Space age

Quali

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Dec 22, 2016
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The only thing I care about is info on what the level requirement will be when it comes around.
 

yemen

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Mar 24, 2017
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Quali that, plus what ages they will be able to attack. And what the plan is for moving enough of the player base to the latest 2-3 ages so they will have a realistically large pool for war and mp matchmaking.
 

Bootney Lee Fonsworth

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Jan 12, 2018
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I'm curious what a new age is supposed to offer, considering that the one new building in CWA requires completing a university leader to obtain. If things hold to form the new age would just be upgrades for what we have, a wonder, a house, one new factory unit of dubious utility and one new barrack unit. Also curious if defense/offense balance is going to continue being designed for all-out war attacks only, with museum bonuses as a back door way of dealing with frustrating multiplayer raiding. And yes, an acknowledgement that it takes way too long to get to atomic age which will become the new global.

Unless they have plans to release a lot more buildings or level of upgrades in CWA I don't see how the next age's minimum could reasonably be higher than 270-280, if that. Are there level 300+ players now?

My guess is we'll find out all of this and more after the new year.
 

Imaera

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May 26, 2016
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I wonder if the museum will get a new level. Should we keep some good artifacts that we can not use now cause all the displays are already filled?
 

BeerMan

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May 10, 2017
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If they released Space Age today, I'm guessing the minimum level would be around 250. If it will not be released for six months or longer, that could obviously creep up.
 

Fyrmar

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Jun 16, 2018
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The cold war age appeared in October of that year, this year is also likely to be the space age
 

LordTywin242AC

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Aug 2, 2018
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Really? Space Age already? There isn't enough Atomic bases for CWA to hit and we already talking about Space Age. CWA's defenses are beastly I can't even imagine how much effort it would take to 5* CWA base (without SH troops) plus all the Museum perks.
 

Tsamu

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Apr 29, 2016
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I think setting the level for Cold War Age at 220 was a one-time correction for previous ages' too low requirements. The next age requirement should be around 260. And I think we have a while to go before BHG/Nexon release it; we are only on 6.3, and 5 went all the way up to 5.8.
 

Zack mckraken

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Dec 7, 2015
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I’m level 215 Atomic with max offense and almost max university. I regularly take out 250-270 level bases with HT army. It’s possible but it is a challenge.
 

Kaiser Shag

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Aug 21, 2016
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I hope they will wait at least 6 months before releasing the next age, give us some time to upgrade CWA (without having to use too much crowns).

Concerning the lvl, currently I'm CW lvl 255 and I still have around 30% of the defense buildings which are Atomic (my farms, oil, road and caravans are still at very low level), so I think that a level requirement of 260 would be reasonable.

Also, the level requirement of 220 for CWA was a very good idea from Nexon and it was necessary, I'm sick of all this noob players rushing through the ages with gunpowder defenses and units ... Sometimes giving too much freedom to stupid people isn't a good idea, you have to fix some rules if you don't want people to make stupid choices.
 

Quali

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Dec 22, 2016
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I still think we have a while - we should be due another level for the library, as well as possibly another tank depot level. The embassy hasn’t had an upgrade for CWA yet - we don’t have L8 coalitions (and possibly a new defensive coalition, maybe) so there is lots to come for CWA yet I think. We may also get a CWA stronghold.

Regarding the level, I think 250ish is OK. Being able to go atomic at 150 is just wrong - I have an alt account that has done just that, and I have no ambition to get it to 220 just to get to CWA. It can stay as a low level alt.

Assuming that people who make it to CWA will, by and large, max their offensive buildings, how many defensive buildings do you think should be needed to go to space age?

I reckon there are 73 defensive stuctures you can take to CWA (72 if you exclude the fort). Of these, 34 of them are traps - 39 buildings (38 excluding the fort). So I’m just wondering what seems “reasonable” to people. I would say half of the buildings. If there had been this requirement for earlier ages (as opposed to the arbitrary level requirement) then we wouldn’t be in the position we are today with wars so messed up because of the wild variation in weight.
 

yemen

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Mar 24, 2017
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I don't know what they will do. I do know that playing against 270+ cold war defenses isn't fun. I've given those bases shots a number of times, and without spending on EAs there is almost no shot.

It is not fun at all to have the outcome of a war determined by one big spender base with 3D coalitions and loaded EAs. War is boring - it is just too common to get unwinnable or basically unloseable mismatches. And then the other ones often boil down to spending too, with the time tiebreaker.

And the only thing I see changing here is more defensive boosts (level 8 d at some point, probably more defensive building upgrades) and then space age making it even worse. And don't even get me started on the museum pay to win, with the legendary artifacts - when that comes to war, it is over.

The message is getting pretty loud and clear - Nexon caters to the big spenders rather than the larger community. They tired of having their maxed bases beaten by free accounts, so that isn't really possible any more. Space age will probably be more of the same.
 

Quali

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Dec 22, 2016
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I think the matchmaking is a separate issue - nothing wrong with having maxed bases, but the matchmaking algorithm isn’t designed to cater from level 10 to level 300. It probably worked up until about Industrial Age, but the span of freedom it has now with covering that many ages and that large a difference in XP means it just can’t cope. But we know that already and Space Age won’t really break it any more than it is already broken.
 

BeerMan

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May 10, 2017
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Whatever they release next, I hope it focuses on offense. Atomic Age introduced useful new troops (APC), had multiple levels of upgrades for several troops, much stronger planes, etc. Overall, a maxed atomic army is much stronger than a maxed global army. The same can't be said for CWA vs AA, so I hope that is addressed soon.
 

yemen

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Mar 24, 2017
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Offense being more powerful than defense (for a skilled player) has covered a multitude of matchmaking issues, where good attackers having 2 attacks each could cover for the opponent being significantly higher average level at the top. Now that defense is more powerful than offense at the top, bad matchmaking is a much more significant issue, and harder to overcome.

Space age could make that better or worse, depending on how they balance offense and defense. My impression is they are continuing down a pay to win path, so I assume they will make it worse. The museum definitely makes it worse.
 

Jiangying9

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Jul 11, 2018
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I think that they should pick a level range that forces users to upgrade defenses to at least industrial/global age across the board even with max CWA offense. I'm not sure exactly how high that would be though!
 

yemen

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Mar 24, 2017
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Easy raiding for lots of 5* battles in mp is required for this game to work (ntgs for war). If they make level requirements high enough that people have strong defensive bases before moving up, multiplayer will become a lot less fun.
 

Esiebert7625

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Oct 1, 2015
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Don’t care about space age, give me a new wall level instead, sick of constantly full food/gold. Should take like 15 my minutes to knock that one out. Too easy for a single engineer to bust through a wall right now and walls should be an endless grind.
 
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