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bred2bbroken
I do not want to hijack your thread, but it perfectly fits into this one.
TinSoldier
In our current war (just started) the "Matchmaking algorithm" presented us an interesting match. Image attached.
Well, it is German, but even without speaking German the "problem" is perfectly clear. If anyone cannot translate the ages please let me know. I am happy to translate.
This war and the last 7 wars, which were quite similar, confirm my understanding of the matchmaker: There is NO matchmaking algorithm at all.
Instead of a matchmaking algorithm we have waiting queues for different war-sizes. And it works like this:
The first alliance looking for a war joins the empty queue, the second alliance with same size looking for a war is matched with the first alliance. Then queue is empty and waiting for further victims.
It is so easy - no calculation required. Good for development team, good for server resources.
Personally I am done with this war stuff since we have reached alliance lvl 10. On alliance lvl 10 a player can only lose if he goes to war, but there is another thread about the pathetic war bonus.
As long as you do not improve, simply remove the war functionality from the game - it would reduce the pain.
Edit:
Forget the upload. Uploading works as good as the matchmaking algorithm ...
Here is the address of the image:
https://dominations.kreative-machar...fa6f1127539b41f8bec/war-bullshit-no-names.jpg