War is pointless

Nathan Win

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Apr 13, 2015
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842
I did a search and seen people knew this a long time ago but here goes....

Once you hit Industrial you hit a wall and the game becomes very lame (if you're not spending retarded money on crowns). First war loot is ridiculously low relative to upgrade costs making war a net loss if you load bases. Command posts hold less oil than you make, and gaining oil is basically impossible cause you perpetually break even. I make significantly more looting for 20 minutes than I do dealing with wars, planning, execution, new member foolery, etc.

Where's the incentive to play? I haven't been able to upgrade in months because the moment I get to about half of what I need for one upgrade I get looted left and right.

Something is out of whack here. And a whole lot could be fixed with changing war bonuses. Oil, 5x more loot, and maybe some bonus peace treaties or something. As it is now I always tell new members not to bother advancing cause it's pointless.



War isn't pointless. War has been the great booster to give alliances more purpose. It has bring life to my alliance. As yellowmar said, it has greatly improved many players, including myself. War gives you a nice boost in addition to raiding. You still need to raid along with war in order to progress. War is not supposed to replace your economy and raiding. Sounds like you need to know better resources protection and raiding strategy. Continue to get help the forum or find another alliance with more knowledge to help you out.
 

Mr Suplex

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Jun 4, 2015
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War is the only reason I still play this game. It actually takes skill to be successful in war, instead of just throwing 12 French tanks at a TC and sniping it. And there is no force close nonsense so successful defenses actually become a thing. Not to mention the teamwork aspect that has been mentioned above.

So I have to completely disagree. War is great and the rest of the game should be more like it.
 

sawoo

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Dec 27, 2015
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Yeah i usually get 10k to 20k oil per hour with training blessing playing french in empore league. One way to reduces losses is getting the 5 defence blessings and having defence type units like artillery in alliance gate before logging off. Hope this helps.
 

ped2000

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Feb 12, 2016
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yeah that's how I do it. and I used to leave TC exposed and had more luck. The caveat is now that I have to save up so much for one little upgrade it's getting harder to justify throwing out a peace treaty. Unless I raid with crowns to rebuild and immediately start an upgrade, you cant even really loot into the positive because you just turn right around and lose what you got.
 
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ped2000

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Feb 12, 2016
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Our alliance leader doesn't like to throw people out too much, and definitely not for being lame players. Only inactivity and even then it's maybe once in a blue moon. We've tried to build teamwork and invest energy into teaching new members how to play better but it's more aggravating after a while than anything.

none of that doesn't change the fact that war loot is wildly disproportionate to the economic scale of EA and IA. How much more awesome it would be if you could actually do an upgrade with a war or two!

like the good old days in medieval!
 
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Aitor-NationsLeague

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Dec 25, 2015
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359
Yeah, this post is a bit too crying??

War loot is fine, I get usually 800k-900k average gold (only resource that matters, sponge explained it brightly, what isn't bad for two attacks, I struggle to find targets in multiplayer battles with that loot, I happen to be in the best medal range than you, 700-1200, imo is the best for raiding, so that isn't the problem).

Maybe is that I'm used now to clash of clans, where loots average that too, but there is far worse, since you don't get army back. Here you get army back, so what's the real expending? Like 100k food in tactics maybe, idk, food matters at the begining, then useless.

Only imbalanced thing in matter of resources of this game immo are walls, because they just cost gold and it's crazy. Generals prices is ok too, can be done for a legit player (please stop saying impossible without crowns, we all here telling you different ways to go, no one with crowns), although their times are a bit too high, for so many levels, and 6 of them.

But any other thing seems certainly possible and doable.

Don't despair! Good advices all over the thread, work every of them and you will eventually master the IA! (But quick lol, Global is pretty much here...)
 

ivan.

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Aug 20, 2015
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113
I never saw the appeal of alliance wars but I think for different reasons. When alliance wars were first rumored they were hyped out to be some sort of game changer. The devs/mods asked users for their input and many players were hoping for a novel game mechanic and fresh breath of air as regular multiplayer was getting stale for many players. Now it may have been a bit of the hype or sense of false hope, but when alliance wars finally released many users found it flat and uninspiring and were disappointed, myself included.

We assumed it would be ''revolutionary'' to the game but instead we got a simple re-hash of multiplayer and nearly a direct copy of Clash of Clans. The alliance war map serves no purpose and is purely an aesthetic to give you the false sense or illusion of the ''great magnitude'' of your war. Territories occupied don't mean anything and you can attack halfway around the world. The mechanics of war are pretty much unadulterated from regular multiplayer but the game changer now? A summation script that adds the total stars won in your alliance; truly revolutionary. To be frank there's nothing epic about alliance wars in my opinion.

Also for the amount of planning for two battles over two days in which you throw every troop, tactic, mercenary etc. the loot won is pretty mediocre when you consider how much you could have won in regular multiplayer and with league bonus. And after it's all over your alliance has nothing to show for it. Sure you get some loot yourself but did your alliance conquer a new region of the globe? Did you boost your alliance score?

Many players who were once active forum posters have since quit after holding out for alliance wars and being disappointed. The forum posters that remain today are largely optimistic about alliance wars and the game. If you made this thread a couple months back you probably would have gotten a lot more shared sentiments.
 

Martine

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Nov 3, 2015
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261
If you feel that it is not worth it opt out. I have no issue spending over 400k in food to provide my alliance with defensive troops for war. The war loot is fine, its a bonus for doing 2 attacks which can be done all within the safety of a peace treaty.

Its good to know that the forum members are thought of as optimistic. .. die hard addicts is another term that comes to mind.
 

Mr Suplex

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Jun 4, 2015
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361
War loot is fine. It is a supplement to your income, and not the only source for you to upgrade. You are playing wrong if you think war loot is all that is needed.
 

Brand Marrow

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Jan 21, 2016
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1,117
Yes, wars were somewhat disappointing in not really changing game dynamics but as Mr Win points out they did really boost alliance interplay and that is what has kept me in the game. Supposedly.... the upcoming update will alter the war dynamics so maybe we'll finally get an added tactical dimension to the game....
 

ped2000

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Feb 12, 2016
Messages
98
Oh wow I didn't realize that. I searched and seen a few mentions but didn't dig too deep. Good to know I'm not alone in this realization.
 

Yellowmar

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Jul 13, 2015
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347
Where is dbukulski, he can quote you some impressive numbers. :) too bad he is gone so are the French TB.
 

Aitor-NationsLeague

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Dec 25, 2015
Messages
359
I never saw the appeal of alliance wars but I think for different reasons. When alliance wars were first rumored they were hyped out to be some sort of game changer. The devs/mods asked users for their input and many players were hoping for a novel game mechanic and fresh breath of air as regular multiplayer was getting stale for many players. Now it may have been a bit of the hype or sense of false hope, but when alliance wars finally released many users found it flat and uninspiring and were disappointed, myself included.

We assumed it would be ''revolutionary'' to the game but instead we got a simple re-hash of multiplayer and nearly a direct copy of Clash of Clans. The alliance war map serves no purpose and is purely an aesthetic to give you the false sense or illusion of the ''great magnitude'' of your war. Territories occupied don't mean anything and you can attack halfway around the world. The mechanics of war are pretty much unadulterated from regular multiplayer but the game changer now? A summation script that adds the total stars won in your alliance; truly revolutionary. To be frank there's nothing epic about alliance wars in my opinion.

Also for the amount of planning for two battles over two days in which you throw every troop, tactic, mercenary etc. the loot won is pretty mediocre when you consider how much you could have won in regular multiplayer and with league bonus. And after it's all over your alliance has nothing to show for it. Sure you get some loot yourself but did your alliance conquer a new region of the globe? Did you boost your alliance score?

Many players who were once active forum posters have since quit after holding out for alliance wars and being disappointed. The forum posters that remain today are largely optimistic about alliance wars and the game. If you made this thread a couple months back you probably would have gotten a lot more shared sentiments.

Yeah that's the way life goes.

Now we optimistc... Raid those pesimistic bases lol.

And 6 months from now, when we are other pesimist too, the optimist players of then will raid us... I'm not far from that scenario I think... Depending on Global.

Eventually, when no optimists about the game are left, it will die. Really pesimist people has never done too much for humanity in general, a game can survive basing on them.
 
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