Trading!

FireBane26

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Joined
May 3, 2015
Messages
2
Trading should really be part of DomiNations. It's a key part of history and it would be pretty useful to have in-game. So, this whole system is unlocked at the Iron Age. Players are now able to expand the docks and allow for the exchanging of materials, limited amounts of resources, blessing or even reinforcements (Like forest defenders) with each other. You start off with one cargo ship, and you get more every other village hall upgrade (Iron-Gunpowder-Enlightenment). Each ship has a cool-down of 15 mins and will increase as you upgrade your village hall, with a max of 1hr / 1hr 30 mins. The ships and the dock will have new artwork as you upgrade it, based on your nation choice. You will still get to keep the daily League bonus as well. This would be a really cool addition to the game, please add this to the game Dominations!
 

Redgar

Banned
Joined
Apr 9, 2015
Messages
1,394
Monetization is based on making you buying missing goods, so I doubt they make it. But I like the idea. At least trading board for buying them for gold/food would be nice
 

David Pasquinel

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Joined
Apr 5, 2015
Messages
192
I think that there should be a market where you trade gold for food and vice-versa. But the more you trade, the gold-food ratio get upscaled, so in your first trade 1 gold = 1 food, and then 2 gold = 1 food and so on.

But if you spend some time not using this function, the ratio will slowly lower until it reach 1-1 again (offer and demand simulation? lol).
 

FireBane26

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Joined
May 3, 2015
Messages
2
@David Pasquinel That's a interesting idea, but wouldn't the ratio become ridiculous for a constant player? Say, if you traded 4 or 5 times a day, every day, the ratio would rocket up. Also, I don't really understand the whole 2 gold = 1 food, as if that were so, let's say I want 15 000 food. Would I have to trade 30 000 gold for it, with just one ratio increase? Maybe it's just me, but I don't really understand that. Seems like a great idea though :)
 

David Pasquinel

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Joined
Apr 5, 2015
Messages
192
@David Pasquinel That's a interesting idea, but wouldn't the ratio become ridiculous for a constant player? Say, if you traded 4 or 5 times a day, every day, the ratio would rocket up. Also, I don't really understand the whole 2 gold = 1 food, as if that were so, let's say I want 15 000 food. Would I have to trade 30 000 gold for it, with just one ratio increase? Maybe it's just me, but I don't really understand that. Seems like a great idea though :)

Yeah, I agree, my rate example ramped up pretty fast. But well, we can do a basic rate of 1-1 (one unit of gold/food for one unit of food/gold). Then after the first trade, 1,1-1 (1,10 units of gold/food for one unit of food/gold), then 1,2-1 and so on, in a way that trading becomes less and less profitable if the player overuse it.

The price rolling back slowly is to the players value more the exchange prices, to avoid them going guns-free on the market every time they wants 10k gold or food. Some form to simulate offer-and-demand.

In the later ages, there could be also some few library techs to help the market rollback go faster and the exchange prices rolling up slower.
 
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