Stolen Goods timed quest is broken

Magnifico

Approved user
Joined
Oct 3, 2015
Messages
257
The Stolen Goods timed quest is not counting trade goods stolen properly. I'm not going to try and post screenshots here, but I have sent them to CS. On an attack where I stole one diamond, three metal, and two leather, I was credited with three goods stolen for quest progress. Now I just did an attack where I stole two cider and was credited with one good stolen for quest progress.

It looks like the game is counting types of trade goods stolen rather than the number of total goods stolen. The log after battles used to only report one for each type of good stolen no matter how many of that type you stole. Did fixing that break this somehow?
 
Last edited:

Magnifico

Approved user
Joined
Oct 3, 2015
Messages
257
UPDATE: GM Vance instructed me to force close the game and re-login and, if that didn't work, to restart my device and then login. He also closed the ticket.

I dutifully followed his advice, but fiddling around on my end surprisingly failed to make the server count the trade goods I stole properly for purposes of the Stolen Goods quest. I think I have no choice but to send up the Nb4powerup signal. Halp!
 

Nb4powerup

Community Manager 
Joined
May 16, 2016
Messages
741
Hi! Support will normally do this in order to troubleshoot the issue step by step and rule out anything else that could be causing the error. Reach back out to support and tell them it didn't work.
 

barbs

Approved user
Joined
Jun 4, 2016
Messages
44
Before I encountered these counting problem too. But on my observation, if certain item(metal) in my storage house is full, after looting, that item(metal) won't be counted. Other items were counted aside from metal. So I always used up all my goods before I start looting.
 

speedygonzalez

Approved user
Joined
Mar 17, 2016
Messages
14
Yup, now stolen trade goods only counts when it actually adds to our storehouse. If certain trade goods (for example cider) is already at the maximum capacity, and you stole another cider from multiplayer battle, it won't count. If you have space for one metal, and you stole 2, it only counts as one.

In my personal opinion, the new rule is suck. I would love if it reverts back to the old rule.
 

Magnifico

Approved user
Joined
Oct 3, 2015
Messages
257
This is also an issue, but the quest is more fundamentally broken than that. I had room to store all six trade goods I stole in the example I mentioned in the OP and still only got credit for three goods stolen. Anyway, this time CS claims they will pass this along to the developers, so maybe it'll get fixed at some point.
 
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