I truly hope that there is something in the works for this in the update that is coming this week or next (5.3, assuming the timeframe). Its taken nearly 2 months since the last update, and I dont think many people want to wait another two months for a fix. Its already been the worst example Ive ever seen in any game of how to manage a leaderboard or matchmaking of any kind.
Ive kinda just stopped describing the examples of how it impacts many teams because it falls on deaf ears. But, I'll throw our current example out there. We are currently matched with UA Onyx. Great team for sure, but they have 7-8 sandbags in our 35v35 war to match as low in strength as us, creating a horrible mismatch. We 10 or so atomics, of which only 5 are close to max offense....going against their 20+ atomics. We have zero atomic defenses, they have at least a dozen, probably much more. We will try hard, never throw in the towel....but the experience is awful. Our top 10 will be stretched to cover an impossible amount of atomic defenses. Our middle will be hitting 30-50 levels higher than them (our 14 is a 157 industrial player with EA defense....their 14 is a 208 atomic with a significant atomic defense) and it will be a crazy frustrating experience. Our low end, who need loot the most, will be hitting iron/classical bases for nothing. They can win 250+ glory from the matchup, despite it being a crazy mismatch. Sandbagging is the biggest deciding factor in our wars, much more than anything skill or design related.
Im sure UA Onyx would be hard pressed to get any match going in full weight, or face their own frustrations with stalemates if they face other equally upgraded teams. I have no desire to take their top 10 spot, I just dont want the war experience to be the crappiest experience ever in this game, and that is exactly what it is nearly every war. It is the only team activity we all have, and it sucks. There is only so much suck people will accept before they just walk away. Its happening to good teams everywhere.