DomiNations Update 12.4 - Custom World Wars

Update12_4.jpg


Greetings Leaders,

DomiNations Update 12.4 gives you the power to challenge rival Alliances with ease, and enter the fray with a Custom World War! In Custom World Wars you’ll have the freedom to take on any Alliance you choose. We’re also changing the requirements to obtain Conqueror’s Chests for Leaders with more defensive-oriented strategies, and cleaning up the Storefront.

Custom World War

A brand new feature to DomiNations will let you challenge rival Alliances on demand! Custom World Wars will let you and fellow Leaders easily set up Wars. In this mode, you’ll be able to test various strategies as all benefits from World Wars will apply, including Council, Museum, University, Library, Manufactory, and even Coalitions!

These Custom World Wars will not give a War Chest, Glory, Alliance XP, basic resources, or Rubies for participating. Custom World Wars also have the same duration as a regular World War. You won’t be able to queue for a World War or Custom World War if there is an active War phase for either mode. You’ll want to keep in mind that Alliances won’t be able to leave a Custom World War until it is completed.

CustomWorldWarMenu.jpg

When creating a Custom World War, you’ll go to the same menu as though you were setting up a search for a World War, you’ll then receive a Custom World War ID that you can share with the Alliance you wish to enter a Custom World War with.

CustomWorldWarID.jpg

When receiving a Custom World War ID, head to the World War menu and select ‘Join Custom World War’. Inputting the Custom World War ID of the game you’re trying to join will take both Alliances into the planning phase!

This should give you the freedom to easily set up your own rules for various community-made challenges. Go for a Tanks-only war; maybe take your chances at going for a war without a Museum or Councilor set. We hope you enjoy challenging Alliances in this new addition to your War experience when it goes live on 4/1!

Conqueror’s Chests

Currently, if you decide to go for a full defensive build in World Wars, it can be tough to meet the requirements for a Conqueror’s Chest. We believe you shouldn’t receive a lesser reward because you dedicated yourself to helping your Alliance achieve victory by playing defensively. As such, we’re updating the requirements for receiving a Conqueror’s Chest!

Conqueror’s Chests will now be rewarded to all players of the winning Alliance so long as you complete both of your Attacks. The requirements for the Cadet’s and Combatant’s Chests will remain the same.

Automation Age Upgrades

The next wave of upgrades for Automation Age Leaders is on the way! This time we’re looking at the Command Post and Mercenary Camp.

BuildingUpgrade TimeCitizensCostHPXP Amount
Command Post16d415,000,000 Food27,4646,000
Mercenary Camp (Level 16 Max. Mercenaries - 6)17d421,000,000
Food
17,2455,500

UnitHPDPSBonus DPSRangeReq’d Goods
PMC Operative (Mercenary Heavy Infantry)1,375352176 Against Infantry1.59 Leather
9 Fur
MX-7 Gagamba (Mercenary Raider)3,4106151,845 Against Resource Buildings1.510 Cider
10 Leather
Type 10 Heavy Tank (Mercenary Heavy Tank)36,65019507,800 Against Cavalry, Generals, and Heavy Tanks1.2511 Cider
5 Diamond

Storefront Update

In 12.4 we’ve done a bit of reorganizing to our in-game storefront! Some sales will now be sorted into groups, and each group will have multiple deals for easier navigation and visibility of the contents within the sale. For example, an option for Troop Tactic deals will be listed and can feature multiple options within that category. This is in lieu of each individual option being available on the left side of this menu.

(Samples of what these groups will look like with update 12.4, these images don't necessarily reflect actual bundles or items available in the store)
StoreSample1.jpg

StoreSample2.jpg


Our step-up deals will not feature this updated look, however, this should reduce some of the scrolling when navigating the storefront and get you back to playing faster!

Additional Fixes

  • Removed the 2nd Defensive Drone that would spawn for Alliances that had Perk 23.
    • A 2nd Defensive Drone spawning was not intentional for the combination of Drone Command and Alliance Perk 23. Because of that the destruction of the Drone Command wouldn’t remove this 2nd Defensive Drone as it wasn’t supposed to be there in the first place. This update now has the Drone Command building working as intended.
  • You can now select another Museum Loadout without it reverting back to Loadout 1.
    • This fix is a continuation of the Museum Loadout fixes in update 12.3. If this issue persists or any further issues arise, please reach out to our CS Team.
 
ok that looks like a nice update! Very interesting
Getting the conquerors chest as a defender has become very difficult now that strikers have defensive munitions!

thanks
 
The storefront update sounds great. I suspect that you'll have to polish it a little, but this will probably work better than the current storefront now, and much better after a little bit of polish as you gain experience with it. Thank you.
 
View attachment 11874

Greetings Leaders,

DomiNations Update 12.4 gives you the power to challenge rival Alliances with ease, and enter the fray with a Custom World War! In Custom World Wars you’ll have the freedom to take on any Alliance you choose. We’re also changing the requirements to obtain Conqueror’s Chests for Leaders with more defensive-oriented strategies, and cleaning up the Storefront.

Custom World War

A brand new feature to DomiNations will let you challenge rival Alliances on demand! Custom World Wars will let you and fellow Leaders easily set up Wars. In this mode, you’ll be able to test various strategies as all benefits from World Wars will apply, including Council, Museum, University, Library, Manufactory, and even Coalitions!

These Custom World Wars will not give a War Chest, Glory, Alliance XP, basic resources, or Rubies for participating. Custom World Wars also have the same duration as a regular World War. You won’t be able to queue for a World War or Custom World War if there is an active War phase for either mode. You’ll want to keep in mind that Alliances won’t be able to leave a Custom World War until it is completed.

View attachment 11877
When creating a Custom World War, you’ll go to the same menu as though you were setting up a search for a World War, you’ll then receive a Custom World War ID that you can share with the Alliance you wish to enter a Custom World War with.

View attachment 11876
When receiving a Custom World War ID, head to the World War menu and select ‘Join Custom World War’. Inputting the Custom World War ID of the game you’re trying to join will take both Alliances into the planning phase!

This should give you the freedom to easily set up your own rules for various community-made challenges. Go for a Tanks-only war; maybe take your chances at going for a war without a Museum or Councilor set. We hope you enjoy challenging Alliances in this new addition to your War experience when it goes live on 4/1!

Conqueror’s Chests

Currently, if you decide to go for a full defensive build in World Wars, it can be tough to meet the requirements for a Conqueror’s Chest. We believe you shouldn’t receive a lesser reward because you dedicated yourself to helping your Alliance achieve victory by playing defensively. As such, we’re updating the requirements for receiving a Conqueror’s Chest!

Conqueror’s Chests will now be rewarded to all players of the winning Alliance so long as you complete both of your Attacks. The requirements for the Cadet’s and Combatant’s Chests will remain the same.

Automation Age Upgrades

The next wave of upgrades for Automation Age Leaders is on the way! This time we’re looking at the Command Post and Mercenary Camp.

BuildingUpgrade TimeCitizensCostHPXP Amount
Command Post16d415,000,000 Food27,4646,000
Mercenary Camp (Level 16 Max. Mercenaries - 6)17d421,000,000
Food
17,2455,500

UnitHPDPSBonus DPSRangeReq’d Goods
PMC Operative (Mercenary Heavy Infantry)1,375352176 Against Infantry1.59 Leather
9 Fur
MX-7 Gagamba (Mercenary Raider)3,4106151,845 Against Resource Buildings1.510 Cider
10 Leather
Type 10 Heavy Tank (Mercenary Heavy Tank)36,65019507,800 Against Cavalry, Generals, and Heavy Tanks1.2511 Cider
5 Diamond

Storefront Update

In 12.4 we decided to do a bit of cleanup for our in-game store! Our store page will now be sorted by groups, and each group will have multiple deals for you to take advantage of. For example, if you’re looking for a particular Troop Tactic deal, instead of scrolling through a long list of sales on the left you’ll tap the corresponding sale group. Within the group, you’ll find various Troop Tactic deals with a card that shows you what you can expect.

(Samples of what the storefront will look like with update 12.4, these images don't necessarily reflect actual bundles or items available in the store)
View attachment 11878
View attachment 11879

We hope that this makes things easier to navigate and gets you back to playing faster with less scrolling!

Additional Fixes

  • Removed the 2nd Defensive Drone that would spawn for Alliances that had Perk 23.
    • A 2nd Defensive Drone spawning was not intentional for the combination of Drone Command and Alliance Perk 23. Because of that the destruction of the Drone Command wouldn’t remove this 2nd Defensive Drone as it wasn’t supposed to be there in the first place. This update now has the Drone Command building working as intended.
  • You can now select another Museum Loadout without it reverting back to Loadout 1.
    • This fix is a continuation of the Museum Loadout fixes in update 12.3. If this issue persists or any further issues arise, please reach out to our CS Team.
I noticed there’s already an update in the App Store. Does this mean the double drone spawn is fixed today? Or will we still have to wait until April 1st when the other stuff goes live?
 
I noticed there’s already an update in the App Store. Does this mean the double drone spawn is fixed today? Or will we still have to wait until April 1st when the other stuff goes live?
4/1 launch only pertains to the Custom World Wars going live. Update 12.4 is currently rolling out and includes everything else (Museum Loadout fix, Drone Fix, Conqueror's Chests, Storefront update)
 
bad update there was literally no point of calling this update nor necessary because content is weak i would call this ''dlc'' at this point which is lame you could wait a couple months for better update along with these so called ''quality of life'' thing lol
 
View attachment 11874

Greetings Leaders,

DomiNations Update 12.4 gives you the power to challenge rival Alliances with ease, and enter the fray with a Custom World War! In Custom World Wars you’ll have the freedom to take on any Alliance you choose. We’re also changing the requirements to obtain Conqueror’s Chests for Leaders with more defensive-oriented strategies, and cleaning up the Storefront.

Custom World War

A brand new feature to DomiNations will let you challenge rival Alliances on demand! Custom World Wars will let you and fellow Leaders easily set up Wars. In this mode, you’ll be able to test various strategies as all benefits from World Wars will apply, including Council, Museum, University, Library, Manufactory, and even Coalitions!

These Custom World Wars will not give a War Chest, Glory, Alliance XP, basic resources, or Rubies for participating. Custom World Wars also have the same duration as a regular World War. You won’t be able to queue for a World War or Custom World War if there is an active War phase for either mode. You’ll want to keep in mind that Alliances won’t be able to leave a Custom World War until it is completed.

View attachment 11877
When creating a Custom World War, you’ll go to the same menu as though you were setting up a search for a World War, you’ll then receive a Custom World War ID that you can share with the Alliance you wish to enter a Custom World War with.

View attachment 11876
When receiving a Custom World War ID, head to the World War menu and select ‘Join Custom World War’. Inputting the Custom World War ID of the game you’re trying to join will take both Alliances into the planning phase!

This should give you the freedom to easily set up your own rules for various community-made challenges. Go for a Tanks-only war; maybe take your chances at going for a war without a Museum or Councilor set. We hope you enjoy challenging Alliances in this new addition to your War experience when it goes live on 4/1!

Conqueror’s Chests

Currently, if you decide to go for a full defensive build in World Wars, it can be tough to meet the requirements for a Conqueror’s Chest. We believe you shouldn’t receive a lesser reward because you dedicated yourself to helping your Alliance achieve victory by playing defensively. As such, we’re updating the requirements for receiving a Conqueror’s Chest!

Conqueror’s Chests will now be rewarded to all players of the winning Alliance so long as you complete both of your Attacks. The requirements for the Cadet’s and Combatant’s Chests will remain the same.

Automation Age Upgrades

The next wave of upgrades for Automation Age Leaders is on the way! This time we’re looking at the Command Post and Mercenary Camp.

BuildingUpgrade TimeCitizensCostHPXP Amount
Command Post16d415,000,000 Food27,4646,000
Mercenary Camp (Level 16 Max. Mercenaries - 6)17d421,000,000
Food
17,2455,500

UnitHPDPSBonus DPSRangeReq’d Goods
PMC Operative (Mercenary Heavy Infantry)1,375352176 Against Infantry1.59 Leather
9 Fur
MX-7 Gagamba (Mercenary Raider)3,4106151,845 Against Resource Buildings1.510 Cider
10 Leather
Type 10 Heavy Tank (Mercenary Heavy Tank)36,65019507,800 Against Cavalry, Generals, and Heavy Tanks1.2511 Cider
5 Diamond

Storefront Update

In 12.4 we decided to do a bit of cleanup for our in-game store! Our store page will now be sorted by groups, and each group will have multiple deals for you to take advantage of. For example, if you’re looking for a particular Troop Tactic deal, instead of scrolling through a long list of sales on the left you’ll tap the corresponding sale group. Within the group, you’ll find various Troop Tactic deals with a card that shows you what you can expect.

(Samples of what the storefront will look like with update 12.4, these images don't necessarily reflect actual bundles or items available in the store)
View attachment 11878
View attachment 11879

We hope that this makes things easier to navigate and gets you back to playing faster with less scrolling!

Additional Fixes

  • Removed the 2nd Defensive Drone that would spawn for Alliances that had Perk 23.
    • A 2nd Defensive Drone spawning was not intentional for the combination of Drone Command and Alliance Perk 23. Because of that the destruction of the Drone Command wouldn’t remove this 2nd Defensive Drone as it wasn’t supposed to be there in the first place. This update now has the Drone Command building working as intended.
  • You can now select another Museum Loadout without it reverting back to Loadout 1.
    • This fix is a continuation of the Museum Loadout fixes in update 12.3. If this issue persists or any further issues arise, please reach out to our CS Team.
With the release of the Merc Camp upgrade (and therefore the next tier of Mercs), shouldn’t Sun Tzu also be spawning the T10 Heavy Tanks instead of the Type 99 Tank?
 

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No new factory and airstrip upgrades - and corresponding units?? Disappointed.

ps: good to see DEF players getting rewarded for turning up - all-inclusive / everyone gets an award for participation, right? 😁
 
A brand new feature to DomiNations will let you challenge rival Alliances on demand! Custom World Wars will let you and fellow Leaders easily set up Wars. In this mode, you’ll be able to test various strategies as all benefits from World Wars will apply, including Council, Museum, University, Library, Manufactory, and even Coalitions!

That doesn't make much sense. Due to the terribly faulty replay function, no knowledge can be drawn from these tests.
 
I don't suppose this update does anything to address the gross mismatches in war since I see no mention of it. If you're going to screw around with world war options and cosmetics for the store fix the war mismatches first. BHG has promised fixes for years that never materialized. Oh yeah, there's that replay thing too...
 
Having all of these custom war match attributes sounds AMAZING and goes far beyond what I expected; thank you!
Attributes? If you mean the examples I gave those aren't settings for Custom World Wars, these are some examples of the wars players have sometimes thought to set up for their own Wars. Custom World Wars play just like World Wars, it is up to the two Alliances to agree on a ruleset and keep to those rules.
 
my 2 cents about the Custom matches
They should award chests, loot and rubies but ZERO glory. Pls consider to change this in the future.
The initial idea is to avoid having an easy go-to for farming rewards and resources. The team will keep an eye on things of course as this could change in the future, but no promises at this time.
 
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