Outatime
Approved user
- Joined
- Apr 10, 2015
- Messages
- 12
I think that when "alliance wars" are (hopefully) added, instead of everyone having a war base they build out of their buildings (like Clash of Clans), their should be a "communal" war base. One or two buildings from each base on the alliance could be used to build the base, or the average base level of the alliance members could determine the level of the base. It could be stocked with a few resources from everyone's base as well. Troops could be donated to the base from anyone, although a troop donation limit could be added so the highest level members don't donate all of the best troops. A special "alliance headquarters" could be added that would be the main goal, with the average age in the alliance determining the age of the hq with the alliance's banner in the center. This is done so the alliances with like one guy in the industrial or enlightenment age while everyone else in the alliance being medieval age won't have an advantage over an alliance with everyone in the gunpowder age or something. The base would be nationless; however, to deter people from always picking Japan so their war base would be better protected, It could be attacked Boom Beach's operation-style, with buildings staying destroyed and people taking turns attacking. Replays could be done to see what people did, and the amount of health left on a building could be seen. The winner could be determined by percentage destroyed after a 24-hour period, and if the alliances tie, then either by the number of attacks or the combined time of the attacks, meaning speed and efficiency are key.
This would be more realistic and more like real wars. Real wars aren't singular nations attacking other single nations independently from other nations in an alliance. Real wars are nations attacking together, on the same battle front against the same enemy. WWI and WWII are good examples of this, Britain, France, and the USA attacking on the same front with one another against a common enemy. They didn't each attack a different nation, they attacked the same nation on the same front.
This could also set Dominations apart from other games, not being considered a "Clash of Clans knock-off," but a completely independent game with a similar core idea. People would want to play this unique way of having wars, and thus making it more popular and better than ever.
A good secondary feature would be able to attack simultaneously on the war base, as that again would be more realistic. Sadly; however, this would be extremely impractical because of lag and things, but it would be a cool feature to add nonetheless.
If you feel this is a good/bad idea, comment below. Any and all critism, critques, and agreements are encouraged. If enough people like it, we may see it in a future update!
-Happy Attacking!
This would be more realistic and more like real wars. Real wars aren't singular nations attacking other single nations independently from other nations in an alliance. Real wars are nations attacking together, on the same battle front against the same enemy. WWI and WWII are good examples of this, Britain, France, and the USA attacking on the same front with one another against a common enemy. They didn't each attack a different nation, they attacked the same nation on the same front.
This could also set Dominations apart from other games, not being considered a "Clash of Clans knock-off," but a completely independent game with a similar core idea. People would want to play this unique way of having wars, and thus making it more popular and better than ever.
A good secondary feature would be able to attack simultaneously on the war base, as that again would be more realistic. Sadly; however, this would be extremely impractical because of lag and things, but it would be a cool feature to add nonetheless.
If you feel this is a good/bad idea, comment below. Any and all critism, critques, and agreements are encouraged. If enough people like it, we may see it in a future update!
-Happy Attacking!