Brown Bear
Approved user
- Joined
- Jul 18, 2015
- Messages
- 85
Unique units are supposed to be what you build your army around, so their bonuses should be very adaptive of the base unit. Let's review: British longbowmen: while plus one range is historically accurate, that alone is not enough to make it important on the battlefield, considering archers are supposed to be destroying troops, not buildings. On top of this they should have increased health, to make them more resistant to cav, and therefore more potent on the field. Greek companions. Cut out extra health, they don't need it after he nerf. 25% more damage and faster movement makes them worthy. German vandals: like above, faster movement speed and bouns damage to enemy troops, no extra health or damage. Japanese bushi: increased damage. Roman legion: stays the same, already good units. French chevaliers, same, but consider giving them increased resistance to cannon towers. Chinese chu ko nu. Increased fire rate, twice as much damage as normal archers. Wonders: Pyramids: stores 2 extra trade goods. Protects 50% of trade goods. Stonehenge, boosts caravans by 50% and roads by 500% Acropolis: currently ok. That's all I have time for, I was making these up as I write. Please inform me if I'm wrong, or right, but I do believe units need buffing.