“The Road to Better World War Matchmaking” aka Sandbagging!

Sletteer1987

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Feb 4, 2016
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Can totally agree with you on that 100% had that happen in both of our alliances and I can see the point made by both sides as we have a higher level alliance and a more balanced lvl alliance.
 

Player Killer

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Aug 15, 2016
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Offensive will always be stronger than defence. Think of the uproar from the masses that are not able to five and get resources. We already had big debate about siege unit being too OP in defence. People play to get 5 stars and smashing bases to good feeling. After all it is dominations. Granted stalemates needs to be fixed.
 

QuébecGlory

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Jul 22, 2016
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I suggest that you count only the best attack for each player. The second attack would be a back-up, if you missed your first one, or in case of a crash. Everything else stays the same. Which means in the case of a 40v40, you would need 40x 5 stars attacks, one for each player, on each opponents, bases. It would fix both problems very easy. Stacking would still be allowed, but would be useless because your bottom would have to perform as much as your top...and stalemates would be harder, because not everybody always does a 5 star attack. Defense would become as important for number 1 to 40.

To be clear on this suggestion, a player reaching 5 stars on his first try is done for the war. No more where 20 globals can clear 40 bases. Nexon has to make it so that sandbagging is disadvantage. If all your players need to have a good attack, alliances who are all close in levels, being disadvantaged right now, would have the advantage then.
 
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Vixen

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Apr 23, 2016
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You guys did amazing considering what you were up against... well done
 

ccfoo

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Mar 22, 2016
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Sorry to see that Sletteer, but you guys definitely did well! And omg Groot is awesome to get full 10 stars against them.
 

Riyad604

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Sep 19, 2016
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Well done, giving it a go versus them. We tried a Emminent Domain 'special base' with messages for a recent sandbagger. Unfortunately or fortunately our commpetitive spirit throughout we decided that we werent going to do that anymore and try from here on out.
 

Jakob_888

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Apr 4, 2016
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Stalemates are by far the biggest problem as I see it. And it could be fixed pretty easy, I think.
To nerf all offensives is obviously one way...
Or just award the win to the team who were fastest in the battles - I see you allready have this data.
You can also give the win to the one who gets the perfect score in less attacks.

The most skilled teams will obviously stop the "sandbagging" - they wouldnt have to do it to win...

We wouldnt have to wait months... :)
 

S_How

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Oct 22, 2015
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Just like fixing sandbagging without fixing stalemates does nothing to improve war, fixing stalemates without fixing sandbagging would do nothing. There may be 1-2 teams that no longer do it, but the the teams that lose to the best will still do it because it is so very effective and incredibly easy. And, they would have a good chance at still beating you in glory by doing it. You should want sandbagging fixed so that people cannot run away from you, just as much as you want stalemates fixed.
 

Max_imus

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Jan 27, 2016
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Can I ask You what is the policy regarding stacking in Quebec Glory these days?
 

Jakob_888

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Apr 4, 2016
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Just like fixing sandbagging without fixing stalemates does nothing to improve war, fixing stalemates without fixing sandbagging would do nothing. There may be 1-2 teams that no longer do it, but the the teams that lose to the best will still do it because it is so very effective and incredibly easy. And, they would have a good chance at still beating you in glory by doing it. You should want sandbagging fixed so that people cannot run away from you, just as much as you want stalemates fixed.

Exactly. Well said :)
 

Nakfarfar Titi

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Sep 11, 2015
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To the top 10-20 advancement alliances, stalemates are a much bigger problem than sandbagging. To the rest of alliances in the game, it is the opposite and sandbagging is by far a much worse problem. Both sides need to consider each other because both communities are needed for the game to stay stable. They need to solve both problems at once, its the only way. (for what its worth, I am not in a top 20 advancement alliance, and sandbagging impacts me 1,000x more than stalemates, but we need to see both sides)

Well said
Even right now if any given heavy team will decide to stop sandbagging it will take days to match as almost all the other teams added low levels and probably are in a lower league.. There would be no one to play with.
 

Equal

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Mar 10, 2016
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And to fix a stalemates nexon does not have to invent a bicycle again. they just need to add some extra rules to existing system. like a better average stars gained on each opponents war base, counting two attacks. like Alliance a has 6 global and 4 iron and B has 4 globals, 4 industiral and 2 enlightenment. then the average would be counted from 20 attacks against every opponent war base. two for each base. in this way stacked global alliance would loose a stalemate, because those 4 iron age bases would produce around 0 stars from their attacks. there is a plenty ideas how to fix this existing system, but someone needs to listen to us.
 

Equal

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Mar 10, 2016
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We are not a super global only team, but also coming close to stalemates sometimes. it takes only two similar strength alliances and with some luck, two days of war goes to trash bin.
 
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