Training blessing... leave it, or chop it in half ?

Training blessing... leave it, or chop it in half ?

  • Chop the training blessing in half (3 cider, 1 diamond, 1/2 hour)

    Votes: 23 69.7%
  • Leave it, it is fine as it is now

    Votes: 9 27.3%
  • No opinion

    Votes: 1 3.0%

  • Total voters
    33

GailWho

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Joined
Jun 26, 2015
Messages
1,014
I like the hour... Used to do 2 blessings all the time before so this is like a discount to me. But if ya don't have the stamina to keep going for an hour I won't judge lol 😏
 

maggiepie

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Joined
Jul 13, 2015
Messages
447
I usually do an hour, or even 1.5, but much prefer to pay more for the half hour block- more flexibility. I don't have cider issues ever- my tc/storehouse find that more precious than diamonds.
 

auriga

Approved user
Joined
Oct 26, 2015
Messages
8
Half hour blocks would be more flexible, and less wasteful for those times when actual life interupts gameplay.
 

Endril

Play Hard
Joined
Apr 12, 2015
Messages
126
Acied I like the idea and it isnt a change in cost from the current Training Blessing. Maybe we should also state that if they could return it to the old 70% rather than 60% but just change the way it stacks with the french nation bonus. Multiplicative stacking of bonuses as I've stated before.

Endril
 

acied

Approved user
Joined
Mar 31, 2015
Messages
293
If you calculate it....

French are better off with this wrong calculation in % and 60% (66% with lib. upg.) then 70%(77%) with a good calculation...

at each 100 sec. 20% french with 66% TB training times is reduced to 14 sec. (current calculation)
at each 100 sec. 20% french with 77% TB training times is reduced to 18.4 sec. (% of a %)
 

maggiepie

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Joined
Jul 13, 2015
Messages
447
Acied, yes- but I think what endril is trying to say is just to correct the French bonus to what it should be (a 20% decrease in training time). So he wants French at the 18.4s and other nations at 23s (thus to switch to French is a 20% decrease in training time). The French always have a much greater advantage the way they combine the percent reduction with TB.
 

john99

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Joined
Oct 20, 2015
Messages
133
Why not use some common sense & stop the game play after half an hour(just like before) for those who can't sustain an hour , both sides of people will be happy, & I think current 1 hr is much flexible because you can always extend your game play to an hour if you like othewise stop at half an hour mark ;)
 

acied

Approved user
Joined
Mar 31, 2015
Messages
293
I guess you are right maggiepie,

And indeed BHG should have done it differently, unfortunately..., they didn't listen to their users (and Endrill) on this matter.
 

acied

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Joined
Mar 31, 2015
Messages
293
Dear John, (I just liked to say that, lol)

I try to understand, the common sense thing with spending 2 diamonds and 6 cider and only using it for half the time...
Isn't it more common sense to let people extend the tb if they wish with a half hour every time they like to..

In between the TB's you can, ... chat with your wife, tug you kid into bed, chat in-game with your alliance, take a leak, take a dump, walk it off....

But best of all, you can decide to call it a day if there are no opponents to raid at all... and you only have to spent 1 diamond and 3 cider to test that.

But that my humble oppinion..

;-)
 

leoelephant

Approved user
Joined
Jun 9, 2015
Messages
189
Regarding to the calculation of buff(or debuff), do you really think a company who developed this huge online multiplayer game could not understand the suggestion? I am sure they know it. But there are some deeper and complicate reason in calculating the current way.

One possibility is that they are considering it is possible to have absolute value buff and percentage value buff co existing. In this case, the current seems unreasonable method makes sense. If using the suggested stack up method, it will be incorrect. Because
(Basevalue + absolute buff) * (1+ relative%)!= basevalue * (1+ relative%)+absolute buff. Difference sequence causes different result and this is incorrect

I give a sample, let's say base attack is 100, there is a technology can increase 20, there is another technology can increase 15%, so what is the final attack power? Using base value always is the correct way and the suggested method will be wrong in this case
 
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maggiepie

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Joined
Jul 13, 2015
Messages
447
I agree, it probably is more complicated to implement than we think.

I'm just not following your algorithm - which might just be a technical disparity; i.e., you may be using more technical coding (I'm not sure) than the more simple application of math I was using.

I am applying the calculations like you might at a sale, so, for French it would be: 100s - 20% = 80s (French base) - 77% (TB) = 18.4; and for the other nations it would be: 100s (base) - 77% (TB) = 23s

So then you achieve the correct nation bonus- in that if another nation switches to French then they see a 20% reduction in training time: ((18.4 - 23)/23)*100 = -20%

That's just my calculation- I'm not sure how to actually use your algorithm.
 

Crimsondragonfly

Approved user
Joined
Aug 26, 2015
Messages
37
I haven't played too much since the update since it messed up the game on my tablet and playing on my phone is not ideal... =) but I think it would be nice if they allowed us access to both options...

so we can choose either a half hour TB or a 1 hour TB. We all play differently and I can see how 1 hour is too long and I can also see how 1 hour isn't long enough.
 

leoelephant

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Joined
Jun 9, 2015
Messages
189
Maggi, in Tb and French national buff case, the suggested calculation works because both are percentage buff, so a*(1-b%)*(1-c%)==a*(1-c%)*(1-b%). What I said is case that mix absolute value buff and percentage buff together. Just think again, if tb is to shrink 2 min training time, French is to shrink 20% training time , if original time is 10 min, what will be the final time? Using the suggested method, calc French buff first or calc tb 2 min buff first will lead to different result
 

Aurelius...

Approved user
Joined
Sep 15, 2015
Messages
423
I agree, endril, that the French glitch should be fixed, even though I'm french and really prefer to train quickly. It just doesn't make sense, and it's too much of an advantage. Having said that, though, maybe if the glitch is to be fixed, the 20% should be increased to 30% or 33%. This is the primary advantage of the French, and I'm not sure that a 20% reduction in training time is the equivalent of the larger roman army, British archer range, or the 40% damage bonus to Korean archers.

I do have an alternative, though, to pushing for restoring the tb to what it was. I'd suggest faster training across the board (outside of the tb, that is). This would make the game more fun at early and mid stages, and therefore help the game to retain more players. Keep in mind that many people aren't even aware that the tb exists, and we all know how much of a game changer it is.
 

Ravenlord

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Joined
Aug 23, 2015
Messages
1,406
The issue is the French buff should be a multiplication with the TB afterwards - not added together.

Currently the French 20% & the TB 66% is added together - making it a flat 86% reduction. eg: 150 secs becomes 21secs. (ridiculously OP and no wonder the Frenchies are happy!)

What it should be is: the French get an automatic 20% reduction, THEN the remaining time should be reduced by a further 66%. eg: 150 secs becomes 120secs. THEN, 120secs becomes 41secs. This would make it a more level playing field - which the French don't want. How is 21 secs for the French and 51secs for the rest of us NOT advantageous ''enough'' for the French ??!
 
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