Redgar
Banned
- Joined
- Apr 9, 2015
- Messages
- 1,394
Let's take unique unit entity. The main purpose of this feature is supposed to be 'core army unit', preferably taking the biggest part of your army space to increase variety of the gameplay with different nations. Where do we go now? Ranged units were never working this way after medieval. HC and soldiers worked this way before nerfs, but now none of them can, while soldiers are the closest to this rank, but still quite far away . I understand that they set the goal of having armies having different unit types. Good goal, but not implementation. They took away real variety of units combinations leaving the only option of taking a piece of almost each unit type + some cheat-like strategies, like raiders rush. The units types are so bad, so you have to take a small piece of each, so you have some chances if The whole group dies. 40 soldiers can die as fast as 20. Now, walled cannon tower can take down how many HC? 5? 10? Let them die immidiatelly whenever they get close to it, no differense. They will hit that wall longer than sabotage tactics lasts, even if there is a way near by. If you rally on it, all your other army dies. So you have to sacrifice. Guerillas. The only unit that extended shrinkened combat tactics. Now, twice longer to build while it is already overpriced on slots. They won't stop unless it is unusable as HC. What's left to do for complete nirvana? Return gattlings where they were. Useless. And nerf cannons. Some users are still using them efficiently, while those peasants should be spending crowns. Oh, to make them quite, nerf it with AI. Give them priority to resource buildings. Great idea, right? Please re-think your approach to combat/units design, bgh.