- Joined
- Feb 6, 2020
- Messages
- 64
- Awards
- 1
1. Armored Car Depot
2. Siege Workshop
3. Drone Jammer
4. Unmanned Combat Aerial Vehicle
5. Loitering munition
6. Reconnaissance Unmanned Aerial Vehicle
- This building detects troops that do not summon defenders, such as paratroopers.
- 1 Armored Car is summoned per summon.
- If an Armored car is destroyed, such as a heavy tank summoned from a bunker, you will need to use oil.
2. Siege Workshop
- When enemy troops come within radius, summon a Ranged Siege.
3. Drone Jammer
- When approaching this trap of an enemy drone, you can force the drone to turn back and redeploy.
- Drones that have been relocated cannot be put back into combat for a short period of time.
4. Unmanned Combat Aerial Vehicle
- Similar to the Red Baron and Captain Rickenbacker, this unit can continuously attack from the air to the ground and fires powerful missiles.
- This unit uses oil per deploy. In order to use it in the next battle, it must be rearmed using oil.
5. Loitering munition
- These troops will go to their deployed location at very high speed and self-destruct.
- Attacks from these troops do splash damage and can also deal very high damage to generals and heavy tanks.
- Note that it does very low damage to buildings that can store resources.
6. Reconnaissance Unmanned Aerial Vehicle
- If there are friendly units in the radius of this unit, the range of friendly units is increased by +1.
- This unit uses oil per deploy. In order to use it in the next battle, it must be rearmed using oil.
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