Some quick fix for recent rebalance

ThunderCrane

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Feb 24, 2018
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So to me, the re-balance was badly done, some might argue, but all must see its lasting damage to this game by now. Well but life carries on, some said reverse back the update.. be realistic it is not gonna happen. So here some further changes I think it would be good for the game:
- Reduce the cost of aircraft. Attack can be harder, but it should not feel like a punishment. Nexon must know this when they reduce the cost of factory troops, but for some reason left out aircraft. The reward/rebuilld ratio is ridiculous and it can be quickly fixed.

- Periodically reset leader board. It can be one month period, or 3 months. Up to you, rewards for the top can be chests or legendary items, supplies. Higher the league, the more points you earn. When people have reason to compete, the matching system will be sorted out because you can classify the strong and the weak, the active and the inactive. This can also be fix rather quick I believe.

- Finally the re-balance itself, I strongly believe that it should be the standard that without merc, extra troops I should be at least win against players who have the same lv the same age. Right now I either being attacked by guys 100 lv above me, or I'm not being attacked at all. I understand the developers wanted to make the game more competitive from the whole offense, defense argument. Competitive to me means players in the same conditions should be able to fight each others, right now it is not.

The re-balance is hard... so I understand it will take time, but the first two idea can be done quick. General rules are gamers like quicker, faster, stronger gameplay, not slower more sluggish game. But hey, maybe it already too late... up to you guys.
 

Corne

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Oct 10, 2018
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Man they could easily reverse a bit of the rebalance. Its just that they dont want to or dont understand something is wrong. Wars have become really boring, against stronger alliances you dont have any chance anymore. Where before by good planning and trying to make a bit better time you could fight yourself to the win. The game is just broken atm. Muet the lead designer is a god damn joke how the hell can someone be lead designer when he knows the game for a few months??
 

Manifesto

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Sep 26, 2016
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Man they could easily reverse a bit of the rebalance.
Yes they could easily reverse some of it. Buffing buildings and towers is understandable but giving troops different stats for defense vs offense is just blatantly offensive.
Plus, the troops stats are still screwed up when you use betrayal (TinSoldier )
 

BeerMan

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May 10, 2017
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Yeah the defensive unit stats (particularly heavy tanks) are the only thing to me that seems way off base. A defensive MK3 shouldn't be able to go toe to toe with a maxed MK7, but it can now.
 

Rogue Squirrel

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Sep 5, 2018
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Yeah the defensive unit stats (particularly heavy tanks) are the only thing to me that seems way off base. A defensive MK3 shouldn't be able to go toe to toe with a maxed MK7, but it can now.

Despite adding a lot of war-weight to your base, bunkers were largely irrelevant before the rebalance - the heavy tanks they spawned were too easily destroyed. I think they had to increase their stats significantly in order for them to have any impact on the battlefield. Now you have to make a strategic decision about how to deal with them - do you use planes, betrayal or try and destroy the bunkers before they spawn? I like it.
 
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Dvicious

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Feb 8, 2018
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Despite adding a lot of war-weight to your base, bunkers were largely irrelevant before the rebalance - the heavy tanks they spawned were too easily destroyed. I think they had to increase their stats significantly in order for them to have any impact on the battlefield. Now you have to make a strategic decision about how to deal with them - do you use planes, betrayal or try and destroy the bunkers before they spawn? I like it.

as manifesto has said repeatedly having different stats for the same units on offense and defense is weird. Its a sign of poor game development. I feel like if they wanted to increase the impact of defensive bunkers they could have increased the # of tanks spawned or the rate of spwan and avoided this dissonance .
 

ThunderCrane

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Feb 24, 2018
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Lol, as i said there is no chance they reverse it back eventhough keep twitching the stats further could lead to more disater.

Apparently all game testers in nexon are genious so that why they saw the need to buff defense by so much. Or maybe their employees just trolled Nexon before they quitted.

My concern is about the reward/rebuild ratios, it clearly out of whack. The game will feel less punishing if they improve the rewards.
 
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