The Balance update might have been a step in the right direction

Brown Bear

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Jul 18, 2015
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Ok, before anyone posts any comments saying I'm wrong, hear me out. I played for an hour and did about 20 attacks, each using 7 chevaliers out of 20 attacks only one died. I don't think that the devs are trying to break the game, otherwise ggs wouldn't be at 4 troop space besides that everything else was ok. I don't, however, agree that the he should be weaker that foot soldiers, hav should be boosted in damage by 10 percent, and that would even things out. Just ma thoughts, hope everyone doesn't quit, I like this game.
 

dbukalski

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Right direction. Bad timing. They should have fixed the AI before nerfing anything. With cav being overpowered helped compensate for the crap AI. Now the players are left fully exposed to the stupidity of the AI without a crutch
 

Brown Bear

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I totally agree, dbukalski. I think they were working on fixing the game and they let out the dog without its leash, to say.
 

firedancer

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Ok, before anyone posts any comments saying I'm wrong, hear me out. I played for an hour and did about 20 attacks, each using 7 chevaliers out of 20 attacks only one died. I don't think that the devs are trying to break the game, otherwise ggs wouldn't be at 4 troop space besides that everything else was ok. I don't, however, agree that the he should be weaker that foot soldiers, hav should be boosted in damage by 10 percent, and that would even things out. Just ma thoughts, hope everyone doesn't quit, I like this game.

What Age are you in?
 

Redgar

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Apr 9, 2015
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I think this nerf is niether the right direction nor timing. I was damaged more by guerillas nerf than HC nerf to be honest, but I see where and how it goes. I don't like it at all. They missed walls/dps balance completely with HC. HC should have at least twice more DPS than a soldier and have less HP. That would be the right direction for units dicercity, etc. it requires a little bit more thought of course than just brutal nerfs 3 times.
 

firedancer

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I think this nerf is niether the right direction nor timing. I was damaged more by guerillas nerf than HC nerf to be honest, but I see where and how it goes. I don't like it at all. They missed walls/dps balance completely with HC. HC should have at least twice more DPS than a soldier and have less HP. That would be the right direction for units dicercity, etc. it requires a little bit more thought of course than just brutal nerfs 3 times.

There were no over-powered HCs, only badly design bases. But they took it to the wrong direction.
 

Vissor

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If you attack lvl 30 base so yes you are strong,try to attack lvl 60+,you will loose all your army.
 

Aussie guy

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Amazing how these new forum members choose this moment to make first ever postings arguing how great this disastrous update is.
 
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Christopher Jackson

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Aussie guy. Sorry but you guys that post on these forums are in the minority. I browse these forums frequently and you guys just don't get it. Posting feedback on these forums won't really help. You need to post to CS in the game. Second, stop thinking that the game should work the way YOU want it to work. You want the game easy, so that you constantly overrun bases. Don't get me wrong, Dominations has issues (AI etc), but I do not really see that much of an issue with this update. HC is supposed to be a distraction, so that other units can destroy buildings and defense troops. I personally thought it was funny how HC could absorb mortar rounds, smash through walls with ease and basically decimate an entire base. Learn how to build your army and use war tactics and you will see that the balance update was not bad.
 

suwandikw

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Ok, before anyone posts any comments saying I'm wrong, hear me out. I played for an hour and did about 20 attacks, each using 7 chevaliers out of 20 attacks only one died. I don't think that the devs are trying to break the game, otherwise ggs wouldn't be at 4 troop space besides that everything else was ok. I don't, however, agree that the he should be weaker that foot soldiers, hav should be boosted in damage by 10 percent, and that would even things out. Just ma thoughts, hope everyone doesn't quit, I like this game.
wtf 20 attacks only 1 calv died? are you attack classical / medieval age? try to attack gunpowder or enlightenment age so you can feel the calv nerf make nonsense anymore to play this game.
 

Chris Coley

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May 24, 2015
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Aussie...you thinking what I'm thinking??? I wasn't gonna say anything..but there are several "posters" that seem a little too committed to towing the line. I thought that this morning, but thought it wasn't worth mentioning...'tis all.
 

Brown Bear

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Jul 18, 2015
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I'm sorry. I meant list 1 cav per raid. I am in medieval age and I did attack gunpowder bases I also failed an attack, due to cav ai. This post was naive anyhow, I was just writing what happened to me.
 

Like_a_Boss

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May 14, 2015
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Ok, before anyone posts any comments saying I'm wrong, hear me out. I played for an hour and did about 20 attacks, each using 7 chevaliers out of 20 attacks only one died. I don't think that the devs are trying to break the game, otherwise ggs wouldn't be at 4 troop space besides that everything else was ok. I don't, however, agree that the he should be weaker that foot soldiers, hav should be boosted in damage by 10 percent, and that would even things out. Just ma thoughts, hope everyone doesn't quit, I like this game.
I'm sorry but this person (and anyone agreeing with him) just doesn't fcking get it. I don't give a rats a$$ what the cavalry description says, with the current state of this game, HC (combined with other troops) is the only legitimate way (pre EA) to 100% the defenses of a village. I am fully maxed (walls and library included) medieval. Was finally upgrading to gunpowder and playing French. My army comp was normally 7 HC, 1 supply cart, 5 cab raiders, and the rest foot. My goal was to destroy all the defenses of rushed medieval players and most classical players with minimal losses to take advantage of keeping surviving troops. Post update: I can't even defeat the defenses of a fcking RUSHED CLASSICAL village now without losing most or ALL of of my army. Between the ABSURDLY USELESS AI that retards HC and all units really, and now the fact that HC can't bust through a damn wall L5 or higher to save their life, and if they do, they just attack the one next to it after. It's a joke. This whole thing is the result of idiotic, terrible, players like this OP crying that people like me come through and level their horribly rushed and/or designed village. Well F U C K all of you. Have fun with your broke a$$ game. I'm done. Back to clash. It may be old and stale, but at least ITS NOT BROKE
 

dsadsa

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Jun 15, 2015
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I think he is still in the early ages, where cavalry is god and there is not many things that could counter it.

Let me see, if you have 7 HC, 5 raiders and 1 supply it means that your limit is 65. This means that you are classical age if I am not wrong.

Evertything is easier there, no goog base deisgns most of the times and even the good ones does not have the DPS needed to kill your army, 1 Balista at best and weak towers, Go to Gunpowder and Enlightment age and check theie layouts walls etc. When you must get through a well designed base with at least 6 walls (if the AI god is with you, most of the time it is not) each with 12 000 HP (Level 7) at least then we will talk. I am actually pretty sure that most of the bases can't be killed by cavalry even if the towers and the defenders are doing 0 DMG to you.

The other issue with the cavalry is that foot soldiers are masacred by Mortars and Redoubts, the cannons are frequently attacked by cavalry defenders as there are 3 stables each spawning 3 lancers per wave. So things gets quite complicated with late ages and good base designs. Even if you are winning you will not have enough time to kill the defences which means that you've just lost your entire army. You will not have enough DPS to punch through the defender waves, general and towers.

Add to all that the improved AI which everyone hates, though it is the best upgrade ever, it adds personality to your units. They get special perks like complete rage against wall, attacking every piece of it. As an addon bonus they also get claustrofobia now, narrow spaces are not for them, they prefer to take a long walk and kick the crap out of that wall on the other side.
 

firedancer

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I'm sorry but this person (and anyone agreeing with him) just doesn't fcking get it. I don't give a rats a$$ what the cavalry description says, with the current state of this game, HC (combined with other troops) is the only legitimate way (pre EA) to 100% the defenses of a village. ...

Yeah, some times people are too n00b to realize that the description is all messed up. Try checking the range of the Towers and Mortars, then tap upgrade to see the range that it will be upgraded to. Do they want that? And when you complete any set goals, it tells you "You have bought a Caravan". So, do those people still wanna trust and depend on "descriptions"? To hell with the descriptions, gameplay is more important!
 

Tickling

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Jun 18, 2015
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Lol, the cavalry description. Mine says that cavalry focuses on attacking defenses, but mine just attack walls over and over again... 😄🔫
 
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