Walls, cost effectiveness

JuDomines

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Hi all,

I am in EA and currently upgrading my walls to level 8. Since I marveled at how costly those things are, I decided to look deeper at their cost effectiveness. I used the wiki numbers are primary source for data. In short, I calculated the marginal cost/hitpoints gain of upgrading a wall to the next level.Tthe level 9 and 10 are insanely poor in term effectiveness. of gold invested. Needless to say after upgrading to level 8 I will focus and building other defense instead.

 

dbukalski

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Im not sure what upgrading other things means. U can only upgrade as fast as your workers can build. Which means sitting around with full storage while stuff builds. U can pump that into walls or u can stop playing. Lvl12 walls are 5 mil and lvl13 walls are 6 mil. Thats a 14% increase in wall hp for a massive amount of gold. But if u dont do it...then global age and space age come out and they will each increase wall hp at ever inceasing cost. Space age versus lvl11 enlightenment walls is like 42% more wall hp. Defensive structures are only as good as the walls keeping them alive. So a space age players defenses will be 38% more powerful if he keeps his walls maxed with each age. Those walls dont upgrade themselves(unless ur one of the cheaters who pretends they spent $3k upgrading). So the only option for legit players is to keep plugging away at the walls to completion
 

JuDomines

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Dbuk, there are sensible things in your post and other much more debatable. My point was that beyond level 8, walls have very low ROI and I will deprioritize them and build them at the end when there is nothing left to do. I know from your recent post that you are a big fan of Max walls and you focus on gold/hour. That's not my case mainly because I don't care about being competitive and fight for the leaderboard. I've seen some video of Bamboo and the gameplay can be summurized by "rush the town center, steal some oil and quit". It's so boring and i'm not excited by this challenge at all. Back to walls, I feel not so many people will follow your advice. 5MM gold per wall, it's a lot of hours of gameplay. It's for hardcore gamers, which are not the majority and I predict a ton of players will Go through IA, global and Space age and mainly skip the walls upgrade. One last point: in some way, this post is a ploy to provoke a wake up call of the game designer that they went way to far with wall cost. It's disproportionate compare to other building or upgrades. I hope there will be a hot debate here that will some attention from the mods who will pass spread the word to the game designers. I know, I'm too naive ;)
 

dbukalski

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So the fix is to either increase wall hp comensorate with their gold cost. In which case defense would be even more...too powerful. Players would complain that attacking was too hard. Some would quit. Then offense would be buffed to compensate...which means wall hp versis offense dps ratio would stay the same..which means gold cost to upgrade walls would get u the same amount of effective hp.
 

dbukalski

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The other option is to lower gold cost of walls down to....1 mil for lvl13 walls? 3mil? Whatever number u pick just changes what percentage of the casual player base will complain the cost is too high. Until u lower it down to 200k for lvl13 walls and theres just one 10 year old casual player still complaining
 

dbukalski

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No, walls are the end game, raid dungeon goal for hardcore players, cheaters and big $ spenders. Each player will stall out on walls according to how much he plays or spends. Most people will never have max walls. I may never have max walls and thats ok. No one promised that 100% of the player base would reach 100% max base
 

dbukalski

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Ur observation that the gold cost has diminishing returns for walls is a semi complaint stemming from ur desire, but realization of inability to have max walls.
 

dbukalski

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Many more players will reach space age(just have to keep workers busy and stick around for a year) than will have max walls(which requires hard grinding at gold)
 

dbukalski

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The hardcore, big spenders(and unfortunately cheaters) will have bigger walls, better defenses in end game. Which will help for alliance wars and weekend challenges. As it should be. Casuals should not. And never do have as much as more obsessed players
 

dbukalski

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And thats ok, theres nothing wrong with playing casual. But when casuals ask for gold price reductions for end game gear then theyve lost sight of their place in the game. Max walls arent there for them to have. So in summary. Walls should not, will not be reduced in cost. Their there as the final end game challenge to strive for and most people should not have them
 

JuDomines

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That would be great if you could have your comments structured and in single post. It's taking so many directions I hardly follow what you say. Anyway, it's only industrial age and there are at least 2 more ages coming, it's far from being the end game. And I don't ask anything. I provided this quick analysis to the community and made a feedback. I never cried about AI, cheaters or cavalery nerf. If you think I made this to serve my own interest you are plain wrong. The cost of high level wall is just too high. Most of players WILL skip them and stay low in medal where they can roll over base 20 level below them. And the top player Will continue to see the No opponent found message. And trust me, even if hurts an elitism-fan like you, clan war Will be for everyone.
 

Livixetta

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The health increase from level 9 to 10 stands out. 3 million for 468 health points.
 

I'm Gugs

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Great post, but what about gates? I think those are way expensive for what they offer.
 

JuDomines

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I took the data from the wiki. So it's clearly not bullet proof. HP of walls level 7, 8 and 9 are correct. Not sure about the other level. Can someone confirm?
 

dbukalski

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Anyway, it's only industrial age and there are at least 2 more ages coming, it's far from being the end game. And I don't ask anything. I provided this quick analysis to the community and made a feedback. I never cried about AI, cheaters or cavalery nerf. If you think I made this to serve my own interest you are plain wrong. The cost of high level wall is just too high. Most of players WILL skip them and stay low in medal where they can roll over base 20 level below them. And the top player Will continue to see the No opponent found message. And trust me, even if hurts an elitism-fan like you, clan war Will be for everyone.
Industrial isnt end game. Walls are end game. U want walls which are the ultimate end game building to be reduced in gold cost. Which u feel is too high. Because at current costs its too high for u to achieve the next stages. Based on the cost u will no longer upgrade the walls. So u have achieved the wall level appropriate for ur level of gameplay. I didnt say u cried about AI, cavalry or whatever. I said u asked for a gold reduction on walls. Which wont happen. The walls are priced so only big spenders and too hard core players can get them. There needs to be something for these players to strive for. Lvl13, 15, 17 walls are it. If the gold cost is lowered so u can max out as a casual player then theres nothing for those people to achieve. Top players seeing no opponent will always happen no matter what u do to walls. Casual players will always farm weaker players at lower medal ranges. These have nothing to do with wall cost for hp boost. Clan war will be just like every other game. Stuff will cost too much for casual players to achieve, theyll get fed up and move on to coc clone #27
 
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