G
Guest
Guest
Now that Air Units have been out for a while, tell us what you think! What do you like? What could be better?
As always, please be polite in your feedback.
As always, please be polite in your feedback.
Easy to say when you have the ability to try them out and know how they work so you know where to put your towers. Unless you have someone with Zeppelins in your alliance to tell you where to put your towers it would be a lot of trial and error to do any damage. But I suppose that's the way it was in real life scenario. Certain societies were enjoying their Enlightened period of beautiful aesthetics, good food and wine when all of a sudden some more advanced warfare society comes in with their flying machines of death and takes it all away. Which moved them to come up with a way to defend what they have. I'm sure the game was designed that way for a purpose.Air units are a particularly powerful unit that requires one to truly rethink certain aspect of their base design. Although powerful, we can mostly only use 1 or 2 so I think it's actually balanced that they are powerful. A single Enlightenment Age tower is more than capable to take down a zeppelin and two of them are just death unless your sabotage them. I've lost plenty of zeppelins to we'll designed Enlightenment bases and due to their high train time (regarding both the zeppelin and biplane) and cost, I think they fine. They are extremely dangerous if not thought about during the base design process. But again, we can only use 1 zeppelin at max. For now...