APC has 2200 HP.
Medieval spike trap does 2850 damage.
A paratrooper has 3700 HP.
I'd expect an armored vehicle to have more HP than the damage caused by a bunch of sharpened branches sticking out of the ground from several ages back. I'd also expect it to have more HP than a single foot solider from an airplane (unless of course, these are Crysis paratroopers). Moreover, given the advent on the new Missile Silo, it makes sense that APC should be a bit beefier. To hold its own with the new changes, it should probably get at least a 50% HP boost (to 3300) in order to survive a single hit from the silo and this low-level spike trap that was meant to counter much weaker units.
Medieval spike trap does 2850 damage.
A paratrooper has 3700 HP.
I'd expect an armored vehicle to have more HP than the damage caused by a bunch of sharpened branches sticking out of the ground from several ages back. I'd also expect it to have more HP than a single foot solider from an airplane (unless of course, these are Crysis paratroopers). Moreover, given the advent on the new Missile Silo, it makes sense that APC should be a bit beefier. To hold its own with the new changes, it should probably get at least a 50% HP boost (to 3300) in order to survive a single hit from the silo and this low-level spike trap that was meant to counter much weaker units.