7 months after Missile Silo, are you happy with it

7 months after Missile Silo, are you happy with it


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    65

Manifesto

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Sep 26, 2016
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Rally still works but only after you kill the silo or if it kills the silo. If the silo is accessible then a quick rally is fine if you don't deploy all your troops.
Overall I either skip the base if the rewards are not worth it or I use my planes to take it out before I deploy my troops. I realise it's not that simple if you aren't CWA with fully upgraded planes.
 
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ReekyBullet

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Mar 17, 2016
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I hate attacking it, love it on defence lol. Basically switched to heavy tank for MP, anything else struggles unless I can get at it with planes safely.
I think it's interesting for war but I hate how it's changed the war landscape, i.e. everyone gets pushed to the same attack style and it heavily encourages the use of troop tactics which turns me off big time. Between them, the high cost of coalitions and oil troops, I rarely war these days as it's such an expensive undertaking when I could be using that towards base development.

I honestly just want the game to have some variety. I don't want to use the same troop spread as everyone else just because it's the only thing that works, we had the same problem before the silo where everyone used British/Korean shooter spam. It's a shame really that there are so many interesting unique troops locked behind the troop tactics (antitank helis, flamethrower tanks, etc.) while the main ones mostly aren't used as they are ineffective with the current meta. Balance please!!!

Sorry for the rant 🙃
 

Bootney Lee Fonsworth

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Jan 12, 2018
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Not particularly thrilled with it in MP. Though it's more to do with an overall lack of resources and the absurd retraining times in late game than the building itself. Seems at some point our townfolk would have invented assembly lines and later, automation.

Now imagine how much fun the next age will be? Attacking gold walled atomic bases with level 3 silos, two dozen traps, and if you're really lucky, Hold the Gates for enlightenment age loot? Meanwhile upgrades will run between 13-17,000,000 gold/food or roughly 280,000 oil. Wheeeeee!

Granted, who knows if/when that will be, but without a fundamental change in offensive power, raiding mechanics, training times or resource production it's likely what we'll be looking at. A separation of multiplayer and war defenses would work too, though I haven't the foggiest how they'd go about it.

Ehh. In for a penny, in for a pound at this point. Just not sure how often I'll be in.
 
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Quang t legend

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Jan 21, 2016
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People still full attack in MP but they switch to much easy bases. Less fun. The bottleneck in MP is air planes and tactics training. To encourage full MP attack again these thing need to train faster.
 

T4TiFooS

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Apr 16, 2017
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I said that in the 1st day after Silo released and still saying that Silo needs to be rearm in MP !
for active players Silo is not fit for MP without rearming !
Only those who have maxed HT have not problem with it in MP! which means others should suffer for years till reach to CWA and max out their HTs !
but its easier for those who are not enough active and dont participate in wars , then they have full tactics and merc camp either for it !

for me currently the game is so frustrating because of suffering in MP...
it caused I play other games either , which I DID NOT before Silo released ! only played this game !
 

Kaiser Shag

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Aug 21, 2016
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I made my attacks with HT before the silo, I do the same after it, nothing has changed for me.
 

ratata

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May 20, 2017
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Silo is fine for worldwar.
In MP it works as well, don't forget all the players that didn't attack your own base because they saw a silo so it works in both directions.

Only problem for me is: Lower level GA/AA bases are targeted very hard now as every GA/AA/CWA player is looking for bases without silo or with a silo that can be taken out easily with planes (with exception of those who attack with HT, but that's a minority of players)
It's maybe not a good idea to scare away those players that would potentially grow into lvl 200+ accounts as the game lacks those now.

It should be more rewarding to attack bases with higher level, so players actually consider doing so.
Some ideas here: https://forum.nexonm.com/forum/nexon...rpowered/page3

Maybe destroying a misile silo should grant a special reward. 250 (+250/lvl) oil (so 500oil for lvl 1 silo, 1250oil for lvl 4 silo)
 
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Festivus

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May 19, 2016
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I switched to mostly HT mix on my main (CWA), but not because of the silo. It's just fun to watch and I never lose. I still use regular mix armies on my other accounts.

The silo isn't difficult to deal with, you just can't afford to make as many mistakes. As for MP I tend to just skip hard bases whether they have a silo or not when I'm raiding for resources and NTGs. I couldn't care less about medals.
 

yemen

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Mar 24, 2017
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It is still a major deterrent to people thinking of going to atomic age. Globals can attack silo free industrial all day. But move to atomic, and you are hunting from the same shrinking pool of globals with no silo as everyone else. HTs work as a counter, but I don't find them fun to play with, and they are oil expensive before you get to the point where you can ignore the silo.

Attacking bases over 200 with a silo in MP is just a silly waste of resources in general. The silo is part of it, atomic defensive boosts getting filled in is another big piece.

The silo adds up to making it silly to attack a tough base in MP. Not worth the resources available to be gained. That has already messed up the game economy, and is going to really mess it up when an age comes along that can't attack globals.
 

Motaz Tarek

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Apr 19, 2015
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basically worst ingame addition that killed all forms of strategy
dont brag about being able to deal with it if u use troop cards all the way cuz troop cards aren't meant to be mainstream till devs forced everyone to use it by overpowering defense including the silo
u can no more put ur tanks in front lines to protect ur squishies instead u have to drop them far away to draw silo's fire which eleminated the strategic fun of the game

back in the days before the silo i used my HT mercs infront of my army and directed them toward SH to kill defender EA but now this is not possible by any means

it was nothing but a step to make EA more legitimate option till EA became the main army unit in high rank wars
 

Seraph

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Dec 29, 2016
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Level 1 and 2 missile silos are fine. They are annoying of course and I avoid bases that have them well protected but once the silo is level 3 or 4 I don't bother. It has way too much hp to attack without going all out and in multiplayer going all out isn't worth usually when you can just skip the base.
 

kloputzer

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Nov 27, 2015
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The silo took the strategic fun out the game. Now all attacks are primarily focused on handling the silo. In Multiplayer it's mostly not worth it if a base is level 200+. There is no point considering the resources. So basically in Multiplayer I use motorcycle raiders most of the time. And because of the silo I stopped spending money on the game. It's just not fun anymore. So why support developers who turned a former brilliant game into a mess? They're obviously ignoring the people who play this game.
 

BeerMan

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May 10, 2017
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I stay around 1000 to 1500 medals and raid with HT, so the silo doesn't have much impact on me. I also have maxed walls and most major oil upgrades done (except generals), so I'm mainly raiding for NTG and diamonds and don't need to target the high risk/high reward bases. In war, it's mostly a non-factor but it can still get you from time to time if you make mistakes with your deployments/execution.
 

Bootney Lee Fonsworth

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Jan 12, 2018
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I'm actually giving serious thought to maxing all of my resource producers, parking at 2200 medals or so and leaving my tc exposed and riding out every treaty until the last day before workers free up.

Wars aren't really fun to me anymore, and as a net resource loser except on all but the most laughable mismatches, they aren't really worth the eternal NTG scavenger hunt. Glory means nothing to me. Rubies have become practically worthless. And they seem incapable of creating more AXP levels until CoC does it first. Nevermind legacy issues like matchmaking, sandbagging and hackers.

Nickel and diming my way through half loot globals, nexting 20 times to find rushed atomics, or doing two maybe three full scale war attacks in a day for good loot isn't my idea of compelling gameplay. Neither is slowly farming but it's a hell of a lot less time consuming in real life terms.

Again, without a serious reconsideration of how raiding works I shudder to think what subsequent ages will be like. As it is, only the most diehard and active players will even make it to atomic, so have fun looking for those handful of rushed, crappy bases.
 

Alexey

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Dec 12, 2017
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The game became harder. A lot of people in my alliance still can't adapt to silo and use three sabotages together with rally. And it's hard to convince them to switch to another strategy...
 

Festivus

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May 19, 2016
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That's complete nonsense. Drop some tank destroyers and generals in a corner and then ignore the MS.

If you're not AA yet you can still drop generals and a couple of tanks in a corner and largely forget about it, though a sabotage often helps. You only need one tank to draw fire from your softer troops. It's not hard to deal with if you're using mercs/generals/tactics.

If you're attacking them in MP, well... maybe you should rethink your goals in the game? But if you think that MS killed all strategy, then you're not trying very hard.
 

Festivus

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May 19, 2016
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268
Why are people still playing for medals anyway? The daily bonus isn't worth it.
 
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