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this is what is wrong with defense it's called neglect!

Chadwicke

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Apr 11, 2016
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since information age release offense tactics got double and Triple action and rangers that exceed the limit of defense. defense building have not changed function since gunpowder ages the ranges are the same the rate of fire is the same only difference is hit points and a damage increase that doesn't represent the hit points of offense units

in drone age mortar, sniper towers , garrisons, ambush traps, land mines, towers are all useless as that they deal on damage is no where close to what offense can take. as well anti tank guns slow rate of fire makes them obsolete machine gun towers deal no damage either their only saving grace is suppression.

what needs to happen here is defense needs taken out of gunpowder age and brought up to the drone age
signal flare needs 7 range
garrisons use 10x damage and Hitpoint troops
anti tank 3x rate of fire 2x damage 3x hit points range of 10
air defense 2x damage 2x hit points range of 12
machine gun tower 3x damage 2 x hp range of 10
mortar 7x damage 3x Hit point range of 15 and exploding shells that damage in a area effect
sniper towers 10x damage 25x vs gens and infiltrator
silo needs to deal 3x damage and 3x hit points make it as relivent as it was when it came out
walls need to effect helicopter a slow down or something

defense needs to become relivent beyond being a speed bump for the offense this is what I suggest for drone age
 
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Chadwicke

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Apr 11, 2016
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since information age release offense tactics got double and Triple action and rangers that exceed the limit of defense. defense building have not changed function since gunpowder ages the ranges are the same the rate of fire is the same only difference is hit points and a damage increase that doesn't represent the hit points of offense units

in drone age mortar, sniper towers , garrisons, ambush traps, land mines, towers are all useless as that they deal on damage is no where close to what offense can take. as well anti tank guns slow rate of fire makes them obsolete machine gun towers deal no damage either their only saving grace is suppression.

what needs to happen here is defense needs taken out of gunpowder age and brought up to the drone age
signal flare needs 7 range
garrisons use 10x damage and Hitpoint troops
anti tank 3x rate of fire 2x damage 3x hit points range of 10
air defense 2x damage 2x hit points range of 12
machine gun tower 3x damage 2 x hp range of 10
mortar 7x damage 3x Hit point range of 15 and exploding shells that damage in a area effect
sniper towers 10x damage 25x vs gens and infiltrator
silo needs to deal 3x damage and 3x hit points make it as relivent as it was when it came out
walls need to effect helicopter a slow down or something

defense needs to become relivent beyond being a speed bump for the offense
also bunker tanks need double action as well as depot tanks
 

SomeRandomPlayer

is this thing on?
Joined
Apr 18, 2018
Messages
508
Sounds like a recipe to get all casual players to quit as it prevents them from both raiding and getting more than 2 stars in war attacks.

Fact is, the majority of players are casual players; by this I mean, for example, a Cold War player that still uses demolition, a Digital Age player that uses barrack tanks, that still has a weak museum, and so on. Players in top alliances often don't consider the impact such changes make elsewhere; how it trickles down.

I cannot offer a solution except to suggest that changes must consider the wide range of players; to think outside the bubbles we all find ourselves in. I see no stated goal in this post except to make Defense extremely more powerful, even against attackers with top museums and Troop Tactics. If that's the goal then most casual players will struggle to get 1 star anywhere; surely that can't be good for the game.
 

Chadwicke

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Sounds like a recipe to get all casual players to quit as it prevents them from both raiding and getting more than 2 stars in war attacks.

Fact is, the majority of players are casual players; by this I mean, for example, a Cold War player that still uses demolition, a Digital Age player that uses barrack tanks, that still has a weak museum, and so on. Players in top alliances often don't consider the impact such changes make elsewhere; how it trickles down.

I cannot offer a solution except to suggest that changes must consider the wide range of players; to think outside the bubbles we all find ourselves in. I see no stated goal in this post except to make Defense extremely more powerful, even against attackers with top museums and Troop Tactics. If that's the goal then most casual players will struggle to get 1 star anywhere; surely that can't be good for the game.
so it's better to get 5 stars with little effort???
 

Tower

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May 7, 2015
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557
Easy Fix would be to make defensive weapon and armor museum artifact be «all barrack, all factory and all air force» in stead of troop specific. Then a defender can stand against several types of attackers.
 

B like Big Bug

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Sep 25, 2019
Messages
189
since information age release offense tactics got double and Triple action and rangers that exceed the limit of defense. defense building have not changed function since gunpowder ages the ranges are the same the rate of fire is the same only difference is hit points and a damage increase that doesn't represent the hit points of offense units

in drone age mortar, sniper towers , garrisons, ambush traps, land mines, towers are all useless as that they deal on damage is no where close to what offense can take. as well anti tank guns slow rate of fire makes them obsolete machine gun towers deal no damage either their only saving grace is suppression.

what needs to happen here is defense needs taken out of gunpowder age and brought up to the drone age
signal flare needs 7 range
garrisons use 10x damage and Hitpoint troops
anti tank 3x rate of fire 2x damage 3x hit points range of 10
air defense 2x damage 2x hit points range of 12
machine gun tower 3x damage 2 x hp range of 10
mortar 7x damage 3x Hit point range of 15 and exploding shells that damage in a area effect
sniper towers 10x damage 25x vs gens and infiltrator
silo needs to deal 3x damage and 3x hit points make it as relivent as it was when it came out
walls need to effect helicopter a slow down or something

defense needs to become relivent beyond being a speed bump for the offense this is what I suggest for drone age
agree that deffence not balance with offence in info and drone age.
But notice that you play in top rank with full museum and max base hit by heli museum.
You need to see all players and all ages .with thats recommned balance(range10-range 7 and 3x or 10x damage for deffence,nobody can get one star or need to add 10 slot to museum.
Any balancing must be realistic.
I Think some change on deffensive is needed on Drone and info age.but logical.
 
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Theserver

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Aug 15, 2016
Messages
68
Defense for the later ages does need a buff - at least for war. The list above is extensive, and I don't know how the balance would be affected if all of them were acted upon, but defense buildings and traps should be reviewed. Again, defense for leaderboard wars with drone/information age players is insufficient.
A couple of ideas I have had that would have a considerable effect:
- make the museum not affect troop tactics. That alone could make a massive difference in wars without affecting more casual players.
- fix the Tubman capstone bug: it should depend on shooter level, **not** garrison OR command post level. Command post is especially egregious.
- add a library bookshelf or parliament tree that enhances defense buildings for war only. Too many defense perks adversely affect the multiplayer experience since people don't use their full army and troop tactics for multiplayer attacks. Instant retrain only partially addresses this difficulty.
 

Horsepower

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Aug 26, 2016
Messages
455
I agree with Server about not allowing war museum to not affect troop tactic. That can go a long way in helping the issue.

Some other ideas…

Some of the troop tactics are causing much of the imbalanced. Example, you did a good nerf on the Attack Helicopters, but players have found another way of making them over powered again. Often, players will use a certain troop tactic to do this. In the case of the Attack Helicopters that tactic is the Black Hawk helicopter. These Black Hawks are being used to continually replenish the attack Helicopters health. Therefore allowing them in big numbers to wipe out even the highest level bases in wars. Most bases don’t have a chance against them.

Often there are some troop tactics being sold which are the primary causes of game imbalance in wars. This happens mostly in the higher level wars. As a result, most wars within the higher levels are won on time, not stars. I doubt the game was meant to work this way. It’s a war game not a cake walk. And by the way, time wars are boring.

Another problem is the sabotage duration. It’s simply to long. Every defensive structure can be sabotaged for 20-30 secs, therefore literally shutting down the whole base. And remember, an attacker can take 8-9 sabotages.
Air defense range needs to be expanded. With the many air attack weapons air defense usually only gets off a few shots.

Recon is extremely powerful. Add some Recon defensive nerfs in the Library or university.

Overall, defense needs help in combating the attacks from above. Offense is loaded with many powerful air weapons. Give defense more help.
 
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oddin

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May 17, 2018
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all the previous players sum up the situation perfectly.
If i could select only 4 things you should change, those would be:

1. nerf recon damage+duration (this is the most important)
2. nerf sabotage duration (council made this even worse btw)
3. nerf Black Hawk Medics and Tupolevs (balance the TTs)
4. mortars are too overpowered. A slight nerf (around 10-15% in dps) is needed.
 

Tedi925

Well-known member
Joined
Jun 12, 2019
Messages
225
Coalition are also big problem.
Especially if attacker use barrack troops or paratroopers.
Just from coalition attacker have huge boost, defender in coalition have nothing.
That's why barrack troops are overpowered.

Recon makes that even worse so definitely ge need nerf.

And definitely I am also for that no one TT is affected by museum.
 

Mr Smalls

Member
Joined
Jul 28, 2022
Messages
29
Defense is only weak when you add in very expensive attack strategies(with the exception of maybe mortars currently?) The current situation with time wars and defense not holding is something the top few % of the game experience. The problem with this is that 1: they are the most vocal and 2: often fail to consider the hundreds upon hundreds of other alliances this would affect. I’m perfectly fine with buffing defense if that’s what is needed, however.. I would first argue that absolutely no TT should be buffed from museum. Then secondly that buffs to defense are done gradually and slowly over the period of a few months so that the effects can be observed at both the top, middle, and lowest levels of the game.
 

TTPranto

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Aug 6, 2021
Messages
117
Honestly I don't think defence is weak at all. Good bases are genuinely hard to beat. Mortars aren't overpowered, sure they decimate generals but against defender HTs and cav, theyre very weak. Mortars should say as they are. If you experience your base geing beaten too much then the enemy is either an excellent attacker/uses a lot of troop tactics or your base is badly designed. Offense isnt overpowered. Sure its favoured (which it should be) but not impossible to counter. Don't forget the museum exists which can lower your defensive building health and damage plus increase their troop health and damage. Troop tactics are there for the extra push. Using conventional army + mercenery + gens + war tactics + alliance troops without TTs to beat a very well designed base is going to be very hard and painful. You might win, but theres a chance for you to lose the quick star or have 90% of your army destroyed by the end and then lose your troops to traps or defenders and miss the 100% star. Troop tactics are the main game changers.
 

Chadwicke

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Honestly I don't think defence is weak at all. Good bases are genuinely hard to beat. Mortars aren't overpowered, sure they decimate generals but against defender HTs and cav, theyre very weak. Mortars should say as they are. If you experience your base geing beaten too much then the enemy is either an excellent attacker/uses a lot of troop tactics or your base is badly designed. Offense isnt overpowered. Sure its favoured (which it should be) but not impossible to counter. Don't forget the museum exists which can lower your defensive building health and damage plus increase their troop health and damage. Troop tactics are there for the extra push. Using conventional army + mercenery + gens + war tactics + alliance troops without TTs to beat a very well designed base is going to be very hard and painful. You might win, but theres a chance for you to lose the quick star or have 90% of your army destroyed by the end and then lose your troops to traps or defenders and miss the 100% star. Troop tactics are the main game changers.
my museum is very good actually as are most defender in the top 100 some stats all towers damage 106 all towers Hit points 129 defender spawn time 138 defender damage 25 silo damage 41 invading air strip 19 invading bomber 40 invading attack helicopter 49 invading barracks troops 38 and I have several bases from the open layouts to regular bases base design in the top doesn't matter at all all bases fall at 2 mins or less
 

TTPranto

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Aug 6, 2021
Messages
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my museum is very good actually as are most defender in the top 100 some stats all towers damage 106 all towers Hit points 129 defender spawn time 138 defender damage 25 silo damage 41 invading air strip 19 invading bomber 40 invading attack helicopter 49 invading barracks troops 38 and I have several bases from the open layouts to regular bases base design in the top doesn't matter at all all bases fall at 2 mins or less
Troop tactics are disgusting, thats the root of all evil. Sometimes troop tactics weigh more on the outcome of the battle then the regular army composition. Defender troop tactics are also painful. The stats you told me will be a nightmare for my regular army.
 

Theoneandonly

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Mar 14, 2018
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411
my museum is very good actually as are most defender in the top 100 some stats all towers damage 106 all towers Hit points 129 defender spawn time 138 defender damage 25 silo damage 41 invading air strip 19 invading bomber 40 invading attack helicopter 49 invading barracks troops 38 and I have several bases from the open layouts to regular bases base design in the top doesn't matter at all all bases fall at 2 mins or less
And exactly this statement is your fundamental misconception in your logic.

You are matching the top attackers of the game with Tactical. Or doesn’t your base also hold if you have a mismatch against a weak team?

Take a break and visit some lower ranked alliances, even top 70 to 120 are usually having matches much easier as Tactical has.

Realize, that the top attackers will always find a way to take your base down AND they will always pay the price it needs. With the same motivation why you are maxing your D bases as soon as possible after an upgrade. Money versus money, that results in even and then Skills are relevant.

Cause: no one single attacker in this game without skills an take your base down. It’s a hard disrespect against those players with skills if it’s always „only“ the bad defense.
 

Theoneandonly

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Mar 14, 2018
Messages
411
This thread is again another legendary moment. And I really hope that BHG responsibles and devs DO NOT hear to the five or six people being always the loudest are asking for a nerf of offense PLUS a boost for defense. They don’t understand the dependencies, they are only driven by individual motivation. You did this error once by hearing to the 30 stooges, BHG, don’t do it again.

If BHG wants to reduce revenue significantly they can nerf troop tactics as recommendended, if they want to reduce crown sales they can nerf offense and if they want to loose one third of their players base they can boost defense. It is up to them to decide.

The overall situation is:

1. all alliances outside the top 100 are happy with the current status of the game

2. mostly wars outside the top 100 aren’t time wars, they are decided by stars and/or average destruction

3. wars between top 30 to 100 teams are most likely time wars, but often the top bases are a challenge for both sides (always assuming it’s not a mismatch)

4. in top 30 wars between those teams are crazy tough time wars, knowing in advance that both sides will have a perfect score at the end of war.


The loud and regularly complainers about bad defense are the defenders of top 30 alliances. I can understand they are frustrated, but the therapy can’t be done by BHG and the other players. They can either go for a group therapy with their current alliance about sense and nonsense of Defense and investing money in troop tactics, or they can move along, visit lower ranked alliances and learn a little bit more about the realities of 98% of the players.
 
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