Tactical Helicopter Oil Raids

Swinton

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Feb 28, 2017
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Well it's like the demolitions tactics and night witch bug but now in helicopter form, oil refineries are being raided "without meaningful deployment of troops." I've re-arranged my buildings and defenses to deal with the issue but if the person pops up a decoy or flies in multiple runs they're likely to easily succeed and walk away with an easy 4-5k in oil.

NEXON, Please do something about this. Its extremely frustrating to early Global age players. Losing 20-30k oil in a night without getting any crowns or a peace treaty is pretty crap.

Some suggestions:

1. INCREASE THE TRAINING TIME FOR TACTICAL HELIS

2. DECREASE THE HEALTH FOR TACTICAL HELIS

OR...

3. MAYBE DON'T LET THEM CARRY RAIDERS (OR DOUBLE TROOP SPACE COST FOR RAIDERS IN TACTICAL HELIS)

I know some Atomic players are going to whine about how they "deserve" to have an oil raider or have "earned it," but any player with any skill or common sense will agree that tactical heli oil raids aren't much different than the older demo tactics. In fact, they're easier to train since you can have two factories* churning them out. I don't have an issue with new troops being introduced into the game and I kind of like the idea of there being a carrier unit but IT IS BEING ABUSED in its current form. PLEASE IMPLEMENT A SOLUTION FOR THIS! Thanks.



*I'm well aware of the large amount of oil it costs to upgrade two factories to a level that can produce tactical helicopters. It's still possible and people are doing it.
 

ReekyBullet

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Mar 17, 2016
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Climb the leaderboard. There are now the rewards to justify it and there are far fewer people willing to use such tactics there. Upgrade SAMs and towers. Put TC with howitzers next to refinery.
Tactical helicopter is an excellent multirole unit and really isn't a problem when you find the right combo to counter them. Remember the best defence is to look like it isn't worth the effort to attack. Holding massive amounts of oil in an easy base is a recipe for losing it, regardless of the method of attack.
Before the helicopter was released it was still fairly trivial to get oil using wall miners with raiders, nothing really has changed except there is arguably less of a grind now which is arguably more fun.
 

Quang t legend

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Jan 21, 2016
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Some suggestions:

1. INCREASE THE TRAINING TIME FOR TACTICAL HELIS

2. DECREASE THE HEALTH FOR TACTICAL HELIS

OR...

3. MAYBE DON'T LET THEM CARRY RAIDERS (OR DOUBLE TROOP SPACE COST FOR RAIDERS IN TACTICAL HELIS)

No all these will not help! Better increase oil cost for heli so it only help in occasions, but Nexon wont want that!
 

Swinton

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Feb 28, 2017
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There is nothing wrong with my base. For an early global base, it has easily prevented most raider/miner attacks and has even managed to taken down some high level atomic players with 5 airfield spots. Its not an easy base to attack. For tactical heli raiders, it usually takes 2 attempts to get to my refinery since they deplete one SAM with the first attempt but still that's not even a big deal to people using tactical helis for raids since the retraining time is so short and they often have a couple ready to go. There is also a slight delay for TC howitzers and within those moments the refinery gets hit HARD. Even with a bazooka tower nearby, the refinery can be hit for almost 80% within the second that the raiders are dropped. All of these suggestions that you mentioned also still don't help early global bases trying to level up their air defenses. All these defenses take a long time to upgrade. Its not like I'm staying early global on purpose nor am I going to rush into the next age either. Your "arguably more fun" really only applies to the people raiding other players. Obviously, its hard for you to be empathetic since this situation doesn't seem to adversely affect you. It is an issue for me and a couple other players though. I'm not saying the tactical helicopter isn't an excellent multi-role unit. I just think the way its being used to raid oil requires VERY LITTLE SKILL. In that respect, its being exploited in a manner that isn't any different than the early version of the demolition tactic and its ruining the game for some players.
 

Kaiser Shag

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I use the tactical helicopter myself, however I'm never attacked by other players with this technic, you just need high enough in the leaderboard. I oscillate between Silver II and Gold II.
 

Evningcome

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Jul 8, 2017
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Easy ,very easy to avoid TH raids , defending mechanic is there - climb around 1200-1400 medals and you will barely see them .Aaa you want to stay low for easy loot ....ehh then this is your problem ....but you can cry me a river
 

BeerMan

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May 10, 2017
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I've only had this tactic used on me 2 or 3 times, and my medals fluctuate wildly between 500 and 2000.
 

Javahart

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Sep 4, 2016
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I has this issue but now have anti air arranged so all approaches are covered. Not been attacked since. I fluctuate medals from 600 to 1600 and not been attacked yet. That said, I now have 4 maxed out ant air in global age, so it's a big benefit.
 

JNation

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Oct 22, 2016
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I am honestly fine with it as long as that person would give me a peace treaty. I mean, my TC is sitting right there on the outside and i only have siege units in there when im about to do a war attack so odds are there wont be much resistance from the TC if you target that. But i can see being a new global is difficult because currently my S.A.Ms are being built, but i can imagine things will change once i can rely on them. However, for those that have a base that can successful defend against such attacks, what are your suggestions? I understand towers and anti air placement around the refinery is probably a must but i feel like if its too close then the TH will be able to make it there and drop off some raiders, so whats the ideal range that those defenses should be away from refinery?
 

Gargantuar

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Oh you guys who say "no problem" , just you wait till I get both my factories to level 7 . :p :p

The demolition tactic was around for 1.5+ years , before it became widespread to be of any nuisance and nerfed. I was one of the early adopters (don't shoot me). But I was pretty surprised that even after using the tactic for a year, my allies never thought of it. I guided some of them , that with tactic blessing one could just login every hour or so to see four demos ready , and that would be 4-5k oil per hour . People now started seeing the viability of it . They came out of the mental roadblock that they don't use demolitions with their standing armies. Something like "I never thought it that way" happened . And when enough people realise and are willing to change their gameplay , the issue becomes widespread .

Just wait till people figure out the viability of TH , and then it's new demolition in the making .
 

LordAnubis

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Nov 27, 2016
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You do not speak for all early Globals.

I went global last week and quickly learned how to defend against tactical helo raids. Now the only oil Atomics get from me is a total wipeout.

But since your post is more whining and complaining about being attacked, I'm not sharing my secret with you. 😜....btw my base is a turtle crap base but I still defend against tact raiders where they dont get anything.
 

Motaz Tarek

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Apr 19, 2015
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guys stop asking him to climb the league, same response used to be given for demo tactics and motorcycle raids
a single change of helios cost to 2k oil+ would end that abuse
everyone has the right to stay in the league he wants
 

Quang t legend

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Jan 21, 2016
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Oh you guys who say "no problem" , just you wait till I get both my factories to level 7 . :p :p

The demolition tactic was around for 1.5+ years , before it became widespread to be of any nuisance and nerfed. I was one of the early adopters (don't shoot me). But I was pretty surprised that even after using the tactic for a year, my allies never thought of it. I guided some of them , that with tactic blessing one could just login every hour or so to see four demos ready , and that would be 4-5k oil per hour . People now started seeing the viability of it . They came out of the mental roadblock that they don't use demolitions with their standing armies. Something like "I never thought it that way" happened . And when enough people realise and are willing to change their gameplay , the issue becomes widespread .

Just wait till people figure out the viability of TH , and then it's new demolition in the making .

It take a while to upgrade the demo, and 5000 oil per hours is not much and it take away your tactics for full raid!

This heli problem is 2000 oil per minute! It is so lucrative that some nerfs will not fix it until players stop using it completely!
 

Manifesto

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Because oil is so hard to generate via the wells I can't see the TH being nerfed anytime soon. Which is good because I like it as a general army healing unit.
I tried TH raids when I first got the TH but it got boring after a while and I found it more profitable to have a regular army with TH as a healing troop. Instead of losing troops in a suicidal raid and waiting 20mins to train, as part of a regular army the TH was still there after the battle and I could go right back and destroy another base.
I've also lost oil when it first came out, as much as 40k once when I didn't log in for 24hrs. So I changed my base design and now I might get 1 or 2 heli raids a night. Maybe once or twice a week I might get more than 4 or 5 raids. It comes with the territory.
Adapt, overcome.
 

Swinton

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I have no issues with climbing the leaderboard. I have oscillated my medals count a lot recently just to raid and get all my walls to level 13 for the discount event. It also helped me fill up on national trade goods. I don't see how my decision to drop medals for a couple of days to upgrade walls makes me especially deserving of getting attacked by tactical helicopter oil raids though.
 

Swinton

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Feb 28, 2017
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By the way, these raids still happen for me at that medal range (1200-1400). I fill up my refinery back to 220k pretty quickly even after I empty it on upgrades so losing 20k overnight on these raids doesn't affect me too badly. Its just isn't a nice feeling to log on have after working a 12 hour shift in the emergency room and watching tactical helicopter raids without any crowns to show for it.
 

ReekyBullet

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Mar 17, 2016
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I am honestly fine with it as long as that person would give me a peace treaty. I mean, my TC is sitting right there on the outside and i only have siege units in there when im about to do a war attack so odds are there wont be much resistance from the TC if you target that. But i can see being a new global is difficult because currently my S.A.Ms are being built, but i can imagine things will change once i can rely on them. However, for those that have a base that can successful defend against such attacks, what are your suggestions? I understand towers and anti air placement around the refinery is probably a must but i feel like if its too close then the TH will be able to make it there and drop off some raiders, so whats the ideal range that those defenses should be away from refinery?

The mistake I often see is as you say, having the defence too close to the refinery. It needs to do its job earlier than that. Also anti-aircraft turrets aren't very good, towers are the best and actually upgraded snipers can be a real problem when they shoot together.
My final advice for those who wish to stay in the piranha leagues is to use the alliance battle feature with a team mate who has the TH to tweak your defence.
 

Gargantuar

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Working in a startup/relaxed work env afforded me the ability to take a five min break every 1-2 hour. People choose to get a coffee, phone or surf the net . I just logged in from personal device , for 5 mins , found a good base and bam. When really needed, I could get 30-40k oil during the day , and another 30-40k after coming back from office in 2 hr game play. So even though office hours were like 10-12, I figured a way.
Now if I get two level 7 factories , I can train 14 TH in 2 hours with no Training blessing. And at the end of 2 hours raiding 4 bases (3/3/4/4 TH) would give approx 15k+ oil . It's a better deal than demolitions as it's less hectic. Now am yet to see a base that can stop 4 tactical helos.
There , I have given away one of the methods of TH viability
 
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