Wrong Balance Direction!

Redgar

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Let's take unique unit entity. The main purpose of this feature is supposed to be 'core army unit', preferably taking the biggest part of your army space to increase variety of the gameplay with different nations. Where do we go now? Ranged units were never working this way after medieval. HC and soldiers worked this way before nerfs, but now none of them can, while soldiers are the closest to this rank, but still quite far away . I understand that they set the goal of having armies having different unit types. Good goal, but not implementation. They took away real variety of units combinations leaving the only option of taking a piece of almost each unit type + some cheat-like strategies, like raiders rush. The units types are so bad, so you have to take a small piece of each, so you have some chances if The whole group dies. 40 soldiers can die as fast as 20. Now, walled cannon tower can take down how many HC? 5? 10? Let them die immidiatelly whenever they get close to it, no differense. They will hit that wall longer than sabotage tactics lasts, even if there is a way near by. If you rally on it, all your other army dies. So you have to sacrifice. Guerillas. The only unit that extended shrinkened combat tactics. Now, twice longer to build while it is already overpriced on slots. They won't stop unless it is unusable as HC. What's left to do for complete nirvana? Return gattlings where they were. Useless. And nerf cannons. Some users are still using them efficiently, while those peasants should be spending crowns. Oh, to make them quite, nerf it with AI. Give them priority to resource buildings. Great idea, right? :) Please re-think your approach to combat/units design, bgh.
 

mwedwards

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Was thinking the same firedancer. From an investor's perspective, the ideal value proposition for this type of game is to hook players into a habit of spending $5/day (like a Starbucks coffee habit). The various 'fixes' presented over the past few months all add pressure to start using crowns on consumable items. While we have no idea what their balance sheet looks like, the numerous refunds they are dealing with must be adding further pressure. It is also conceivable that some may have a mindset that the players leaving the game were not the sort of players they were really looking for anyway, so just keep turning knobs and dials until the right sort of player (the kind looking for a $5/day habit) base emerges, or shut the whole thing down as a failed experiment. I wonder if expanding into Asia is really going make much of a difference here.
 

dbukalski

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Before they try and squeeze $150 per month out of players they should develop a working enjoyable game. Then they need to develop a big competitive player base. Once players get competitive they will find people who spend money. U can just jump into the market and expect people to spend tons of money on a broken game with no social features. No alliance wars. No point to medals. Just nice graphics, good idea and what should be good combat but broken
 

Redgar

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Agree, dbuk. It looks like they still don't understand that their core gameplay loops just do not work, so such brutal 'give us more money updates' just make things worse. The only working gameplay now is to build your base. May be very tiny percentage of players may enjoy medals racing. That's it. The biggest money here is in competitive gameplay, while all this time they carelessly killed it. Cheaters, free crowns, nations imbalances, etc Now, it looks like panic attack trying to save broken monetization with dull moves.
 

Redgar

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And I do think they will nerf training blessing again soon. Getting 4,5m gold for max EA upgrade in 1-2 hours... is much more casual than it was in GP.
 

firedancer

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Was thinking the same firedancer. From an investor's perspective, the ideal value proposition for this type of game is to hook players into a habit of spending $5/day (like a Starbucks coffee habit). The various 'fixes' presented over the past few months all add pressure to start using crowns on consumable items. While we have no idea what their balance sheet looks like, the numerous refunds they are dealing with must be adding further pressure. It is also conceivable that some may have a mindset that the players leaving the game were not the sort of players they were really looking for anyway, so just keep turning knobs and dials until the right sort of player (the kind looking for a $5/day habit) base emerges, or shut the whole thing down as a failed experiment. I wonder if expanding into Asia is really going make much of a difference here.

What do you mean they are expanding to Asia? I'm in Asia and I have been playing it since April. April was their worldwide launch. I also see many opponents from Asian countries (based on their alliance name).

As for the investors, most of the time, they are impatient. They put their $ in and they want their ROI as fast as possible. BHG is on drip and they can't do anything. All those new mods here, they are a cost - who needs to pay for them? I bet BHG get shown Supercell's revenue everyday and being asked "When are we going to get there?".

The thing about this kind of game is... they cannot make it to be fun. When it is fun, they lose money. They got to make it "almost fun" and so they hope people will spend $ to make it fun. But seriously, I don't understand why would people spend $ just to be on a leaderboard. What does that give? I have more and more friends dropping out from this kind of game genre. They have called it "a waste of time". I feel it too.

This kind of game is the modern day version of "Money or Life (a.k.a. Time)".
 

firedancer

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And I do think they will nerf training blessing again soon. Getting 4,5m gold for max EA upgrade in 1-2 hours... is much more casual than it was in GP.

How chu do that? I want 4.5m in 1-2 hours too!!! Tell me! Tell me!
 

Mizzo

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Mar 30, 2015
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Actually the raiders doesnt bother me at all cause i think its fair, since the raider "type players" only goes for the resources, they usually dont earn any medals at all and they usually die after they've looted the market etc. BUT i think they should give a peace treaty after a certain amount of loot, It feels like you've wasted you're time and effort when raiders loots over 250k in resources and not getting any peace treaty at all and then getting attacked all over again losing even more resources.
 

Redgar

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We discussed that in multiple topics with dbukalski in details and calculations. Rush vs def strat, raiders looting topics. 4m may be extreme and requires getting on 2600 medals. But even on 1200 medals average should be 1m gold per training blessing (30
mins). Add to that vault, hunting, economy and it should be less than two hours to get 4,5m. If you're not getting that, you should improve your game style.
 

Redgar

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They missed wall/dps balance completely with HC nerf, imo. Good tank unit, taking 6 slots should be having at least twice of footmen DPS, so they can deal with walls. They should reduce HP, so towers and other defenses may damage them more. With such approach AI issues would be less sensitive and we'd have better nations balance and variety in combat tactics. It requires some brain to balance, though
 
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