The highest levels achievable at each age

SomeRandomPlayer

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This is a painful thread to watch; maxing at Enlightenment and Global ages? There's no upsides, only downsides. Enlightenment and Global ages are temporary ages that shouldn't last more than (about) a month each. Their only purpose is to upgrade useful offense.

The benefit of Industrial over Enlightenment (Planes, Decoy, and more) is big, and the benefit of Atomic over Global (4 more planes, a wonder, a house, bigger museum, far better SAMs, 15 more troop space, Tank Destroyers, better everything including defense, ...) is HUGE.

All this far far far outweighs the tiny benefit of attacking one age lower in multiplayer.

Sorry, this all had to be said at least once in this thread.
 

Cannibals

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All true, But I only know some values because our group is building a set of maxed alts one from each age. Kind of a collectors’ set.
 

SomeRandomPlayer

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Cannibals; ah okay, suppose that could be fun :) Another way to check is dominations.pl and sort by Age. Some sketchy data there (e.g., old broken stuff) but for example there's an active 105 Medieval -- although 86 might be closer to the truth (I did not investigate). Granted this only includes folks that were in war alliances.
 
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oddin

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for atomic age is waaaay higher than what you think. You will get old and still be in AA! I've seen a guy once at AA level 273
 

Fufutus

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I am at level 228 Global Age and I will stay in that age for another year, to finish all University.

People who advise to move up from that age (from any age actually) have the right to their opinion.

Personally, I’m still very well entertained, especially when I loot 10,000 oil with 5 raiders, 1 wall sapper and 1 decoy
 

kilgore_trout

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What good is raiding 10k oil when you have nothing useful to spend it on on?

I never understood why anyone would want to max out their uni in global when the atomium is only an age away. That 10% would have shved months off your life
 

Ugbun

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IHMO, all people should rush to AA as fast as they can—even players who want to focus on defense. Here are my reasons.

1. Upgrading. You can build your base faster because you have more workers. At AA, you get another house. You go from 14 to 16 workers. This is a 14% increase in worker capacity. You also have the option to chose the Opera House wonder so you can go to 17 workers (21% increase). In other words, if you rush to AA and then build your base, you can build it 21% faster. That’s huge.

2. Looting. At AA you get a second jewelry slot in the museum. Put a good loot artifact and you can easily increase your loot bonus by +30%. This means more loot for the same effort.

3. Supplies. You will build up more supplies in less time. The main purpose of the dock is getting supplies. The supplies you get from the AA dock are better than anything below it. Add the opera house and expeditions return 10% faster.

4. Generals. Many feel the best three generals in the game are Churchill, Hannibal, and Zhukov. Although you can get Hannibal at IA it would take forever to finish his research. If you stay below AA maxing your generals, you end up investing heavily in generals you won’t use later in the game. Instead go to AA and work on Churchill.

5. Armory. Armory upgrades may be the most important in the game. If you stay at low levels for a long time, you end upgrading things that aren’t useful like barrage and mortar troops. If you stay low for a really long time you might run out of things to upgrade.

6. War matching. A heavy IA bases probably has equal war weight to a light Atomic or even a rushed CWA. A rushed CWA will absolutely crush any IA base in less than 90 sec but an IA rarely will 5 star a CWA and if they do it will take 2:30+. Thus, a “fat” IA or GA is a liability for a team. Now, a heavy IA with a great uni does have a surprise factor. It’s harder then people expect so sometimes low level players wast attacks on it. However, a CWA, SA, or DA will just come along and crush it latter. It will give up 5 stars every war.

This is my philosophy but there is an amazing amount of game knowledge among the players here. I’d love to open it up to debate and get their thoughts—agreements and disagreements.
 

Fufutus

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It’s pointless mentioning that there are “more things” in higher levels. Of course there are. That’s the bait in the rat race.
 

oddin

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I could not agree more! Those that stay forever in lower ages are 100% doing more harm to their game than good.

We had similar cases and they refused to understand the obvious.

Industrial age level 185 was the first.
Global age 222 was the second. (I was always 5 levels below that guy. now he is 260 and i am 284)

It was something like an unexplained persistence. I don't know if there is a word to describe how stubborn they were. 2 years later they finally saw the massive difference when they compared their progress with other people. I was below their level and now I am ahead of them by 25 levels and 2 ages!!!

But now they can't keep up anymore and the damage is done. They can't take stars from bases 30 levels below their own. They don't have essential upgrades and research done. I can go on with more drawbacks but lets just stay with those already mentioned.

And one last thing, I was one of those guys up to global age. I reached level 212 and then I understood my mistake and totally changed my playstyle. It was a month before the major rebalance stages took place. Best decision ever to skip AA and go straight to CWA. (https://forums.bighugegames.com/for...s/general-discussion-aa/631599-my-rush-to-cwa)
 
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SomeRandomPlayer

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That logic would only apply if every age added linear upgrades, but it's not the case. Atomic offers much more than typical upgrades. Ignoring this fact is an option, but the honest truth is you're making a farm 1% better when you could instead, for example, add 3 more planes.
 
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