Chadwicke
Approved user
- Joined
- Apr 11, 2016
- Messages
- 1,811
since information age release offense tactics got double and Triple action and rangers that exceed the limit of defense. defense building have not changed function since gunpowder ages the ranges are the same the rate of fire is the same only difference is hit points and a damage increase that doesn't represent the hit points of offense units
in drone age mortar, sniper towers , garrisons, ambush traps, land mines, towers are all useless as that they deal on damage is no where close to what offense can take. as well anti tank guns slow rate of fire makes them obsolete machine gun towers deal no damage either their only saving grace is suppression.
what needs to happen here is defense needs taken out of gunpowder age and brought up to the drone age
signal flare needs 7 range
garrisons use 10x damage and Hitpoint troops
anti tank 3x rate of fire 2x damage 3x hit points range of 10
air defense 2x damage 2x hit points range of 12
machine gun tower 3x damage 2 x hp range of 10
mortar 7x damage 3x Hit point range of 15 and exploding shells that damage in a area effect
sniper towers 10x damage 25x vs gens and infiltrator
silo needs to deal 3x damage and 3x hit points make it as relivent as it was when it came out
walls need to effect helicopter a slow down or something
defense needs to become relivent beyond being a speed bump for the offense this is what I suggest for drone age
in drone age mortar, sniper towers , garrisons, ambush traps, land mines, towers are all useless as that they deal on damage is no where close to what offense can take. as well anti tank guns slow rate of fire makes them obsolete machine gun towers deal no damage either their only saving grace is suppression.
what needs to happen here is defense needs taken out of gunpowder age and brought up to the drone age
signal flare needs 7 range
garrisons use 10x damage and Hitpoint troops
anti tank 3x rate of fire 2x damage 3x hit points range of 10
air defense 2x damage 2x hit points range of 12
machine gun tower 3x damage 2 x hp range of 10
mortar 7x damage 3x Hit point range of 15 and exploding shells that damage in a area effect
sniper towers 10x damage 25x vs gens and infiltrator
silo needs to deal 3x damage and 3x hit points make it as relivent as it was when it came out
walls need to effect helicopter a slow down or something
defense needs to become relivent beyond being a speed bump for the offense this is what I suggest for drone age
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