Nb4powerup

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This issue has been under review but it's not as simple as adding a line of code, that's how we get new errors.
 

DynoBot

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I noticed that any glitch that benefits players does get fixed immediately...Cant be a coincedence
 
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