Hello Everyone,
The problem is numbers. In order to make the matchmaking more finite you have to have a ton more people playing the game, and not just playing the game, in an active war alliance. Thus to mean, out of say a million people that have downloaded it, 500,000 in an alliance? divvy it up to say they you have how many people in a max 50 people alliance? say maybe 10%, so you've got 50k users now in an alliance of 50 people even. from there with your 1000 alliances, how many of them are all classified as 'max' globals, or even to say make matchmaking more finite such that its' based on global vs global and ia vs ia etc etc... this alongside time; when are you warring? Ultimately this is the problem faced when you try to make matchmaking more strict, its a numbers problem. And to dig further, not even to dig further, to put more perspective on it, I'd ask you, how much growth is this game seeing? how are we as a community helping this in game, in forum, in our public activities even? I have a Gunpowder base that sits around 800 medals, I haven't been attacked in about a week... which makes me a bit concerned about attracting and encouraging new talent.
That's a double double folks. Heads up in the corners.