Should the current levels of RSS production be the new standard?

Should the current levels of RSS production be the new standard?


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    44

LordJestix

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May 12, 2017
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Increased production not only helps the economy but also encourages more player interaction. I'm a 221 Atomic with everything (except farms and caravans) upgraded to GA lvl, so the 50% off deals haven't really effected me yet. That being said; despite the long wait times for buildings to finish, I'm playing more than I have in the past year. The increased resources not only allows for better looting, but also helps when grinding towards the expensive upgrades including walls. There is literally NO downside to more resources in the game.
​​​​​​People seem to have a problem with low lvl economic buildings, but this boost in production should encourage people to upgrade those buildings. I have lvl 14 caravans & farms, so this event is fantastic for me. If others want the same rewards, then honestly you should invest time into them.

you could boost the production by 3000% and i still wouldnt waste my time upgrading my production buildings. I wont touch my production buildings, besides oil, until im a fully maxed base. My workers need to be working on upgrading defensive/support buildings and researching tech in the university, not wasting weeks at a time upgrading a production building that will take you months to recoup the investment.
 

Manifesto

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No offense but this type of thinking is what kills the game. If people upgraded their production buildings a little at a time it helps everybody.
Sure, the return on investment isn't good, but this isn't Farmville. Upgrading resource buildings, at least a few levels at a time, is giving something back to your fellow gamers. Believe me, we appreciate it. :)
Mine are level 12-13 and that suits me very well. If it helps others along the way that's fine with me too.
 
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LordJestix

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Mine are all either 11 or 12, and they wont go any higher. Maybe if it didnt take 4.5 years to max an AA base id be more willing to spend a long time and a lot of workers to upgrade them.

Its the system bhg put in and it will continue to make people ignore upgrading them.

If they want us to upgrade them they will make it mandatory or they will make them appealing to upgrade. Until then, expect to see an issue with the games economy.
 

yemen

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Mar 24, 2017
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Production buildings aren't worth anything to the person who has them. If you are going to play this game actively, you are going to have to raid for 10 times the daily resources your farms could provide even if maxed. What difference does one more raid make, 9 raids vs 10? Especially when those very limited workers could be making it easier for me to raid or defend the resources I have raided. So unless they get very cheap - single person, and no more than a few days at most, they won't be worth doing.

Now, that fact is a major problem for a big picture planner like a game design. And the amount of grinding required is terrible for attracting casual players. But as a player working within the game as it is designed, I am just doing what I can with the rules Nexon set. And in those rules, upgrading resource buildings makes no sense for me.
 

Manifesto

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Would you be interested in an easy 7-8k of oil every 8 hrs or so? AA oil wells generate this much.
It's not all pointless, every bit helps.
 

Manifesto

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4.5 years? Wow, if I'm still upgrading my AA base in 4.5 yrs I must be doing something wrong. I've been playing just on 2.5 yrs and, not counting farms/caravans, I'm about 85% done - even defensive buildings.
Except Uni, library and a few armory units, but those things I don't use anyway.
If you're talking about everything including walls, full Uni & Library then yes it might just take 4.5yrs!
 

RottPhiler

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This has nothing to do with the game being unfair to players who've played a long time, unfair to players who have/have not upgraded economic buildings, or even unfair to players with max walls. This is about economic production. That's all. A level 14 farm producing at the rate of a level 17 farm? So what? A level 4 farm is producing at the rate of a level 7 farm. Everything is still equal, people who are going to upgrade/not upgrade farms are going to keep following their strategy as they would have done.

This is simply about better gameplay. Right now raiding, production, building, everything has gotten a boost. Nobody is ever going to get a fully maxed base, because when you fully max Atomic, you're going to get Cold War, and when you fully max Cold War, you're going to get Unnamed Age following Cold War. The boost is essential to make the game even playable at these higher age. Otherwise it is boring and tedious.
 

RottPhiler

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Everything helps. Yes, the extra raid that I don't have to do helps immensely because that is time I can spend away from the game doing better things (aka the grinding isn't "terrible" for me). The time I spend upgrading production buildings (which other than oil wells, I do at the very end after everything else has been maxed) is not a waste. While my workers are busy upgrading farms and caravans, I'm sinking more resources into walls, university, and generals. So while I could have gone to a higher age quicker, I'm a stronger lower age base. That's a pretty good tradeoff in a game where time is key. Nobody ever attacks me anymore, so my resources don't get stolen as much either. Everything adds up and synergizes.
 

RottPhiler

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It doesn't matter what your time difference delta is between ages. It's a forever game. If the time delta is small like you've mentioned here, then the developers need to put out an additional age every two months to give players something to do and keep playing the game. While I do agree that upgrade times are huge, they're there by design to allow for gameplay for a good six months to a year before the release of an additional age. This also has the dual effect of additional age releases being novel enough to sustain interest.
 

SiuYin

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Jan 25, 2017
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Instead of keep current resource production rate, I prefer shorten the upgrade time of farm / caravan / oil well (instant upgrade preferred).
 

LordJestix

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Everything that requires workers takes 4.5 years to fully max an AA base, look at the thread i did on it where i added it all up. and those calculations didnt include walls or library tech(no workers needed)
 

yemen

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RottPhiler - yes, every upgrade helps. But at the margin, using that same worker time on defensive or offensive upgrades helps a lot more, and a lot more quickly (the payoff time for higher level farms is astronomical, without even factoring in the lost production while upgrading, or the worker time). Again, a single raid gets me as much as my farms would make in a day even if I upgraded them 4-5 more times each, and I would lose part of that as others attack me.

I love your point that this isn't about fairness. It is about making the game fun for everyone, at all levels. Doubling the baseline production helps those with higher resource buildings the most, as they have more storage to fill up and a higher baseline. For the rest of us, it gives better incentives to upgrade.
 

LordJestix

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RottPhiler - yes, every upgrade helps. But at the margin, using that same worker time on defensive or offensive upgrades helps a lot more, and a lot more quickly (the payoff time for higher level farms is astronomical, without even factoring in the lost production while upgrading, or the worker time). Again, a single raid gets me as much as my farms would make in a day even if I upgraded them 4-5 more times each, and I would lose part of that as others attack me.

I love your point that this isn't about fairness. It is about making the game fun for everyone, at all levels. Doubling the baseline production helps those with higher resource buildings the most, as they have more storage to fill up and a higher baseline. For the rest of us, it gives better incentives to upgrade.

It still isnt any incentive to upgrade. I can make a single attack with 16 infantry and easily gain anywhere from 200-600k total loot. Lets just take the low end number of 200k total loot (100k food and 100k gold) Production buildings would need to produce 12.5k an hour just to keep pace with that. Current level 18 production buildings would need to be buffed by 325% just to match what can easily be raided.
Even at 100k per hour(combined production) that only nets me 2.4M gold and food per day, not enough to upgrade a single wall or cover the cost of any upgrade. My workers(only road block for me to upgrade these production buildings) are way more efficiently used upgrading actual defensive/support buildings and university research. Hell i still have an entire row of forest to clear.

Again, while im not opposed to a production buff, it will not fix our economy issue. The only way to fix it is for people to actually upgrade production buildings and for the game to actually retain players at the most advanced ages. I actually think adding cold age and space age is going to hurt the game more than help it as more and more players are going to be discouraged by the time it takes to advance. but thats a separate issue.
 

Gargantuar

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Actually yeah Manifesto. I reread my post and seemed like am the clamouring child who wishes everybody's toys get destroyed if his get destroyed. That's not the usual me.
Even though deep down I know the resource production won't be made permanent , but no harm in trying to campaign . From negative to neutral my viewpoint has gone on the original idea.
 

Gargantuar

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Me neither . But my earlier state of mind was that this would be unfair to active long term players who did the grind. As of now, am neutral . If it happens good, if not then also good.
 

RottPhiler

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Yes, you're right. I do prioritize offense and defensive upgrades over economy. But I max my economy also, before moving up (except for extenuating circumstances like the industrial rush, when I rushed up to global. I'll stay there until global is maxed though).

Once all my building upgrades are done, I spend a month or so upgrading farms and caravans while diverting resources to walls and generals. Basically I gain my *edge* by staying at a lower age and using the resources gained from attacking an age below/same age, while preventing the higher ages attacking me, both by not letting +2 attack me because I haven't moved up, and by making it extremely difficult for +1 (and virtually impossible for same age) to hit my base for any sort of meaningful loot.

I wake up to ~40K gold/food from 8 caravans and farms and collect the same thing after work (~8hours). Everyone has to sleep, and the game keeps accumulating resources for me during that time. I still raid the same as anyone else depending on events etc., but I don't necessarily have to. There's a QoL benefit, for which I pay a price, of course, in terms of spending a month or two not moving up when I probably can.
 
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Motaz Tarek

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Apr 19, 2015
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it's not about fairness, it's about how the cost increasing while no motive for players to upgrade their resource buildings is increasing the difficulty u can get max walls
if all players have max lvl farms and carvans we wouldn't need resource events in first place
but since everyone is busy upgrading their defenses/troops and nobody care about upgrading resource buildings, we don't get proportinate loot for the cost of walls
 

Manifesto

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Production buildings aren't worth anything to the person who has them.
The point that I'm making, and I think others too, is just that: the benefit is NOT to yourself but to others in the community. Players should upgrade their rss buildings a little more so we ALL get more rss to raid. Everyone benefits, don't you get it?
A small amount of unselfishness has a HUGE benefit.
 

LordJestix

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The point that I'm making, and I think others too, is just that: the benefit is NOT to yourself but to others in the community. Players should upgrade their rss buildings a little more so we ALL get more rss to raid. Everyone benefits, don't you get it?
A small amount of unselfishness has a HUGE benefit.

and when they lower the worker cost and time to upgrade them, i will upgrade them, until then ill stay with my level 11-12 buildings and focus on the important buildings instead.
 
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