Should raiders really be able to steal all they do?

Blackthorn

Approved user
Joined
Nov 17, 2016
Messages
36
Now think about it can 20 guys on motorcycles really steal 4000, 5000, or even 6000 barrels of oil? Or all the food and gold?
Could they, or a be question is should they be able to.

I have had one peace treaty in 3 months. Yet I get raided nonstop. If the raiders only get 40% to 60% unless they get one star at least then they would be a gentlemen/lady and give a peace treaty after picking my pockets clean.

What do you guys think. I look forward to hearing what you all think.

I am not talking about Nerfing the raiders just requiring a star which will give anyone a peace treaty. I hand out peace treaties like their candy. It is easy to kill a TC.
 
Last edited:

Mountainking

Approved user
Joined
Aug 12, 2016
Messages
767
A very rare hit on me yesterday pissed the hell out of me....34 motor cycle raiders, 9 wall breakers, 1 sabo and 1 decoy took out 5k oil. What a useless player. No skill garbage BS. Raiders should be nerfed on oil refinery make those skillless wonkers work for their oil.
 

Master Contrail Program

Approved user
Joined
Oct 1, 2016
Messages
350
Everything below 1600 medals in atomic age is a raider wasteland these days. Maybe 1 out of 20 attacks there is a full attack, the bulk are exactly what's described by Mountainking. I can't stand them either and I think wall miners are stupidly overpowered compared to the actual cost of wall themselves.

But that's one of those things that can be endlessly debated, for all the good it does.

Honestly, since the wall event about a month ago I find going below 1000 medals pointless anymore. Hell, it seems the bases are actually more difficult down there these days. If I'm below 100,000 oil or looking for/gold food I raid between 1000-1500. Once I hit the 100k mark I park between 1600-2000 until I can spend the oil. Rinse, repeat. I'm not saying I don't get attacked but I almost always get a treaty from my town center or 50% destruction in that range.

Full disclosure: I'm at 207 atomic with a level 3 silo and 95% of my walls/gates at 15. So your mileage may vary.
 

LordAnubis

Approved user
Joined
Nov 27, 2016
Messages
534
how odd because somehow I held on to nearly max oil for over a week (no treaties) while surfing below 1000. during this time aa refinery was upgrading for silo 3 build. only lost 10k or so oil in raids and one serious attack. guess i got damn lucky and now silo 3 started. 😁
 

_Flash_

Approved user
Joined
Jan 25, 2016
Messages
862
It's important to focus on the root cause of the problem instead of focusing on the symptoms.

The continued buffs to defense over offense over a period of time in the recent past contributes in a large part to the problem under discussion here.

After the introduction of the missile silo, it's nearly impractical for most players to farm without resorting to the raider mode.

And, this has not come out of the blue. People warned about this during nearly every change that buffed up defense over offense. People warned that the changes would encourage more of the raider attacks, and that people would lose resources without getting a peace treaty. The writing was on the wall for anyone looking at those changes holistically.

There were calls for people to adapt to the changes and not to cry about them.
Sure, people adapted! What we're seeing now is the outcome of people adapting to the recent changes.

Can we attack the symptom by nerfing raiders and wall miners? Sure! Sounds like a quick fix, and an easy thing to do!

But, can we instead focus on the root of the problem by bringing back the balance between defense and offense? And, can we make multi player raiding using full war army viable again without requiring tactics or mercenaries, with minimal troop losses and reasonable re-training time between attacks?
The missile silo simply doesn't have a place in the multi-player mode of this game.

Fixing the root cause of the problem will be beneficial for the game in the long term.

Otherwise, we'll just be nerfing more and more of the offensive capabilities, one in response to another. It'll be an endless and a tiring cycle of nerf after nerf.

Cheers and happy gaming! :)
 
Last edited:

Kaiser Shag

Approved user
Joined
Aug 21, 2016
Messages
315
The new upgrades especially the CWA requires huge amounts of oil, it's way too long to attack with a conventional army every base to try to 5 star it (or at least destroy all defensive buildings) in order to farm the oil.
 

Saruman the White

Approved user
Joined
Nov 27, 2017
Messages
527
I disagree about oil looting. In lower Leagues you may easily and effectively pile up oil by continuous domination victories over easier opponents, being awarded both oil loot and league and bonus awards. The problem begins when you have reached your medal peak, the easier opponents become more rare and you have yet to acquire the necessary oil for an upgrade. The only solution is raiders, oil looting, medal dropping and so on...
 

JuDomines

Approved user
Joined
May 14, 2015
Messages
597
Raider should be removed from the game. It has nothing to do in a strategy game named Dominations...
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
Move up to a higher league. You will still lose oil, but at least you will get a peace treaty. If you are a high level player playing in a low medal count, don't be surprised if you only get raided - you are trying to stay low to hit easy bases, other people are trying the same thing.

The offense / defense balance in this game is completely out of proportion right now. Almost all bases over 200, and all of those over 220 with a silo, will likely result in a loss of oil if attacked with a full army and planes. So all of those players are primarily seeing raids, to the extent they get attacked at all. And then any weaker / low level players that have resources get hit with the same raiding armies, until someone with a full army finds them, with exterior traps and blessings already tripped by the raiders.

The problem isn't really raiders. The problem is that defense is so powerful and offense is so expensive and slow to rebuild.

My recommendations:
1. Make whole army rebuild times (including planes and tactics and generals) less than 10 minutes, and costing a negligible amount of food / oil. No one will be just raiding.
2. Remove the missile silo multiplayer. Weaken defenses (especially traps) noticeably.

Either suggestion separately, or some combination of the two, would help this game a lot. And people would have real attacks to review, and peace treaties.
 

Master Contrail Program

Approved user
Joined
Oct 1, 2016
Messages
350
A whole retrain in 10 minutes seems a bit much, but cutting training times in half across the board seems reasonable.

The traps thing is what annoys me the most. Especially combined with howitzers tendency to blunder off on their own after what's ''closest''. There really is very little reason to upgrade spike traps. Since the level 1 version can nonsensically one-shot almost every atomic age troop, apart from tanks and paratroopers.
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
My regular army build takes around 50 minutes to completely rebuild, across 3 barracks and factory. Cut that in half to 25 would be a start.

But if they are going to keep the silo, planes, generals and tactics have to be retrainable in the same period of time as your regular army. That isn't cutting those in half - it is 75% or more for planes, and 90% for tactics, and even more for generals. Plus dramatically reducing the cost.

The silo has thrown the entire economy of the game out of whack by forcing you to use significantly more resources for almost all attacks on a base that has one. So you either have to avoid them, accept much higher losses, or increase your raiding, which is still fast and cheap.
 

Alexey

Approved user
Joined
Dec 12, 2017
Messages
265
Here is my casual recipe for the oil saving: you need to get above 2200 medals (to start getting oil in victory chests), upgrade oil wells to the maximum and put your TC unprotected and open for attacks. At this medal count a lot of people value quick stars more than oil. So I usually get quick peace treaty without loosing resources, nearly 2/3 of all attacks on my base are just for two easy stars, 1/3 is full army attack and zero raiding attacks. I'm rushed aa, soon (I hope) to be rushed cw with 11-12 walls, couple of medieval defence buildings and with missile silo, of cause)
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
Another option is to reduce tactics training time/cost, then we could use them in multi-player. It should take the same amount of time to retrain all tactics as it does to retrain a full army. I'd be fine with the tactics blessing being buffed to 90% time reduction, and add a 50% cost reduction. Or halve the normal time/cost to train tactics. Maybe the next great leader will help with that :)​​​​​​

One thing I might do is tie using tactics to having a real army ready to go, not a bunch of raiders. A few quickly trained sabotages and those motorcycles would be even more effective.

Or the tactics retrain time could be based on the % destruction of your previous attack. So if you got 100% destruction, you would get a 30% reduction in tactics training time, which would stack with the tactics blessing for 85%.
 

Necksahn

Approved user
Joined
Oct 9, 2017
Messages
97
Raiders not a problem. Please don’t bend to the whines of a few. People above have already given great counter strategies but they will be ignored because they want Nexon to design the game around their preferred play style instead of adapting.
 

Persia

Approved user
Joined
Jan 31, 2017
Messages
274
Mind giving me some of those billions to buy elephant archers?
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
Agree with all but one point: lower re-training time as a 'standard'.
Yes, attacking should be easier if offense was buffed. Yes we may not need to use all tactics. But these issues have the solutions of blessings to help out.
The cause, as you rightly pointed out, needs to be fixed. This is an attacking game. Attacking should be the most potent part of the game and it should not be the chore that it currently is.
Certainly not on every base but definitely on a substantial portion of them.
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
If you are rushed atomic, probably a long time before you get level 220 for cold war. They may lower it, but even 200 is a ways off for me.
 
Top