Thank You Nexon BHG staff

Wicked Lord

Approved user
Joined
Sep 2, 2018
Messages
72
I think that you did a very good job during the last year. The rebalancing of buildings, tactics and troops, the introduction of a new tactic and new leaders in the university has made the game much more balanced and more fun. Matchmaking has improved a lot for our alliance, we no longer get these super light or super heavy opponents (700/50 or vice versa). Right now, we are in a very interesting war (+ 330 / -300). Even against the cheaters, there seems to be some progress. I think the game is definitely heading in the right direction.
I still have some suggestions for improvement:
- A slight reduction in construction times, especially in later ages
https://forum.nexonm.com/forum/nexo...eature-requests/654340-reducing-building-time
- new troops for the space age
- a better map editor, more like CoC
- an offensive use for the dock

I've been playing this game for over 2 years and thought I'd give some constructive feedback.
 

BHG_Muet

Design Lead
Joined
Nov 12, 2018
Messages
72
Thanks for the feedback, Wicked! Updating the map editor is something I'd really like to do. The design team has been discussing what that may look like and what edits we'd include. I'm curious, what would be on your list for changes to the editor?
 

boomboomboom

Approved user
Joined
Jul 18, 2018
Messages
51
Maybe a map editor that isn’t bugged, and CS telling you to delete the whole base and start a new one - the stupidity

I for one would like to see a war base being copied to your town base
 

Flailer

Approved user
Joined
Jan 12, 2016
Messages
36
Being able to select everything or select a dragged window of multiple objects and be able to move them would be a huge time saver and is frequently requested...
 

Esiebert7625

Approved user
Joined
Oct 1, 2015
Messages
119
Map editor suggestions:

Scout View - a view to see how your base will look to an attacker (can’t see traps)
Move All - pickup and move all buildings in one of 4 directions
View Walls - only view the walls in your base (no buildings/traps)
 

~Kratos~

Approved user
Joined
Mar 23, 2019
Messages
162
Wow, a positive & constructive feedback thread, that is rare to see these days. :)

I'll agree with all the suggestions of the OP. I've been suggesting map editor improvements all around the forums, it would be such a great incentive to put more time into improving our base layouts if we had a better editor with more features. But most of all, a 'move all' feature is truly required.

I would also move the list of buildings somewhere else instead of taking up 1/3 of the screen on the left side. Perhaps to the bottom. I don't want to be comparing games, especially because I love Dominations, but in this one feature, CoC is light years ahead. Get a decent map editor guys.
 

Yetanotherusername

Approved user
Joined
Nov 30, 2016
Messages
38
I would like to have the buildings sorted by def and economic instead of having to scroll from top to bottom alphabetically. And walls and roads on the top
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
I also would like to thank the developers for the rebalance and keeping the game fresh.

Re the map editor, I would like layers that can be made visible/invisible, so I could see just walls, roads, traps, economic buildings, defensive buildings, or any combination of layers. And +1 for move all, and +1 for something better than an alphabetical list that takes up a third of the screen.
 

albynos

Approved user
Joined
Jul 30, 2015
Messages
306
very interesting point.
1. In my opinion buiilding should be sorted by category in tabs...something like the armory.
2. quote for the move all button
3. I know this is a big wish but I try...attack simulation by the AI during the editing of the map so you can see how effective your defences are. standard units can be set, and then just just click "simulate".
4. copy and paste from multiplayer editor to ww editor
5. fix the bastions issue
 

Xabar

Approved user
Joined
Dec 9, 2017
Messages
456
Thanks for the feedback, Wicked! Updating the map editor is something I'd really like to do. The design team has been discussing what that may look like and what edits we'd include. I'm curious, what would be on your list for changes to the editor?

Hi Joe,
sugestions
1)Select and move groups of buildings, walls, etc
2)Copy war bases to cities, and city to war bases
3)Select all the same kind of buildings
4)Fix the bastions bugs, and correct visualy when is or not conected to walls
 

NateTheGreat

Approved user
Joined
Sep 24, 2018
Messages
159
Yes thank you for the good work on making the game more fun and balanced. Space Age, Bastions, factory unit changes, and assault rally new tactic are all very positive changes.
I would suggest that National Trade Good collection is a high pain point and barrier for casual players.
I spend hours just clicking to find a Korean player to take their porcelain. And because attacking high level bases 240+ causes my army to wipe without using war tactics, I have to farm players 40 lv below me to collect NTG in a reasonable time.

Map Editor Suggestions
Grid Lines
Attack Radius of def. buildings, all or by type
Select All buildings/walls one click
Drag All walls and/or buildings selected as one unit
Name our different base designs.
Pick up all farms, mills, traps, etc.
Better Menu so I don't have to scroll for days to place buildings ( maybe different drop down menu across the top with only the one type of building eg.
Wall / gates / bastions / resource building / storage building / wonders / traps / tower / mortar etc. etc.
Send base layout to allies to use as a copy
Copy from War Base to Main ( may require placing buildings before you can use the copied base)
Top down 2-D view not just 3rd person aerial perspective

Rectangle/square wall section generator, eg if I want a 6x6 square ( 4x4 building can be placed inside), a 50x50 or 50x60 rectangle, or 30x straight wall section that I can type the lengthxwidth of number of wall segments and then can move that wall section around to where I want it.
 
Last edited:

Wicked Lord

Approved user
Joined
Sep 2, 2018
Messages
72
Thanks for your response! I didn't expect that, to be honest.

So my wishlist is:

1 - Move-all feature
2 - Different views, maybe like a table where you can tick every category of building like Walls, Roads, traps, def ...
3 - All not-placed-buildings put at the bottom, like troops in battle
4 - Beeing able to copy a war base to town base
 

Uhuru

Approved user
Joined
Sep 27, 2017
Messages
367
“..a war base being copied to your town base” - implement this elementary function first.
 

Flailer

Approved user
Joined
Jan 12, 2016
Messages
36
Also, if it's not too expensive from a back end point of view, would it be possible to have a couple more slots for home/war bases? Once you get a couple of different bases to choose from depending on a few situations, that really only gives you one slot to work on a new base with. 5 different slots on home/war base would be perfect I think.
 

Lancelot

Approved user
Joined
Oct 12, 2017
Messages
16
I revise my critical comments of the last week... It is just a little bit harder to find the right combination this time... great work, nice balance for everyone. Thank you
 

Mixie

Approved user
Joined
Aug 22, 2018
Messages
124
Positive feedback for the devs! We need this fresh breeze more in the community.

Anyways I can't view prices for today's crown sales (Android device). Anyone knows why? I'm connected to Google Play already. Well I want to switch to iOS but the price is always higher 10% (Can you guys make AppStore charge the same price as PlayStore? :eek:)
​​​​​​
Keep it up devs!
 
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