Hello BHG!
Why not introduce a reduction factor for of construction and research times, depending on the level of development and Age?
In any Age, the construction of any structure or any research takes the same time - residents are distracted for a long time. The construction time is already prohibitive - a week or more, and it doesn’t matter whether it’s the Stone Age or the Cosmic Age.
It would be logical to introduce a reduction factor for time. I will explain using a simple and understandable example from real life. For example, making a metal tool in the Stone Age seems almost impossible and, accordingly, very time-consuming, but already in the Industrial Age such tools are made on an assembly line and it takes very much less time.
The Age and level of development in themselves suggest that the player is actively playing and developing, so why not provide the opportunity to more quickly “bring up to the level” structures or technologies that are lagging behind in development? We are not talking about reducing the time for advanced, so to speak, technologies and structures - let “breakthrough” technologies remain just as difficult to access in time.
I understand your interest in players staying longer in the game, but a situation arises when all the residents are busy with research or construction, and at this time there is practically nothing to do in the game, it becomes uninteresting - progress slows down very much. This factor, on the contrary, reduces interest in the game. Quite quickly you get tired of fighting at the same level, when during the attack there are a lot of resources, and there is simply nowhere to spend them, because... all residents are occupied for a long time. Fighting just to build powerful walls is a very dubious pleasure.
It would be possible to introduce a reduction factor for time depending on the Age and Level of development of the city. There should be constant, tangible progress in the game. It is a matter of your imagination what future developments to propose for cities and civilizations.
Please think about this.
P.S. I ask the players who have been in the game for a long time, who have spent a huge amount of time in such expectations, not to be upset... But the game should develop and be more interesting.
Why not introduce a reduction factor for of construction and research times, depending on the level of development and Age?
In any Age, the construction of any structure or any research takes the same time - residents are distracted for a long time. The construction time is already prohibitive - a week or more, and it doesn’t matter whether it’s the Stone Age or the Cosmic Age.
It would be logical to introduce a reduction factor for time. I will explain using a simple and understandable example from real life. For example, making a metal tool in the Stone Age seems almost impossible and, accordingly, very time-consuming, but already in the Industrial Age such tools are made on an assembly line and it takes very much less time.
The Age and level of development in themselves suggest that the player is actively playing and developing, so why not provide the opportunity to more quickly “bring up to the level” structures or technologies that are lagging behind in development? We are not talking about reducing the time for advanced, so to speak, technologies and structures - let “breakthrough” technologies remain just as difficult to access in time.
I understand your interest in players staying longer in the game, but a situation arises when all the residents are busy with research or construction, and at this time there is practically nothing to do in the game, it becomes uninteresting - progress slows down very much. This factor, on the contrary, reduces interest in the game. Quite quickly you get tired of fighting at the same level, when during the attack there are a lot of resources, and there is simply nowhere to spend them, because... all residents are occupied for a long time. Fighting just to build powerful walls is a very dubious pleasure.
It would be possible to introduce a reduction factor for time depending on the Age and Level of development of the city. There should be constant, tangible progress in the game. It is a matter of your imagination what future developments to propose for cities and civilizations.
Please think about this.
P.S. I ask the players who have been in the game for a long time, who have spent a huge amount of time in such expectations, not to be upset... But the game should develop and be more interesting.
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