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Workers required for university research...seriously?

Ravenlord

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Ever the optimist eh? The funny thing is I'm always telling the grandkids to ''flip it around'' - look for the good in a situation - guess l should take some of my own advice eh?
Well, l certainly will have plenty of time trying to do that with the uni .....!
 

dominations vin

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some very good concerns brought up in this thread.

another consideration would be that the university researches are not small improvements.

some examples:
upgrading a mortar from level 5 to level 6 increases its damage by 6%. maxing out the 1st research available for the 1st leader (leonardo) increases mortar damage by 30%. i'm fairly sure from extrapolation that it would take (3) workers (55) days to research those (10) levels of that (1) research.

the first research in the leonardo tree that should really excite offensive-oriented players is at level 3: increasing the howitzer damage by up to 30%. that is hugely beneficial and something that nearly every player will want. however, it will take (5) workers (75) days to get that +30%. oh, and you'll have to use (3), then (4), workers and an additional (85) days to do all the prerequisite upgrades. so, assuming you're not using many hundreds of dollars in crowns, it will actually be (140) days—or nearly (5) months—until you see the first offensive benefit from the leonardo tree.

cheaters, war and 5*'ing:
as many have expressed, the players who will have all university research maxed will almost certainly be cheaters. the alternative is that a player has spent many, many thousands of dollars on crowns—which i'm just not convinced very many players are willing/able to do.

i'm all for a challenge in war. but, i'm actually not sure this "maxed university" player could even be 5*'d by a very skilled player who was taking a "keep-1-or-2-leaders-going" university research strategy.

i suppose time will tell because you'll be seeing these "maxed university" players in war and multiplayer soon enough. hopefully it is still possible to 5* them. otherwise, i fear that many players will get fed up and quit.

the cash-grab:
i have personally spent several hundred dollars on crowns since the release of the global age. primarily speeding up the time (never resources) on offensive buildings and armory upgrades. this makes me fairly uncomfortable. i haven't spent this money on crowns because i think it is a fair amount. i have done so because i see it as a worthwhile investment to support the game that i love. i'm sure many others have a similar experience/outlook.

i understand nexon/BHG needs to make money from this game. but to be honest, i think this is way too ambitious and transparent of a cash-grab.

it makes me lean closer to cutting my losses and quitting the game than to anxiously awaiting the date (5) months from now when my howitzers are stronger. if it becomes impossible to 5* maxed, or near-maxed, university bases then the decision to quit is essentially made for me.

citizens:
if the research time is absurd, the citizen requirements are beyond that.

if my extrapolation is correct, for the later research tiers (4 & 5) each research will require (6) & (7) workers, respectively.

while others have suggested adding in (1) additional house (or 2 citizens), that wouldn't even begin to scratch the surface of the issue. (4) houses (or 8 citizens) is probably the lowest amount that would make a difference. i don't think it's overly greedy or unreasonable to want to be able to upgrade (2 or 3) 4-citizen buildings at once.

summary:
i can't come up with a reason for why this new feature would be implemented in this way and i'm not even sure how you can fix something that is starting off so wrong and off-base. it seems to be gathering nearly universal criticism from even the most loyal and contrarian of posters. hopefully nexon/BHG are listening in.
 
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redprince

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summary:
i can't come up with a reason for why this new feature would be implemented in this way and i'm not even sure how you can fix something that is starting off so wrong and off-base. it seems to be gathering nearly universal criticism from even the most loyal and contrarian of posters. hopefully nexon/BHG are listening in.

Ummm...loyal contrarian here...totally disagree to this blanket statement. I really like this update. I love the new tech and the requirements to upgrade the tech is what will make the diversity better...how? Well because it takes so long and it takes builders we will need to be selective. To me this adds a whole other element to this game that I just love.

But I must clarify that this does extrapolate the need to resolve the cheater issues asap, otherwise we will have some massively powerful cheaters while the rest of us are just starting to get going.
 

Ravenlord

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And hopefully you'll still be as positive when come across a massively powerful cheater as you're just starting to get going ..... :D
 

Ravenlord

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''upgrading a mortar from level 5 to level 6 increases its damage by .05%''

Really? The average increase for towers is 8-10% - not sure where you got the 0.5% from .....
 

dominations vin

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tbh, my main concern is cheaters who will have all of this maxed. it seems like it is going to be a very hard disadvantage to overcome. especially as you won't be able to tell how much they have upgraded.

i don't think cheaters are ever going away in this game. it must just be really easy to cheat (and/or very difficult to stop it) because there are so many in matchmaking and wars.

i'm fairly sure the level 4 research tier requires (6) citizens and the level 5 research tier (7). realistically, no one is going to max the university. i'm fine with having to choose a path. my specific path focuses on upgrading only (2) of the leaders and will take (509) days and doesn't get either of them even close to capstone. for most of this time it will require (8) citizens but at it's peak it will require (12). leaving me room to keep maybe keep (1) 4-citizen building upgrading during this time (i'll need to keep 2 citizens free to gather/hunt).

that means my defense is going to stay essentially where it is now. and i'll have to hope that there's no new buildings or upgrades released in the next (17) months while i wait to get less than 75% of the way through leo's tree.

i'm willing to deal with that and try to strike a balance. but, you've got to admit it is extreme.
 

dominations vin

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btw: to get leo to capstone would require an additional (224) days for a total of (733) days—or (2) years—to complete his research. not even close to worth it to get -10% off of even more researching.
 

Funks

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I reckon the whole university thing is really good, I'm loving it. Just gives us all another thing to gun for.
 

Max_imus

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Ummm...loyal contrarian here...totally disagree to this blanket statement. I really like this update. I love the new tech and the requirements to upgrade the tech is what will make the diversity better...how? Well because it takes so long and it takes builders we will need to be selective. To me this adds a whole other element to this game that I just love.

But I must clarify that this does extrapolate the need to resolve the cheater issues asap, otherwise we will have some massively powerful cheaters while the rest of us are just starting to get going.

Exactly my feelings. Im only worried about cheaters and the pressure it will make.


Anybody here knows how much days (considering only 1 research a time is running) it will take to max 1 knowledge tree?
 

Ravenlord

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Having a further look at the trees I'm still of the opinion the Uni is manageable - l don't think maxing things out is necessarily a given. I mean, my brits will only go as far as upgrading the riflemen section which is about halfway on one of the tiers - and my french nation will do the same with the tank upgrades. (And probably the artillery too). Admittedly I'll have to upgrade the Uni & go through some beneficial and some unnecessary upgrades in the process .... but in the end these are all l really want - just like we only upgrade necessary troops in the armory. The capstones don't really seem important right now.

The big killer is that workers are required. This is where Nexon has it wrong. People complaining they don't have enough workers & what does Nexon do - give our workers more things to do!! For shame Nexon!! My global bases are gonna be fine but younger ones are going to struggle even more than they have been.

Who knows - maybe there's a ''house & 1200 crowns'' sale for $175 coming up in the near future .....
 

dominations vin

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(720) days for each leader

citizen requirements:
level 1: 3
level 2: 4
level 3: 5
level 4: 6
level 5: 7

not sure how long the capstone power will take to research but i'd guess at least (14) days and at least (7) citizens.
 

Vixen

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At least with coalition you have the flag waving .... yes will be more wary about those mortars as won't know their strength!
 
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Vixen

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We all seem so obsessed with finishing the game and not actually playing the game.... Going to Uni is good for the game life!!! But please Nexon give us a new house or two at least Nb4powerup
 

Funks

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We all seem so obsessed with finishing the game and not actually playing the game.... Going to Uni is good for the game life!!! But please Nexon give us a new house or two at least Nb4powerup

Hey stop nicking my ideas hahaha (JK). Yeah enjoy the game, costs for ungrading my mortars has already dropped 18K in gold thanks to old Da Vinci in the Uni :D
 

Duble Iskender

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if you are adult you have alots of dream already you gave up. but if even a f**king game dont let finish your dream whic yesterday possible i dont give any sh*t. and just rant & quit. whic atm i am near edge to this. because company cant stop cheating but they give huge advantage to cheaters over us with every single patch.
 

Vixen

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Care for a herbal tea there duble ... I know a great bar that has frozen margheritas ... good for relaxation
 
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