didn't see any thread for such topic. so, here goes.
attacking: loot or stars/trophies.
loot, money and supplies (food, goods, oil)
stars: doing damage and or killing/town center.
going for stars and damage will put your higher in your alliance ranking won't make you rich tho.
im a level 95, I'm hovering at 600 medals. I've been going only for loot for awhile. I've seen levels 150 in 650 medal range. I dont do it for drops. just for loot.
attacking/raiding.
loot or stars?
where's the weakness in the structure? are there walls good? what's being protected? vs your want for attack.
whays going to be triggered first? (garrison, towers,mortars, balista/cannon, castle)
if I'm going for loot. I go in fast obviously. however. I look mat several things.
$$$$$/food. less than 500k isnt worth my time usually.
level of player Im attacking. (to hi or low no good)
walls. did they invest? level 5 or 12?
layout, is it a good layout?( dont attack if you're gonna get fkd)
defense:
are you defenses to close? will a single disable tactic disable multiple?
Are your mortars syncd and covering eachother? (2-4 triggered mortar spam.) <--- devastating.
I keep enemy from spawning all in your farms and other goods I keep mine separate makes it more work. (unless you have pyramid )
for a badass defense. I rcommend
acrypolis (spawns garrison and other assets faster)
Angkor: heals nearby defenses.
colosseum: spawns troops for defense. first set if 6 are in 1/2 second.
I have my defense set up so my spawning is by defensive assets which are protected.
I spent alot on walls earlier.(lvl 80-90) I have full level 7 walls. 1/4 are level 8.
what do you want to protect?
center? (keeping from loss)
resources? (gold and food, oil)
garrisons/stables? (your spawning armies.)
(no army, no distractions.) think about how much tine your troops waste turning to kill Calvary or other troops.
ALOT
Traps: my 31 horse looters got stomped on a run. I spawned them all. they ran thru spikes and hidden troops. I lost 1/3 of them to traps. the other 2/3 were killed by mortars and random towers.
will bump later.
attacking: loot or stars/trophies.
loot, money and supplies (food, goods, oil)
stars: doing damage and or killing/town center.
going for stars and damage will put your higher in your alliance ranking won't make you rich tho.
im a level 95, I'm hovering at 600 medals. I've been going only for loot for awhile. I've seen levels 150 in 650 medal range. I dont do it for drops. just for loot.
attacking/raiding.
loot or stars?
where's the weakness in the structure? are there walls good? what's being protected? vs your want for attack.
whays going to be triggered first? (garrison, towers,mortars, balista/cannon, castle)
if I'm going for loot. I go in fast obviously. however. I look mat several things.
$$$$$/food. less than 500k isnt worth my time usually.
level of player Im attacking. (to hi or low no good)
walls. did they invest? level 5 or 12?
layout, is it a good layout?( dont attack if you're gonna get fkd)
defense:
are you defenses to close? will a single disable tactic disable multiple?
Are your mortars syncd and covering eachother? (2-4 triggered mortar spam.) <--- devastating.
I keep enemy from spawning all in your farms and other goods I keep mine separate makes it more work. (unless you have pyramid )
for a badass defense. I rcommend
acrypolis (spawns garrison and other assets faster)
Angkor: heals nearby defenses.
colosseum: spawns troops for defense. first set if 6 are in 1/2 second.
I have my defense set up so my spawning is by defensive assets which are protected.
I spent alot on walls earlier.(lvl 80-90) I have full level 7 walls. 1/4 are level 8.
what do you want to protect?
center? (keeping from loss)
resources? (gold and food, oil)
garrisons/stables? (your spawning armies.)
(no army, no distractions.) think about how much tine your troops waste turning to kill Calvary or other troops.
ALOT
Traps: my 31 horse looters got stomped on a run. I spawned them all. they ran thru spikes and hidden troops. I lost 1/3 of them to traps. the other 2/3 were killed by mortars and random towers.
will bump later.