DUSTY1
Approved user
- Joined
- Oct 18, 2016
- Messages
- 124
Ok, so I won't get much of a job with the National Enquirer, but still seeking how the darn war thing works. Unlike Grepolis and other transparent games where it is possible to precisely calculate outcomes based on tables provided in the game, Dominations has such a super duper war matching algorithm that it must not be fully revealed. HOWEVER: I have been able to ascertain the SYSTEM of "thinking" used. I posted my latest war matchup to support, having read the links provided on the war matchmaking. So of course, at first, the (very excellent) support team member, knowing how adhd most people of the media age are, dutifully cut & pasted exactly what I had read in part,
"Alliances are matched in World War based on the strength of their members. Medals from Multiplayer are not a factor for World War matchmaking.
Also, strength is based on each member’s attacking power (Troops and Barracks upgrades, War Tactics and Generals) and defensive strength (defense buildings, walls, traps, and generals). Base layout does not affect this calculation. The only way a member’s strength can be increased is if they upgrade their troops, defenses, war tactics, or other contributing offensive and defensive capabilities."
To which I replied (in part):
"It is vague at the very best. An algorithm would answer questions like:
1) How is offensive strength calculated?
2) How can I calculate mine?
3) How is defensive strength calculated and how can I know mine?
Transparency is our friend.
As a retired systems analyst it was my life’s work to show transparency when developing new systems. The downside having “secretive” data that wasn’t auditable was getting into trouble when we couldn’t prove the numbers. Now I know this is a game, but having only hazy and lazy documentation doesn’t make for happy campers. "
Now comes the revelation which is (in part):
"We sincerely understand your point about the world war matchmaking. However the system looks for an enemy Alliance with complementary offensive and defensive ratings to your Alliance (within a small range to ensure that the matchup is as close as possible). The system is what determines that calculation of Strength and the Support Team do not have the details regarding this. The longer that your Alliance is in the matchmaking pool, the wider that range becomes to ensure that your Alliance will eventually enter a War and isn’t waiting forever, even if it may be a less ideal matchup."
Example: You have a NHL hockey team, and enter an open tournament. Based on your relative merits, the tournament staff will match you to the closest of the following:
1. Another NHL team with similar strengths
2. Any NHL team
3. A relatively high level college team
4. A junior college team
5. Elite High Schoolers
6. Any team with players above 7 years old.
"Alliances are matched in World War based on the strength of their members. Medals from Multiplayer are not a factor for World War matchmaking.
Also, strength is based on each member’s attacking power (Troops and Barracks upgrades, War Tactics and Generals) and defensive strength (defense buildings, walls, traps, and generals). Base layout does not affect this calculation. The only way a member’s strength can be increased is if they upgrade their troops, defenses, war tactics, or other contributing offensive and defensive capabilities."
To which I replied (in part):
"It is vague at the very best. An algorithm would answer questions like:
1) How is offensive strength calculated?
2) How can I calculate mine?
3) How is defensive strength calculated and how can I know mine?
Transparency is our friend.
As a retired systems analyst it was my life’s work to show transparency when developing new systems. The downside having “secretive” data that wasn’t auditable was getting into trouble when we couldn’t prove the numbers. Now I know this is a game, but having only hazy and lazy documentation doesn’t make for happy campers. "
Now comes the revelation which is (in part):
"We sincerely understand your point about the world war matchmaking. However the system looks for an enemy Alliance with complementary offensive and defensive ratings to your Alliance (within a small range to ensure that the matchup is as close as possible). The system is what determines that calculation of Strength and the Support Team do not have the details regarding this. The longer that your Alliance is in the matchmaking pool, the wider that range becomes to ensure that your Alliance will eventually enter a War and isn’t waiting forever, even if it may be a less ideal matchup."
Example: You have a NHL hockey team, and enter an open tournament. Based on your relative merits, the tournament staff will match you to the closest of the following:
1. Another NHL team with similar strengths
2. Any NHL team
3. A relatively high level college team
4. A junior college team
5. Elite High Schoolers
6. Any team with players above 7 years old.