An improvement for Sabotuer AI.

JMoney

Approved user
Joined
Apr 20, 2016
Messages
242
Now that they're ten unit space you can usually get about two or three of them in an alliance gate donation which is awesome! Although the major flaw of donating sabotuers is that they all basically focus down one building at a time. What could be improved with them is that when one sabotuer is aggro'd to a building the other sabotuers will decide not to attack that building and focus on another one. Which means instead of having two or three sabotuers essentially overkilling one building at a time you'll have them spreading the damage better to buildings in a cell. It both makes them more effective at their role, and also makes them less vulnerable.

Also I believe forts are also attacking them at the moment, or atleast that's what I believe I saw with the replay.
 
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Kraitok

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Joined
Sep 10, 2016
Messages
63
Forts in fact do attack them. Based on wording they should spawn generals but not be shot, it's an odd situation due to the castle being a hybrid shooter and unit spawn building.
 

Navalis

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Joined
May 31, 2016
Messages
493
I still think when upgraded to commando these guys should be able to scale walls at half speed (or slower) allowing them to attack the sealed off defenses.
 
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