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  1. M

    Undocumented Quality of Life Improvement in CWA Update

    Today I needed to grab some leathers from my inventory for oil blessing. After seeing that I had 62 of them, I sighed knowing most of them would exceed my inventory and eventually get stolen by raiders. To my surprise, the game only withdrew them up to my storage max, leaving the rest in my...
  2. M

    Which tank is Heavy Tank MK6 based on?

    I was looking at the HT MK6 for a while, but can't figure out which tank it's based on. It kind of looks like the Chieftain to me because of the rounded area next to the cannon, but it's hard for me to say for sure if it's the right tank. Does anyone know? Here is the picture for those who...
  3. M

    Change secondary factory to use similar boost mechanic as Cold Age barracks

    I just read the notes for CWA, and had an idea. As it stands, aside from faster training time for factory troops, there is absolutely no reason to upgrade the 2nd factory. And with it costing so much oil, it's a silly upgrade to concentrate on. In fact, even building it would be pointless if it...
  4. M

    Sneak peak at Cold War Buildings

    I didn't see this posted yet, and figured that a lot of players missed this. But the Spy Preview video that was released recently actually shows the look of several Cold War versions of buildings including Missile Silo, Traps, Market, Mill, Oil Well, Mortar, Barracks (yes, looks like we're...
  5. M

    Game crashed after win, lost troops

    As usual, I lost my troops due to Nexon's incompetence. This time all defensive structures were destroyed, I won the battle. And yet I still lost all my troops. Screw you Nexon.
  6. M

    How does Nexon decide prices + bonuses for upgrades?

    I've never been able to figure out a pattern to upgrade/research costs or the bonuses they provide. The only consistent pattern I noticed is that I will almost always be disappointed both by the price and the marginal benefit the upgrade gives. I mean... who decides that tripling the cost of a...
  7. M

    Game crashed, lost all my troops

    I'm sure there are 50 more threads just like this one. But this has been a problem with the game since day 1 and Nexon doesn't seem to care or do anything about it. Why should your players be penalized for YOUR mistakes? If it didn't take 2 hours to retrain my planes, I would just suck it up...
  8. M

    New event type to add more troop diversity and balance to the game

    Most events currently offer resource discounts on upgrades. I wanted to propose a new event type, that will make attack strategies more interesting, enable Nexon to test/balance troops more effectively, and reduce bitter (but fair) complaints from other players that troop balance is out of...
  9. M

    Ability to form deploy groups for troops

    With the number of troops growing, it becomes hard to deploy troops quickly and correctly in later ages. Moreover, in wars one often has to scroll side to side to use correct tactics, mercenaries and donations. Even when deploying a lot of infantry, one has to tap the device like a woodpecker...
  10. M

    Beef up APC HP

    APC has 2200 HP. Medieval spike trap does 2850 damage. A paratrooper has 3700 HP. I'd expect an armored vehicle to have more HP than the damage caused by a bunch of sharpened branches sticking out of the ground from several ages back. I'd also expect it to have more HP than a single foot...
  11. M

    Please rebalance the Missile Silo

    As other players have pointed out, it is extremely overpowered, basically a bazooka sentry with unlimited range. It would be an interesting game mechanic if it didn't completely make half your troops useless, half your tactics useless, and rally point useless. From watching replays and dealing...
  12. M

    Missile Silo just appeared

    I just noticed that Missile Silo appeared in my defensive buildings this morning. 160k oil and 5 days with 6 workers to build. Did anyone rush its construction? Anyone seen it in action yet? How is it? UPDATE: a video was just posted on youtube reviewing it...
  13. M

    Making upgrading buildings less useless

    I'm currently finishing up 3 barracks upgrades due to Atomic Rush, which basically means I had to abandon the game completely for 2 weeks. As a result of long upgrade times, you're forcing your most active players to become inactive. I understand you're trying to incentivize in-app crown...
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