The Missile Silo: Kill me.

Denquin

Approved user
Joined
Apr 30, 2015
Messages
251
As a level 175 Industrial Age player, I find it disheartening to see so many Global Age players using the Missile Silo while still having Gunpowder Age Garrisons and walls, yet still able to defend against my onslaught of tanks, machine guns, and airplanes through shear power the silo is able to deliver through it’s repeated slamming into my forces.
The power it has isn’t really my problem. 2,000 damage per missile is stronk, yet it only activates when troops totaling up to 90k have entered the field.
HOWEVER: In my experience, I either destroy it and totally win the battle, or don’t and entirely lose the battle together.
Strange. Ugh. I feel like the British in the Boer War, except way worse.
Anyhoo, since V2 Rockets and rocket sites were late and post-WW2 technology, I wish for there to be a bigger requirement to get the Missile Silo than just 160,000 oil which can just be bought with money-spending players using crowns, not blocking players who rush ages ahead from obtaining it, but merely delaying until they are upgraded enough to be a fair REASONABLE fight. A example would be significant defense advancement, like level requirements for certain amount of defenses to be Industrial Age or global age in order to obtain this Silo instead of the first thing you get in the new age.
 
Last edited:

Alexey

Approved user
Joined
Dec 12, 2017
Messages
265
As a CWA player I still have some medieval garrisons. With so long upgrading times being free-to-play player (like me) you will never have enough time to upgrade everything. So you need to choose the most effective defensive buildings and put them high on the list. No wonder that every player who has just hit the Global starts with a Silo, it is a highly effective defensive building, while garrisons are useless. And it is a bad idea to force people upgrade everything before going to the next age, people don’t like to be forced, there were already a lot of complaining about 220 lvl CWA threshold.
 

LordStark263AC

Approved user
Joined
Oct 22, 2017
Messages
875
Matchmaking algorithms needs to be sorted ASAP and only then we'll see changes in World Wars.

That's what we're facing atm once again, opponents' top 9 are CWA, Atomic or Global. My Enlightenment Age and Industrial Age players don't stand a chance against Missle Silos and Global Tanks....
 

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
This game enables us to advance much further even when we're not fully maxed. Everyone has their own way of playing. Bigger requirement for missile silos is unfair, because every global age players deserve it, and the price itself is already expensive for newly reached global age players, without discount 😐
 

AbbyVille

Approved user
Joined
Jan 28, 2016
Messages
190
I attacked an atomic age leader level 148. That’s even lower than my gunpowder age account before I advanced to enlightenment age.

The good old news is his base was weak low level walls and defense buildings and lots of resources. I’ve cracked a 190 level CWA several times. They suffer big time being underpowered, I know it.

I think its good good that we all have the choice of advancing anytime we want. It gives multiple play different flavors. This game takes a long time to mature and overcome somewhat steep learning curve if you want to do it well. People who rushes through ages usually suffers.
 

Denquin

Approved user
Joined
Apr 30, 2015
Messages
251
Update: Just reached the Global age! ...the silos are still a be-awch. Even when I will be able to afford mine, I don’t know where to put it, but that’s not really a problem to discuss.

How the flip do people combat these? >_<
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,597
there are a couple of ways. In a nutshell:

1. use heavy tanks or greek/french tank army with raiders. It works up to a certain level. First clear the base from defences , then deploy raiders.
2. learn to do a two way attack. At one spot, deploy generals, mercs and tanks. At another spot, a bit far from the first spot, deploy the rest of your troops. Don't rally. Use decoys and planes at both sides. There are many videos at youtube using that tactic. It's easy once you do 10 or so battles. My allies can 5 star bases up to 30-35 level higher than their level using that tactic.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
there are a couple of ways. In a nutshell:

1. use heavy tanks or greek/french tank army with raiders. It works up to a certain level. First clear the base from defences , then deploy raiders.
2. learn to do a two way attack. At one spot, deploy generals, mercs and tanks. At another spot, a bit far from the first spot, deploy the rest of your troops. Don't rally. Use decoys and planes at both sides. There are many videos at youtube using that tactic. It's easy once you do 10 or so battles. My allies can 5 star bases up to 30-35 level higher than their level using that tactic.
The problem with the Silo is what you've said: that tactic.
The silo, if well placed, has forced lower level attackers to use one tactic. A single building shouldn't have such an impact on gameplay.
I'm level 250+ with maxed planes, tanks, HTs & Merc camp so l have a few choices up my sleeve but for many others not as lucky the silo is OP.
My silo is Lvl 4 and l would be happy for it to get a big nerf. Even a level 1 Silo with a big nerf will still be devastating.
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
The missile silo is easy to deal with. Just advance to CWA, upgrade your fighters to supersonic Mk 6, do all the research that increases fighter hitpoints and damage and gives you an extra aircraft, build the Statue of Liberty, and craft a couple of artifacts with 11% fighter hitpoint bonus. Then you can destroy the silo with your fighters before deploying the rest of your troops.
 

Exiliado

Approved user
Joined
Dec 26, 2017
Messages
101
For my multiplayer attacks in Global age I am trying out armored cars as an alternative against the silo. I think the strategy has potential with maybe a few tweaks. The benefit is that it doesn't use up generals or mercenaries, and is fast enough to be competitive with planes for getting the QV.

 

albynos

Approved user
Joined
Jul 30, 2015
Messages
306
I attacked an atomic age leader level 148. That’s even lower than my gunpowder age account before I advanced to enlightenment age.

The good old news is his base was weak low level walls and defense buildings and lots of resources. I’ve cracked a 190 level CWA several times. They suffer big time being underpowered, I know it.

I think its good good that we all have the choice of advancing anytime we want. It gives multiple play different flavors. This game takes a long time to mature and overcome somewhat steep learning curve if you want to do it well. People who rushes through ages usually suffers.

min level for CWA is 220
 

albynos

Approved user
Joined
Jul 30, 2015
Messages
306
Honestly I don't understand all this focus on the Missile Silo. Sure it is dangerous but only if you put infantry. Obviously it should be one of the first defence building you should crush at the beginning of the battle, but first it shoot only once you placed more than a certain number of troops (I think 90) and secondly it does not affect the centaur tanks. Usually I deploy immediately 8 centaur tanks, 3 generals and one heavy tank mk3 with protection, crush the silo and then deploy 50+ soldiers (this is just because I think the number matters).
I saw some players using demolition tactic or as said above some supersonic fighters....opinions, but to me it is not funny to deploy 5 heavy tanks mk7 and 5 supersonic fighters and then just watch them destroying everything....
 

albynos

Approved user
Joined
Jul 30, 2015
Messages
306
As a CWA player I still have some medieval garrisons. With so long upgrading times being free-to-play player (like me) you will never have enough time to upgrade everything. So you need to choose the most effective defensive buildings and put them high on the list. No wonder that every player who has just hit the Global starts with a Silo, it is a highly effective defensive building, while garrisons are useless. And it is a bad idea to force people upgrade everything before going to the next age, people don’t like to be forced, there were already a lot of complaining about 220 lvl CWA threshold.

regarding the buildings upgrade... I agree with Alexey. There are some that are usefull, others less. I fully upgraded stables and cannons...little bit less mortar and garrison. In my opinion as someone said me some while ago, this game is about attack attack and more attack...so the first thing to be done is to fully upgrade your army.
 

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
Will Transport work on it?
Naive question, since I never used Transport.
 

Alexey

Approved user
Joined
Dec 12, 2017
Messages
265
And that’s why I put a couple of anti-tank guns and land mines near my silo)
 
Top