Motaz Tarek
Approved user
- Joined
- Apr 19, 2015
- Messages
- 545
first of all the retrain video is the best feature ever added, hope it never gets removed or modified to cost resources in the future
basically it means what i used to spend in war in terms of resources and trade goods is now cut in half
not only that but i dont have to worry about missing my 2nd attack because i have to wait for a long retrain time specially for tactics and mercenaries cost
second best feature is the workers cost reduction event, if u fully utilize each event u will find yourself cutting down worker cost by 3-4 workers in total which is a good step in reverting the unexplained huge increase in workers cost
new alliance perks i am neutral to negative to this addition cuz of the 5% buff to defense, i see any buff to defense as a further push to pay2win, which is really unfortunate but since players were setting there doing nothing with max alliance perks they r getting busy with the new perks but in the end a negative impact on gameplay
further thing i would like to adress is how MP gameplay is so lame now, cuz u have to choose a cost-effective target u will end up skipping so many lvl230+ bases that will gundown at least 2-3 of ur fighters and cost u 2-3 of ur tactics
regardless of the cost, fighters training is the worst problem in this game, and is the main limiting factor in my raids, silos setting there with 4 max lvl SAMs waiting to keep me away at least an hour
MP used to be much more fun and base difficulty wasn't a big deal
if ur keeping the silo in MP solve fighters training time to make more room for target options
hope this game become less pay2win one day cuz it's not the smartest way to make profits from such a game with big potential
basically it means what i used to spend in war in terms of resources and trade goods is now cut in half
not only that but i dont have to worry about missing my 2nd attack because i have to wait for a long retrain time specially for tactics and mercenaries cost
second best feature is the workers cost reduction event, if u fully utilize each event u will find yourself cutting down worker cost by 3-4 workers in total which is a good step in reverting the unexplained huge increase in workers cost
new alliance perks i am neutral to negative to this addition cuz of the 5% buff to defense, i see any buff to defense as a further push to pay2win, which is really unfortunate but since players were setting there doing nothing with max alliance perks they r getting busy with the new perks but in the end a negative impact on gameplay
further thing i would like to adress is how MP gameplay is so lame now, cuz u have to choose a cost-effective target u will end up skipping so many lvl230+ bases that will gundown at least 2-3 of ur fighters and cost u 2-3 of ur tactics
regardless of the cost, fighters training is the worst problem in this game, and is the main limiting factor in my raids, silos setting there with 4 max lvl SAMs waiting to keep me away at least an hour
MP used to be much more fun and base difficulty wasn't a big deal
if ur keeping the silo in MP solve fighters training time to make more room for target options
hope this game become less pay2win one day cuz it's not the smartest way to make profits from such a game with big potential