Summer for the Ages: Cold War Rush Event (Starting 8/17)

TheWise

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The Cold War Age rush begins August 17th at 14:00 UTC!
Upgrades to troops and buildings are 45% cheaper and the Town Center upgrade to go from Cold War Age into Space Age will finish instantly! (Event lasts from 14:00 UTC 8/17 until 14:00 UTC 8/31.)
  • Valiant Infantry (Soldier): Level 12
  • Veteran Rifleman (Archer) Level 11
  • Elite Motorcycle Raider (Ranged Cavalry): Level 10
  • MBT Mk2 (Cavalry): Level 10
  • Heavy Supply Convoy (Supply Wagon): Level 7
  • Elite Combat Engineer (Battering Ram): Level 8
  • Heavy Artillery (Ranged Siege): Level 7
  • Elite Field Mortar (Light Siege): Level 6
  • Heavy Attack Helicopter (Attack Helicopter): Level 2
  • Assault Vehicle (Assault Vehicle): Level 1
  • Valiant, Heroic Machine Gun (Machine Gun): Level 7 & 8
  • Heroic Commando, Infiltrator (Commando): Level 7 & 8
  • Heavy Tank Mk6, Mk7 (Heavy Tank) Level 6 & 7
  • RPG, Heavy RPG (Bazooka): Level 5 & 6
  • Armored Car Mk5, Mk6 (Armored Car): Level 5 & 6
  • APC Mk3, Mk4 (APC): Level 3 & 4
  • Heavy, Elite Tactical Helicopter (Support Helicopter): Level 2 & 3
  • MRL Mk1, Mk2 (MRL): Level 1 & 2
  • Supersonic Fighter Mk1 - Mk6 (Fighter): Level 19 – 24
  • Strategic Bomber Mk1 - Mk6 (Bomber): Level 19 - 24
  • Reinforced Transport Mk1 – Mk6 (Transport): Level 13 - 18
  • Assault Rally: Level 4
  • Barrage: Level 8
  • Betrayal: Level 5
  • Decoys: Level 4
  • Demolition: Level 6
  • First Aid: Level 8
  • Protect: Level 7
  • Sabotage: Level 8
  • Air Defense: Level 5 & 6
  • Airstrip: Level 5
  • Alliance Gate: Level 10
  • Ambush Trap: Level 8
  • Anti-Tank Gun (Ballista Tower): Level 8
  • Armory (Blacksmith): Level 11
  • Barbed Wire (Caltrops): Level 10
  • Barracks: Level 10
  • Bastion: Level 4
  • Bunker: Level 5
  • Caravan: Level 19 & 20
  • Command Post: Level 9
  • Claymore: Level 1 & 2
  • Decoy Trap: Level 3
  • Embassy: Level 7
  • Factory: Level 8 & 9
  • Farm: Level 19 & 20
  • Fort (Castle): Level 7
  • Garrison: Level 11
  • Gate: Level 16 & 17
  • Landmine (Spike Trap): Level 11 & 12
  • Library: Level 12
  • Machine Gun (Redoubt): Level 6
  • Market: Level 14
  • Mercenary Camp: Level 11
  • Mill: Level 14
  • Missile Silo: Level 4
  • Museum: Level 6
  • Mortar (Catapult): Level 9
  • Oil Refinery: Level 6
  • Oil Well: Level 7 & 8
  • Parliament: Level 5
  • Road: Level 10
  • Rocket Arsenal: Level 1
  • S.A.M. Battery: Level 6 & 7
  • Shipyard: Level 10
  • Signal Flare: Level 1 & 2
  • Sniper Tower: Level 7 & 8
  • Storehouse: Level 10
  • Tank Depot: Level 12
  • Tower: Level 12
  • University: Level 7
  • Vault: Level 7
  • Wall: Level 16 & 17
  • War Academy: Level 9
 
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