World War Fixes & Improvements

DomiNationsVigiles

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Joined
Feb 23, 2015
Messages
199
World War improvements are now live!

In addition to turning on the World War Replay Beta Test (https://forum.nexonm.com/forum/nexon...test-6-13-6-27) we have fixed two issues that have appeared in World War: Players having the incorrect War Ranking, and Stars earned during World War that don't appear in the War report.

1.) Correct Player War Ranking

When certain buildings/troops were upgraded, the attack and defense value (used for calculating war ranking) incorrectly decreased instead of being increased. This was causing players who had upgraded these buildings/troops to find themselves lower in their Alliance's ranking than they had previously been before the upgrade. This issue has been corrected and players should notice that they have returned to their proper war ranking within their Alliance when they begin their next World War.
Thank you for your patience as we tracked down this issue!

The following Buildings, Troops, and Tactics have been corrected:

On Defense -
* Spike Trap Lv 10
* Caltrops Lv 9
* Stables Lv 8, 9, 10
* Ballista Tower Lv 7
* Redoubt Lv 5
* Bunker Lv 4
* Air Defense Lv 4
* Castle Lv 6

On Offense -
* Fighter Lv 13, 14, 15, 16, 17, 18
* Bomber Lv 13, 14, 15, 16, 17, 18
* Transport Lv 10, 11, 12
* Barrage Lv 7
* Heal Lv 7
* Sabotage Lv 7
* Protect Lv 6
* Demolition Lv 5
* Betrayal Lv 4
* Decoy Lv 3

2.) Earned World War Stars are Missing in the War Report

Some players had noticed after earning a number of stars during a World War battle, that some of their stars had disappeared when the battle results were submitted. This issue had plagued both sides during world wars.

In the case of this bug, the battle results were being submitted early if the defender had logged while a World War attack was happening against their base.

This issue has been corrected, and safeguards have been added to prevent this from happening again.

Since the cause could have been intentionally exploited during the short War Day period, details on this bug were withheld while it was being corrected.
 
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S_How

Approved user
Joined
Oct 22, 2015
Messages
688
Thanks DomiNationsVigiles ! This is one piece of fixing matchmaking! How about an update on sandbagging? Although Im so happy this glitch is fixed, its really the simplest of things for teams to get around, they will just add another 1-2 iron ages like before this glitch existed and continue destroying the matchmaking algorithms. Its still the #1 most rewarded strategy to gain quick and easy glory.

Also, so glad the missing stars issue was fixed. This is great progress!
 

DUSTY1

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Joined
Oct 18, 2016
Messages
124
I'm hopeful this will go a long way toward all the problems. I was wondering why my lowly gunpowder turned IA was matched in war against a high level Atomic player, who was lower in the order than the other team's IA guy.
 

GailWho

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Joined
Jun 26, 2015
Messages
1,014
Thank you so much for fixing this! And thank you DomiNationsVigiles for giving us a thorough explanation of the issues. Everyone was speculating about which upgrades affected the ranking. It's good to finally have a list. And it was a good idea to not publish the cause of the star problem. That is definitely something people would have exploited if given the chance. It's good that it's fixed. Pass along our tanks to the crew. 😊
 

obsidi

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Joined
Mar 1, 2017
Messages
118
well it's been a few hours and a weight of bugs hasn't descendend, the bugs forum isn't full of nerdrage, and the game is much improved.
it's a good job moment; let them have it.
 

Chadwicke

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Joined
Apr 11, 2016
Messages
1,811
Can't run war many alliance can't run war just spins and spins 17 hours now war matching was unfair but now doesn't matter because you can't war at all which is worse
 

Michele Nx

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Joined
Jun 9, 2016
Messages
54
Unfortunately, many many alliances have said they have been unable to get war matches at all since this change. :-( Don't get me wrong, I am super happy about the fix and communication about it! But ... I can't tell what shifts we have had when we can't get a war match.
 

bjquinniii

Approved user
Joined
Aug 17, 2016
Messages
22
Thank-you for the detailed post.
Meanwhile, I had a thought about sandbagging that might be a relatively simple thing to fix/implement...
As I understand it, the fundamental problem right now is that the current matchmaking algorithm is based on averages of the entire team, which means that a half and half high/low split skews things heavily in their favor and encourages sandbagging... The reason this works is that everyone gets two attacks, and if the top half of one team can all beat all/most members of the other team, then they get a perfect/near perfect score and win. Simple enough.

What if the matchmaking algorithm only considered the top half of the two lineups?

I'm still playing with the math, but I think this would completely eliminate the artificial advantage gained by loading up the bottom half of your team with inactive accounts. And it has the advantage of almost certainly being very very easy to implement.
 
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