World War Penalties

Glacier

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Ooooo Weeee!!

Here ya go folks, how bout this: penalize alliances in wars for every attack not used? Least those inactive accounts will get delt with huh!
 

Glacier

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And yes sir peeps, we dealing with our one as we speak. Dude was all hiped up and now he dissappeared on us. Hoping his real life is healthy, just tarnishing our team right now.
 

sponge

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Terrible idea. Why would an alliance get punished twice? First one is when a player screws over all other players in war. And what about cases when player crashes or his attack simply disappears?
I bet 75-80% of our lost wars were due to missed attacks. After a few really disappointing loses by one or two stars we now kick everyone that misses even a single war attack. 24 hours is enough time to get 2 3:30 attacks.
 

Glacier

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This is why conversation helps, to iron out stuffs missed.

Basicly it was a fast thought idea to try and rid the game of stacking. I will stand before all listening and say: I don't believe Nexon will do anything to stop what these stackers are doing.

So I wanted to try and lead/follow (doesn't matter to me) in the direction of giving the game a way to enforce fair gaming.

Lol, I planted the seed in alliance gate on how we as gamers can do what so many want Nexon to do. I took it down cause only one frustrated alliance leader PMed me about the issue and how I feel it can be delt with fairly ;-] I let that thread run for a week.

I'll bet a mod closes this thread down here shortly. Somebody gonna jump in here and cause trouble watch and see. This stacking deal is trouble and causing tension. Nexon doesn't want us gamers to debate on it, no debating leads to nothing getting done. Getting told by a mod that "it will get looked into" ain't a lie. It just says something may or may not get resolved. So I would rather get something going that raises the chances of getting something to happen.

So with what you've brought to the table seems to over ride my idea and I thank you for the input. Its how problems are solved. However I still belive the only way it gets solved is through the "template" I have planned up ;-]
 

sponge

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Well, we had a similar situation with force quit. Nobody liked it, everyone was doing it, Nexon finally "fixed" it. Except now when you crash, you lose medals too. So legit players got screwed in the end.

Now we have stacking problem, nobody likes it, lots are doing it, Nexon might "fix" it again. Legit alliances will get screwed again, I'm quite positive of the outcome.

In force quit case much better solution was to address broken medal system, I'm not sure what would be the right solution in case of stacking.
 

Vixen

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Maybe increase defence at global level so wars are more fun for Globals... no easy five stars
Bring in new age quicker...
Allow the ability to pick your opponent rather than chance a h2h...
 

Glacier

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I wasn't thinking about the negative side, was a spontaneous idea of penalties on attacks not used cause it would force those teams to log those accounts on or kick. Yeah we've had and still get glitches or whatnot that crash peoples war attacks. Just happened to one of our own. Two wars back a player couldn't get his second attack option, it was like 2 attacks were done. So it probably would be a backfire move which puts me back at my other idea 0.0
 

sponge

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How about this, if you don't attack in war, you lose the resources, equivalent to war loot from same age opponent, and you become unavailable for next war (or a few wars). It will force active players to do attacks so they don't screw over other players, and it will prevent stackers from using inactive iron age players, or will force them to keep creating new accounts constantly - at some point they should just give up. It like trying to block torrent users at work - the best approach is to identify and throttle to the point it becomes unusable.
 

Glacier

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How about this, if you don't attack in war, you lose the resources, equivalent to war loot from same age opponent, and you become unavailable for next war (or a few wars). It will force active players to do attacks so they don't screw over other players, and it will prevent stackers from using inactive iron age players, or will force them to keep creating new accounts constantly - at some point they should just give up. It like trying to block torrent users at work - the best approach is to identify and throttle to the point it becomes unusable.

I love that idea in that if Nexon was to be the penalty box for missed war attacks, then that would eliminate tension in the alliance because the leader or co leader that starts next war doesn't need to prove said player missed their danged attack and why they missed the next war. ;-]
 

Texan

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Sep 5, 2015
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How about if players dont attack in wars, dont load them in roster again even boot them.

Make sure your roster is filled with players who can handle those 2-3 down from their number. Change your attack strategy too adapt cover those who dont attack.
 

Glacier

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Wait, thats putting the player in control. We trying to get nexon to do something ㄴㅇㄴ
 

Vixen

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I think if your people are missing attacks in your war then it is up to you not Nexon to work out what to do with them. We sit them out of next war (taking into account any personal circumstances of course) and if it is common then we show them the door. Not doing anything is more likely to cause tension in your team.
 

Vixen

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Nb4powerup needs to go find out we can like replies on comments easier - meantime if you click into person's name it is easy to like the comment that way
 

Mythic

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Dec 6, 2015
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Nah, the real problem is fixing crashes. Once they fix that, all battles should count. Either 1 attack each, or each base can be hit with two highest scores or something like that. Once all battles matter, stacking would be insignificant.
Punishing alliances/players is not fun. There are lots of players that aren't nearly as active as forum members. Don't punish them for running wars with low participation. Every alliance should be able to participate without being penalized by the game.
It doesn't take a genius to figure out that with 2 attacks for each person, you really only need half of your war players. People figured that out long before glory system came out.
 
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