Animation system of this game

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
some words on animation system of this game, causing much nerf to offensive aspect

notice how 5-6 of ur howitzers can waste their attack on single house while one howitzer's dps can take it down

if animation/dps system is working correctly 6 howies shooting a house shouldn't go in reload mode, only one of them should reload while the others have ready shots.

this is also causing another bug, i call it shooters cluster, after rally all ur shooters (briefly) target the same defender, if that defender for example a single foot soldier, all shooters will waste their shots on that single defender leaving other defenders around crushing ur poor howitzers and supply carts, which ends when ur troops AI decides separate pathways so the clustring ends

such a faulty system is a huge imbalance in the game core, while dps weight against defensive structres and troops hp is the main factor in calculating how fast u will finish destroying the base, that factor is completely faulty in it's core

another problem for fighters is they (not rarely) miss their target cause they r not in one line animation with the defender, or try to re-circle around the target to become in correct animation position to land their fire on target,

animation problems for howitzers can cause them to get in a closer range than firing range making them vurnable to defensive buildings with shorter ranges (as anti tank guns)

animation of trees and mines cause collosion and make troops uncomfortably try to reach position of shooting (the main reason i was against adding trees and mines to war maps)

on the contrary, defensive buildings, every shot counts, regardless of the animation, for example, the AA gun shooting animation doesn't concide with it's true damage, that's why in some cases, u may find ur fighter plan goes down briefly after destroying the last AA gun around (because the dps is slower than it's animation)
 

zeues

Approved user
Joined
May 28, 2015
Messages
76
I agree there is a lot of problem with animations and visuals and someone haveto look on them.
 
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