what does Nexon think about ''sandbaggin'' ?

Status
Not open for further replies.

Slandis

Banned
Joined
Feb 23, 2016
Messages
26
And yea red prince it does

Sticking up for these cheaters show that's nexon only cares about money - because all these big fish are on these stacking clans
 

Slandis

Banned
Joined
Feb 23, 2016
Messages
26
Exploiting is just another word for cheating

And this moderator is getting salty that people are calling out cheaters
 

phil_dee

Approved user
Joined
Jan 19, 2016
Messages
94
We found it (to a lesser degree) in about fifteen to twenty percent of our pre-glory wars...but, of course, we were looking for it also. Maybe our particular level of team strength during that time affected being matched in the way we were back then.
 

Vixen

Approved user
Joined
Apr 23, 2016
Messages
843
lol... how did Ravenlord's teabagging comment miss the clean up!!!!
 

Ravenlord

Approved user
Joined
Aug 23, 2015
Messages
1,406
Slandis - as much as I like to have fun with the forum and with the players, exploiting doesn't equal cheating. Cheating is going outside the allowable rules. Exploiting is bending the rules as much as it allows - and hopefully the devs will see what's happening and make necessary changes.

Until a fairer system comes along, EVERYONE is free to use the system that's in place. If you choose not to exploit it, kudos to you & you'll have our respect.
 
Last edited:

S_How

Approved user
Joined
Oct 22, 2015
Messages
688
I've cleaned up this thread a little in order for it to get back on track. So you may notice around 19 deleted comments.
Aside from this issue being discussed internally and matchmaking being monitored, I don't have an official stance on this one. Tho, I am working to get something soon.

Still eagerly waiting on the response here :)
 

Eddie F1

Approved user
Joined
Aug 6, 2015
Messages
1,057
If I would be NEXON, I would tweak the matchmaking to ensure that stackers can meet only the stackers

No tweaking needed - they should have written the matchmaking code properly in the first place and tested it, then the first smartarse to try stacking would have given up after 48 hours of searching because no opponent would be found - unless there was a 2nd smartarse trying the exact same thing then they would meet.
 

Christopher-Outlaws!!

Approved user
Joined
Apr 15, 2016
Messages
296
Hello Everyone,

The problem is numbers. In order to make the matchmaking more finite you have to have a ton more people playing the game, and not just playing the game, in an active war alliance. Thus to mean, out of say a million people that have downloaded it, 500,000 in an alliance? divvy it up to say they you have how many people in a max 50 people alliance? say maybe 10%, so you've got 50k users now in an alliance of 50 people even. from there with your 1000 alliances, how many of them are all classified as 'max' globals, or even to say make matchmaking more finite such that its' based on global vs global and ia vs ia etc etc... this alongside time; when are you warring? Ultimately this is the problem faced when you try to make matchmaking more strict, its a numbers problem. And to dig further, not even to dig further, to put more perspective on it, I'd ask you, how much growth is this game seeing? how are we as a community helping this in game, in forum, in our public activities even? I have a Gunpowder base that sits around 800 medals, I haven't been attacked in about a week... which makes me a bit concerned about attracting and encouraging new talent.

That's a double double folks. Heads up in the corners.
 

Navalis

Approved user
Joined
May 31, 2016
Messages
493
My nephew got me started on this but he pretty much gave it up in the classical age. I have a friend that got as far as medieval but then he petered out too! Frustrating to say the least.
 

Vixen

Approved user
Joined
Apr 23, 2016
Messages
843
Interesting comments Christopher..... My gp account has been attacked once in weeks and is holding resources and I've been wondering why not?
 

Max_imus

Approved user
Joined
Jan 27, 2016
Messages
453
Hello Everyone,

The problem is numbers. In order to make the matchmaking more finite you have to have a ton more people playing the game, and not just playing the game, in an active war alliance. Thus to mean, out of say a million people that have downloaded it, 500,000 in an alliance? divvy it up to say they you have how many people in a max 50 people alliance? say maybe 10%, so you've got 50k users now in an alliance of 50 people even. from there with your 1000 alliances, how many of them are all classified as 'max' globals, or even to say make matchmaking more finite such that its' based on global vs global and ia vs ia etc etc... this alongside time; when are you warring? Ultimately this is the problem faced when you try to make matchmaking more strict, its a numbers problem. And to dig further, not even to dig further, to put more perspective on it, I'd ask you, how much growth is this game seeing? how are we as a community helping this in game, in forum, in our public activities even? I have a Gunpowder base that sits around 800 medals, I haven't been attacked in about a week... which makes me a bit concerned about attracting and encouraging new talent.

That's a double double folks. Heads up in the corners.

I personally know 4 people who play DomiNations. Im trying to help it grow, despite all those bugs and mistakes its a great game and even better community.
Christopher-Outlaws!! Great post.
You are doing the best service to this game. I know people from czech/slovaks alliances who know your videos, which was very suprsising for me. Great inspiration for them to a actively join the community.
 

GailWho

Approved user
Joined
Jun 26, 2015
Messages
1,014
Mine too, while it's making it easy to progress and upgrade, it's a little disconcerting how new people abandon the game so quickly. I don't have my alt in wars unless we have a spot to fill for a bigger war. Whenever I do put it in, I hardly ever am able to manage a win because our alliance plays harder teams. But the newer players join alliances with like levels and should be able to play each other and enjoy war as it should be. It must be very discouraging to not be able to attack in wars because big bully alliances choose to take advantage of the system for glory on leaderboards without regard to how much it's hurting the game overall. We need new players to stay in the game and progress in order to replenish the players on top who are leaving out of boredom. It seems to me that Nexon should want this too because this is a new resource of crown purchases. It this goes on much longer this game will die.
 

Tenacious D

Approved user
Joined
Jan 2, 2016
Messages
60
Elite Generals mixed IA and classical age players for 2 years. As did other alliances. Under the medal system, the top 100 alliances had a war rating that prevented them from ever being matched with a mixed opponent. Glory changed everything. Suddenly the "top" alliances were the ones that won all their wars. The mixed alliances. Since a tie counts as a loss, the "all global" alliances were at a disadvantage. So sandbagging was a natural reaction.
 

Glacier

Approved user
Joined
Jul 7, 2016
Messages
245
Some of the responses sound frightening. I love the game too and stop busting my bubble cause my gpa hasn't had a quality raid in some time as well. I thought it was my design, lol however y'all saying 14 people are all that play (just kidding with the 14, lol).

Also wanted to throw this out there:

On another game I like to mess around with, it has a lot of ads to keep it free and Nexon has a DomiNations ad running!!! WOOOT NEXON!!!

And yeah (screw grammar), I too await a Nexon response to this very issue even though our Alliance is moving to what I hope is the answer, all on our own ;-]
 

Ravenlord

Approved user
Joined
Aug 23, 2015
Messages
1,406
The game won't die GailWho but the player base will - why? Because of the kids today - the ''want it now generation'' !
They don't learn the value of something because when it becomes too hard they give up.
 
Status
Not open for further replies.
Top